56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null device, useful for applications to run the engine without visualisation.
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//! The null device is able to load textures, but does not render and display
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//! any graphics.
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EDT_NULL,
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//! The Irrlicht Engine Software renderer, runs on all platforms,
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//! with every hardware. It should only be used for 2d graphics,
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//! but it can also perform some primitive 3d functions. These 3d drawing
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//! functions are quite fast, but very inaccurate, and don't even support
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//! clipping in 3D mode.
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EDT_SOFTWARE,
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//! The Burning's Software Renderer, an alternative software renderer for Irrlicht.
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//! Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes
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//! 3D geometry perfectly: It is able to perform correct 3d clipping, perspective
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//! correct texture mapping, perspective correct color mapping, and renders
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//! sub pixel correct, sub texel correct primitives. In addition, it does
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//! bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver.
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//! This renderer has been written entirely by Thomas Alten, thanks a lot for this huge
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//! contribution.
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EDT_BURNINGSVIDEO,
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//! Direct3D 8 device, only available on Win32 platforms.
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//! Performs hardware accelerated rendering of 3D and 2D primitives.
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EDT_DIRECT3D8,
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//! Direct3D 9 device, only available on Win32 platforms.
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//! Performs hardware accelerated rendering of 3D and 2D primitives.
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EDT_DIRECT3D9,
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//! OpenGL device, available on most platforms.
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//! Performs hardware accelerated rendering of 3D and 2D primitives.
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EDT_OPENGL
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};
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} // end namespace video
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} // end namespace irr
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#endif
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