2007-05-20 11:03:49 -07:00
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIWindow.h"
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IVideoDriver.h"
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#include "IGUIButton.h"
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#include "IGUIFont.h"
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#include "IGUIFontBitmap.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIWindow::CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIWindow(environment, parent, id, rectangle), Dragging(false)
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{
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#ifdef _DEBUG
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setDebugName("CGUIWindow");
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#endif
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IGUISkin* skin = 0;
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if (environment)
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skin = environment->getSkin();
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IGUISpriteBank* sprites = 0;
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video::SColor color(255,255,255,255);
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s32 buttonw = 15;
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if (skin)
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{
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buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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sprites = skin->getSpriteBank();
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color = skin->getColor(EGDC_WINDOW_SYMBOL);
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}
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s32 posx = RelativeRect.getWidth() - buttonw - 4;
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CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
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CloseButton->setSubElement(true);
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CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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if (sprites)
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{
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CloseButton->setSpriteBank(sprites);
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CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), color);
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CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), color);
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}
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posx -= buttonw + 2;
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RestoreButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_RESTORE) : L"Restore" );
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RestoreButton->setVisible(false);
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RestoreButton->setSubElement(true);
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RestoreButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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if (sprites)
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{
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RestoreButton->setSpriteBank(sprites);
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RestoreButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESTORE), color);
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RestoreButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESTORE), color);
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}
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posx -= buttonw + 2;
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MinButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
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L"", skin ? skin->getDefaultText(EGDT_WINDOW_MINIMIZE) : L"Minimize" );
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MinButton->setVisible(false);
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MinButton->setSubElement(true);
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MinButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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if (sprites)
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{
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MinButton->setSpriteBank(sprites);
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MinButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_MINIMIZE), color);
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MinButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_MINIMIZE), color);
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}
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MinButton->grab();
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RestoreButton->grab();
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CloseButton->grab();
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}
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//! destructor
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CGUIWindow::~CGUIWindow()
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{
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if (MinButton)
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MinButton->drop();
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if (RestoreButton)
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RestoreButton->drop();
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if (CloseButton)
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CloseButton->drop();
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}
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//! called if an event happened.
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bool CGUIWindow::OnEvent(SEvent event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
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{
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if (event.GUIEvent.Caller == (IGUIElement*)this)
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Dragging = false;
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return true;
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}
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else
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if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
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{
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if (event.GUIEvent.Caller == CloseButton)
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{
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remove();
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return true;
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}
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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switch(event.MouseInput.Event)
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{
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case EMIE_LMOUSE_PRESSED_DOWN:
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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if (!Environment->hasFocus(this))
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{
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Dragging = true;
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Environment->setFocus(this);
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if (Parent)
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Parent->bringToFront(this);
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}
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return true;
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case EMIE_LMOUSE_LEFT_UP:
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Dragging = false;
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Environment->removeFocus(this);
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return true;
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case EMIE_MOUSE_MOVED:
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if (Dragging)
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{
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// gui window should not be dragged outside its parent
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if (Parent)
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if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
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event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
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event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
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event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
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return true;
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move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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return true;
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}
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break;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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//! Updates the absolute position.
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void CGUIWindow::updateAbsolutePosition()
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{
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IGUIElement::updateAbsolutePosition();
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}
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//! draws the element and its children
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void CGUIWindow::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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core::rect<s32> rect = AbsoluteRect;
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core::rect<s32> *cl = &AbsoluteClippingRect;
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// draw body fast
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rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
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AbsoluteRect, &AbsoluteClippingRect);
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if (Text.size())
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{
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rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
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rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
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rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
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2007-06-08 18:07:21 -07:00
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IGUIFont* font = skin->getFont(EGDF_WINDOW);
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2007-05-20 11:03:49 -07:00
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if (font)
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font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, cl);
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}
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IGUIElement::draw();
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}
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//! Returns pointer to the close button
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IGUIButton* CGUIWindow::getCloseButton()
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{
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return CloseButton;
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}
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//! Returns pointer to the minimize button
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IGUIButton* CGUIWindow::getMinimizeButton()
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{
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return MinButton;
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}
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//! Returns pointer to the maximize button
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IGUIButton* CGUIWindow::getMaximizeButton()
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{
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return RestoreButton;
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}
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} // end namespace gui
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} // end namespace irr
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