irrlicht/source/Irrlicht/CGUIEnvironment.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CGUIEnvironment.h"
#include "IVideoDriver.h"
#include "CGUISkin.h"
#include "CGUIButton.h"
#include "CGUIWindow.h"
#include "CGUIScrollBar.h"
#include "CGUIFont.h"
#include "CGUISpriteBank.h"
#include "CGUIImage.h"
#include "CGUIMeshViewer.h"
#include "CGUICheckBox.h"
#include "CGUIListBox.h"
#include "CGUIFileOpenDialog.h"
#include "CGUIColorSelectDialog.h"
#include "CGUIStaticText.h"
#include "CGUIEditBox.h"
#include "CGUIInOutFader.h"
#include "CGUIMessageBox.h"
#include "CGUIModalScreen.h"
#include "CGUITabControl.h"
#include "CGUIContextMenu.h"
#include "CGUIComboBox.h"
#include "CGUIMenu.h"
#include "CGUIToolBar.h"
#include "CDefaultGUIElementFactory.h"
#include "IWriteFile.h"
#include "IXMLWriter.h"
#include "BuiltInFont.h"
#include "os.h"
namespace irr
{
namespace gui
{
const wchar_t* IRR_XML_FORMAT_GUI_ENV = L"irr_gui";
const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT = L"element";
const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE = L"type";
//! constructor
CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
: IGUIElement(EGUIET_ELEMENT, 0, 0, 0, core::rect<s32>(core::position2d<s32>(0,0), driver ? driver->getScreenSize() : core::dimension2d<s32>(0,0))),
Driver(driver), Hovered(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
FileSystem(fs), UserReceiver(0), Operator(op)
{
if (Driver)
Driver->grab();
if (FileSystem)
FileSystem->grab();
if (Operator)
Operator->grab();
#ifdef _DEBUG
IGUIEnvironment::setDebugName("CGUIEnvironment");
#endif
// gui factory
IGUIElementFactory* factory = new CDefaultGUIElementFactory(this);
registerGUIElementFactory(factory);
factory->drop();
loadBuiltInFont();
IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
setSkin(skin);
skin->drop();
//set tooltip default
ToolTip.LastTime = 0;
ToolTip.LaunchTime = 1000;
ToolTip.Element = 0;
}
//! destructor
CGUIEnvironment::~CGUIEnvironment()
{
if (Hovered && Hovered != this)
{
Hovered->drop();
Hovered = 0;
}
if (Driver)
{
Driver->drop();
Driver = 0;
}
if (Focus)
{
Focus->drop();
Focus = 0;
}
if (ToolTip.Element)
{
ToolTip.Element->drop();
ToolTip.Element = 0;
}
if (FileSystem)
{
FileSystem->drop();
FileSystem = 0;
}
if (Operator)
{
Operator->drop();
Operator = 0;
}
// drop skin
if (CurrentSkin)
{
CurrentSkin->drop();
CurrentSkin = 0;
}
// delete all fonts
u32 i;
for (i=0; i<Fonts.size(); ++i)
Fonts[i].Font->drop();
// remove all factories
for (i=0; i<GUIElementFactoryList.size(); ++i)
GUIElementFactoryList[i]->drop();
}
void CGUIEnvironment::loadBuiltInFont()
{
const c8* filename = "#DefaultFont";
io::IReadFile* file = io::createMemoryReadFile(BuiltInFontData, BuiltInFontDataSize, filename, false);
CGUIFont* font = new CGUIFont(this, "#DefaultFont");
if (!font->load(file))
{
os::Printer::log("Error: Could not load built-in Font.", ELL_ERROR);
font->drop();
file->drop();
return;
}
SFont f;
f.Filename = filename;
f.Font = font;
Fonts.push_back(f);
file->drop();
}
//! draws all gui elements
void CGUIEnvironment::drawAll()
{
if (Driver)
{
core::dimension2d<s32> dim = Driver->getScreenSize();
if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
AbsoluteRect.LowerRightCorner.Y != dim.Height)
{
// resize gui environment
DesiredRect.LowerRightCorner.X = Driver->getScreenSize().Width;
DesiredRect.LowerRightCorner.Y = Driver->getScreenSize().Height;
AbsoluteClippingRect = DesiredRect;
AbsoluteRect = DesiredRect;
updateAbsolutePosition();
}
}
// make sure tooltip is always on top
if (ToolTip.Element)
bringToFront(ToolTip.Element);
draw();
OnPostRender ( os::Timer::getTime () );
}
//! sets the focus to an element
void CGUIEnvironment::setFocus(IGUIElement* element)
{
if (Focus == element)
return;
// GUI Environment should not get the focus
if (element == this)
element = 0;
removeFocus(Focus);
Focus = element;
