irrlicht/source/Irrlicht/CWaterSurfaceSceneNode.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#include "CMeshSceneNode.h"
namespace irr
{
namespace scene
{
// TODO: It seems that we have to overwrite setMesh as it should replace
// OriginalMesh
class CWaterSurfaceSceneNode : public CMeshSceneNode
{
public:
//! constructor
CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength,
IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
//! destructor
virtual ~CWaterSurfaceSceneNode();
//! frame
virtual void OnRegisterSceneNode();
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; }
//! Writes attributes of the scene node.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the scene node.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
private:
void animateWaterSurface();
void addWave(core::vector3df& dest, const core::vector3df source, f32 time)
{
dest.Y = source.Y +
(sinf(((source.X/WaveLength) + time)) * WaveHeight) +
(cosf(((source.Z/WaveLength) + time)) * WaveHeight);
}
f32 WaveLength;
f32 WaveSpeed;
f32 WaveHeight;
IMesh* OriginalMesh;
};
} // end namespace scene
} // end namespace irr
#endif