77 lines
1.7 KiB
C
77 lines
1.7 KiB
C
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SOFTWARE_TEXTURE_H_INCLUDED__
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#define __C_SOFTWARE_TEXTURE_H_INCLUDED__
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#include "ITexture.h"
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#include "CImage.h"
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namespace irr
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{
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namespace video
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{
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/*!
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interface for a Video Driver dependent Texture.
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*/
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class CSoftwareTexture : public ITexture
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{
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public:
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//! constructor
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CSoftwareTexture(IImage* surface, const char* name);
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//! destructor
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virtual ~CSoftwareTexture();
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//! lock function
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virtual void* lock();
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//! unlock function
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virtual void unlock();
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//! Returns original size of the texture.
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virtual const core::dimension2d<s32>& getOriginalSize();
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//! Returns (=size) of the texture.
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virtual const core::dimension2d<s32>& getSize();
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//! returns unoptimized surface
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virtual CImage* getImage();
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//! returns texture surface
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virtual CImage* getTexture();
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//! returns driver type of texture (=the driver, who created the texture)
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virtual E_DRIVER_TYPE getDriverType();
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//! returns color format of texture
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virtual ECOLOR_FORMAT getColorFormat() const;
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//! returns pitch of texture (in bytes)
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virtual u32 getPitch() const;
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//! Regenerates the mip map levels of the texture. Useful after locking and
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//! modifying the texture
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virtual void regenerateMipMapLevels();
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private:
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//! returns the size of a texture which would be the optimize size for rendering it
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inline s32 getTextureSizeFromSurfaceSize(s32 size);
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CImage* Image;
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CImage* Texture;
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core::dimension2d<s32> OrigSize;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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