if (Focus)
{
Focus->grab();
// send focused event
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = Focus;
e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
Focus->OnEvent(e);
}
}
//! returns the element with the focus
IGUIElement* CGUIEnvironment::getFocus()
{
return Focus;
}
//! removes the focus from an element
void CGUIEnvironment::removeFocus(IGUIElement* element)
{
if (Focus && Focus==element)
{
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = Focus;
e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
Focus->OnEvent(e);
Focus->drop();
Focus = 0;
}
}
//! Returns if the element has focus
bool CGUIEnvironment::hasFocus(IGUIElement* element)
{
bool ret = (element == Focus);
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return ret;
}
//! returns the current video driver
video::IVideoDriver* CGUIEnvironment::getVideoDriver()
{
return Driver;
}
//! returns the current file system
io::IFileSystem* CGUIEnvironment::getFileSystem()
{
return FileSystem;
}
//! returns the current file system
IOSOperator* CGUIEnvironment::getOSOperator()
{
return Operator;
}
//! clear all GUI elements
void CGUIEnvironment::clear()
{
// Remove the focus
if (Focus)
{
Focus->drop();
Focus = 0;
}
if (Hovered && Hovered != this)
{
Hovered->drop();
Hovered = 0;
}
// get the root's children in case the root changes in future
const core::list<IGUIElement*>& children = getRootGUIElement()->getChildren();
while (!children.empty())
(*children.getLast())->remove();
}
//! called by ui if an event happened.
bool CGUIEnvironment::OnEvent(SEvent event)
{
if (UserReceiver && event.GUIEvent.Caller != this)
return UserReceiver->OnEvent(event);
return false;
}
/*
*/
void CGUIEnvironment::OnPostRender( u32 time )
{
// check tooltip
// launch tooltip
if ( time - ToolTip.LastTime >= ToolTip.LaunchTime &&
Hovered && Hovered != this &&
ToolTip.Element == 0 &&
Hovered != ToolTip.Element &&
Hovered->getToolTipText().size() &&
getSkin() &&
getSkin()->getFont(EGDF_TOOLTIP)
)
{
core::rect<s32> pos;
pos.UpperLeftCorner = LastHoveredMousePos;
core::dimension2di dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(Hovered->getToolTipText().c_str());
dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
pos.UpperLeftCorner.Y -= dim.Height-1;
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
pos.constrainTo(getAbsolutePosition());
ToolTip.Element = addStaticText(Hovered->getToolTipText().c_str(), pos, true, true, this, -1, true);
ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
ToolTip.Element->setSubElement(true);
ToolTip.Element->grab();
s32 textHeight = ToolTip.Element->getTextHeight();
pos = ToolTip.Element->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
ToolTip.Element->setRelativePosition(pos);
}
IGUIElement::OnPostRender ( time );
}
/*
*/
void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
{
IGUIElement* lastHovered = Hovered;
LastHoveredMousePos = mousePos;
Hovered = getElementFromPoint(mousePos);
if (Hovered)
{
u32 now = os::Timer::getTime ();
if (Hovered != this)
Hovered->grab();
if (Hovered != lastHovered)
{
SEvent event;
event.EventType = EET_GUI_EVENT;
if (lastHovered)
{
event.GUIEvent.Caller = lastHovered;
event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
lastHovered->OnEvent(event);
}
if ( ToolTip.Element )
{
ToolTip.Element->remove();
ToolTip.Element->drop();
ToolTip.Element = 0;
ToolTip.LastTime += 500;
}
else
{
// boost tooltip generation for relaunch
if ( now - ToolTip.LastTime < ToolTip.LastTime )
{
ToolTip.LastTime += 500;
}
else
{
ToolTip.LastTime = now;
}
}
event.GUIEvent.Caller = Hovered;
event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
Hovered->OnEvent(event);
}
}
if (lastHovered && lastHovered != this)
lastHovered->drop();
}
//! This sets a new event receiver for gui events. Usually you do not have to
//! use this method, it is used by the internal engine.
