irrlicht/source/Irrlicht/CDefaultGUIElementFactory.h

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// Copyright (C) 2002-2011 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
#define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIElementFactory.h"
namespace irr
{
namespace gui
{
class IGUIElement;
class IGUIEnvironment;
//! This interface makes it possible to dynamically create gui elements.
class CDefaultGUIElementFactory : public IGUIElementFactory
{
public:
CDefaultGUIElementFactory(IGUIEnvironment* env);
//! Adds an element to the gui environment based on its type id.
/** \param type: Type of the element to add.
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
\return Returns pointer to the new element or 0 if unsuccessful. */
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0);
//! Adds a GUI element to the GUI Environment based on its type name.
/** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array.
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
\return Returns pointer to the new element or 0 if unsuccessful. */
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
//! Returns the amount of GUI element types this factory is able to create.
virtual s32 getCreatableGUIElementTypeCount() const;
//! Returns the type of a createable GUI element type based on the index.
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
and lower than getCreatableGUIElementTypeCount(). */
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const;
//! Returns the type name of a createable GUI element type based on the index.
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
and lower than getCreatableGUIElementTypeCount(). */
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
//! Returns the type name of a createable GUI element based on its type.
/** \param type: Type of the GUI element.
\return: Returns the name of the type if this factory can create it, otherwise it returns 0. */
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const;
private:
EGUI_ELEMENT_TYPE getTypeFromName(const c8* name) const;
IGUIEnvironment* Environment;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__