void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
{
UserReceiver = evr;
}
//! posts an input event to the environment
bool CGUIEnvironment::postEventFromUser(SEvent event)
{
switch(event.EventType)
{
case EET_GUI_EVENT:
// hey, why is the user sending gui events..?
break;
case EET_MOUSE_INPUT_EVENT:
// sending input to focus, stopping of focus processed input
if (Focus && Focus->OnEvent(event))
return true;
if (!Focus) // focus could have died in last call
{
// trying to send input to hovered element
updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
if (Hovered && Hovered != this)
return Hovered->OnEvent(event);
}
break;
case EET_KEY_INPUT_EVENT:
if (Focus && Focus != this)
return Focus->OnEvent(event);
break;
} // end switch
return false;
}
//! returns the current gui skin
IGUISkin* CGUIEnvironment::getSkin()
{
return CurrentSkin;
}
//! Sets a new GUI Skin
void CGUIEnvironment::setSkin(IGUISkin* skin)
{
if (CurrentSkin)
CurrentSkin->drop();
CurrentSkin = skin;
if (CurrentSkin)
CurrentSkin->grab();
}
//! Creates a new GUI Skin based on a template.
/** \return Returns a pointer to the created skin.
If you no longer need the skin, you should call IGUISkin::drop().
See IUnknown::drop() for more information. */
IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
{
IGUISkin* skin = new CGUISkin(type, Driver);
IGUIFont* builtinfont = getBuiltInFont();
IGUIFontBitmap* bitfont = 0;
if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
bitfont = (IGUIFontBitmap*)builtinfont;
IGUISpriteBank* bank = 0;
skin->setFont(builtinfont);
if (bitfont)
bank = bitfont->getSpriteBank();
skin->setSpriteBank(bank);
return skin;
}
//! Returns the default element factory which can create all built in elements
IGUIElementFactory* CGUIEnvironment::getDefaultGUIElementFactory()
{
return getGUIElementFactory(0);
}
//! Adds an element factory to the gui environment.
/** Use this to extend the gui environment with new element types which it should be
able to create automaticly, for example when loading data from xml files. */
void CGUIEnvironment::registerGUIElementFactory(IGUIElementFactory* factoryToAdd)
{
if (factoryToAdd)
{
factoryToAdd->grab();
GUIElementFactoryList.push_back(factoryToAdd);
}
}
//! Returns amount of registered scene node factories.
s32 CGUIEnvironment::getRegisteredGUIElementFactoryCount()
{
return GUIElementFactoryList.size();
}
//! Returns a scene node factory by index
IGUIElementFactory* CGUIEnvironment::getGUIElementFactory(s32 index)
{
if (index>=0 && index<(int)GUIElementFactoryList.size())
return GUIElementFactoryList[index];
return 0;
}
//! adds a GUI Element using its name
IGUIElement* CGUIEnvironment::addGUIElement(const c8* elementName, IGUIElement* parent)
{
IGUIElement* node=0;
if (!parent)
parent = this;
for (s32 i=0; i<(int)GUIElementFactoryList.size() && !node; ++i)
node = GUIElementFactoryList[i]->addGUIElement(elementName, parent);
return node;
}
//! Saves the current gui into a file.
//! \param filename: Name of the file .
bool CGUIEnvironment::saveGUI(const c8* filename, IGUIElement* start)
{
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
if (!file)
return false;
bool ret = saveGUI(file, start);
file->drop();
return ret;
}
//! Saves the current gui into a file.
bool CGUIEnvironment::saveGUI(io::IWriteFile* file, IGUIElement* start)
{
if (!file)
return false;
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
if (!writer)
return false;
writer->writeXMLHeader();
writeGUIElement(writer, start ? start : this);
writer->drop();
return true;
}
//! Loads the gui. Note that the current gui is not cleared before.
//! \param filename: Name of the file.
bool CGUIEnvironment::loadGUI(const c8* filename, IGUIElement* parent)
{
io::IReadFile* read = FileSystem->createAndOpenFile(filename);
if (!read)
{
os::Printer::log("Unable to open gui file", filename, ELL_ERROR);
return false;
}
bool ret = loadGUI(read, parent);
read->drop();
return ret;
}
//! Loads the gui. Note that the current gui is not cleared before.
bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
{
if (!file)
{
os::Printer::log("Unable to open gui file", ELL_ERROR);
return false;
}
io::IXMLReader* reader = FileSystem->createXMLReader(file);
if (!reader)
{
os::Printer::log("GUI is not a valid XML file", file->getFileName(), ELL_ERROR);
return false;
}
// read file
while(reader->read())
{
readGUIElement(reader, parent);
}
// finish up
reader->drop();
return true;
}
//! reads an element
void CGUIEnvironment::readGUIElement(io::IXMLReader* reader, IGUIElement* parent)
{
if (!reader)
return;
gui::IGUIElement* node = 0;
if (reader->getNodeType() == io::EXN_NONE)
reader->read();
if (reader->getNodeType() == io::EXN_UNKNOWN)
reader->read();
if (!parent && !wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
{
node = this; // root
}
else if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()))
{
// find node type and create it
core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE);
node = addGUIElement(attrName.c_str(), parent);
if (!node)
os::Printer::log("Could not create GUI element of unknown type", attrName.c_str());
}
// read attributes
while(reader->read())
{
bool endreached = false;
switch (reader->getNodeType())
{
case io::EXN_ELEMENT_END:
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
{
endreached = true;
}
break;
case io::EXN_ELEMENT:
if (!wcscmp(L"attributes", reader->getNodeName()))
{
// read attributes
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
attr->read(reader, true);
if (node)
node->deserializeAttributes(attr);
attr->drop();
}
else
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
{
readGUIElement(reader, node);
}
else
{
os::Printer::log("Found unknown element in irrlicht GUI file",
core::stringc(reader->getNodeName()).c_str());
}
break;
}
if (endreached)
break;
}
}
//! writes an element
void CGUIEnvironment::writeGUIElement(io::IXMLWriter* writer, IGUIElement* node)
{
if (!writer || !node )
return;
const wchar_t* name = 0;
// write properties
io::IAttributes* attr = FileSystem->createEmptyAttributes();
node->serializeAttributes(attr);
// all gui elements must have at least one attribute
// if they have nothing then we ignore them.
if (attr->getAttributeCount() > 0)
{
if (node == this)
{
name = IRR_XML_FORMAT_GUI_ENV;
writer->writeElement(name, false);
}
else
{
name = IRR_XML_FORMAT_GUI_ELEMENT;
writer->writeElement(name, false, IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE,
core::stringw(node->getTypeName()).c_str());
}
writer->writeLineBreak();
writer->writeLineBreak();
attr->write(writer);
writer->writeLineBreak();
}
// write children
core::list<IGUIElement*>::Iterator it = node->getChildren().begin();
for (; it != node->getChildren().end(); ++it)
{
if (!(*it)->isSubElement())
writeGUIElement(writer, (*it));
}
// write closing brace if required
if (attr->getAttributeCount() > 0)
{
writer->writeClosingTag(name);
writer->writeLineBreak();
writer->writeLineBreak();
}
attr->drop();
}
//! Writes attributes of the environment
void CGUIEnvironment::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
{
IGUISkin* skin = getSkin();
if (skin)
{
out->addEnum("Skin", getSkin()->getType(), GUISkinTypeNames);
skin->serializeAttributes(out, options);
}
}
//! Reads attributes of the environment
void CGUIEnvironment::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
if (in->existsAttribute("Skin"))
{
IGUISkin *skin = getSkin();
EGUI_SKIN_TYPE t = (EGUI_SKIN_TYPE) in->getAttributeAsEnumeration("Skin",GUISkinTypeNames);
if ( !skin || t != skin->getType())
{
skin = createSkin(t);
setSkin(skin);
skin->drop();
}
skin = getSkin();
if (skin)
{
skin->deserializeAttributes(in, options);
}
}
RelativeRect = AbsoluteRect =
core::rect<s32>(core::position2d<s32>(0,0),
Driver ? Driver->getScreenSize() : core::dimension2d<s32>(0,0));
}
//! adds an button. The returned pointer must not be dropped.
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
{
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
if (text)
button->setText(text);
if ( tooltiptext )
button->setToolTipText ( tooltiptext );
button->drop();
return button;
}
//! adds a window. The returned pointer must not be dropped.
IGUIWindow* CGUIEnvironment::addWindow(const core::rect<s32>& rectangle, bool modal,
const wchar_t* text, IGUIElement* parent, s32 id)
{
parent = parent ? parent : this;
if (modal)
{
parent = new CGUIModalScreen(this, parent, -1);
parent->drop();
}
IGUIWindow* win = new CGUIWindow(this, parent, id, rectangle);
if (text)
win->setText(text);
win->drop();
return win;
}
//! adds a modal screen. The returned pointer must not be dropped.
IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
{
parent = parent ? parent : this;
IGUIElement *win = new CGUIModalScreen(this, parent, -1);
win->drop();
return win;
}
//! Adds a message box.
IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t* text,
bool modal, s32 flag, IGUIElement* parent, s32 id)
{
if (!CurrentSkin)
return 0;
parent = parent ? parent : this;
core::rect<s32> rect;
core::dimension2d<s32> screenDim, msgBoxDim;
screenDim.Width = parent->getAbsolutePosition().getWidth();
screenDim.Height = parent->getAbsolutePosition().getHeight();
msgBoxDim.Width = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_WIDTH);
msgBoxDim.Height = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_HEIGHT);
rect.UpperLeftCorner.X = (screenDim.Width - msgBoxDim.Width) / 2;
rect.UpperLeftCorner.Y = (screenDim.Height - msgBoxDim.Height) / 2;
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + msgBoxDim.Width;
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + msgBoxDim.Height;
if (modal)
{
parent = new CGUIModalScreen(this, parent, -1);
parent->drop();
}
IGUIWindow* win = new CGUIMessageBox(this, caption, text, flag,
parent, id, rect);
win->drop();
return win;
}
//! adds a scrollbar. The returned pointer must not be dropped.
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
{
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
bar->drop();
return bar;
}
//! Adds an image element.
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
{
core::dimension2d<s32> sz(0,0);
if (image)
sz = image->getOriginalSize();
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
id, core::rect<s32>(pos, sz));
if (text)
img->setText(text);
if (useAlphaChannel)
img->setUseAlphaChannel(true);
if (image)
img->setImage(image);
img->drop();
return img;
}
//! adds an image. The returned pointer must not be dropped.
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
{
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
id, rectangle);
if (text)
img->setText(text);
img->drop();
return img;
}
//! adds an mesh viewer. The returned pointer must not be dropped.
IGUIMeshViewer* CGUIEnvironment::addMeshViewer(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
{
IGUIMeshViewer* v = new CGUIMeshViewer(this, parent ? parent : this,
id, rectangle);
if (text)
v->setText(text);
v->drop();
return v;
}
//! adds a checkbox
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
{
IGUICheckBox* b = new CGUICheckBox(checked, this,
parent ? parent : this , id , rectangle);
if (text)
b->setText(text);
b->drop();
return b;
}
//! adds a list box
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
IGUIElement* parent, s32 id,
bool drawBackground)
{
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
true, drawBackground, false);
if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
b->drop();
return b;
}
//! adds a file open dialog. The returned pointer must not be dropped.
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
bool modal,
IGUIElement* parent, s32 id)
{
parent = parent ? parent : this;
if (modal)
{
parent = new CGUIModalScreen(this, parent, -1);
parent->drop();
}
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id);
d->drop();
return d;
}
//! adds a color select dialog. The returned pointer must not be dropped.
IGUIColorSelectDialog* CGUIEnvironment::addColorSelectDialog(const wchar_t* title,
bool modal,
IGUIElement* parent, s32 id)
{
parent = parent ? parent : this;
if (modal)
{
parent = new CGUIModalScreen(this, parent, -1);
parent->drop();
}
IGUIColorSelectDialog* d = new CGUIColorSelectDialog( title,
this, parent, id);
d->drop();
return d;
}
//! adds a static text. The returned pointer must not be dropped.
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
const core::rect<s32>& rectangle,
bool border,
bool wordWrap,
IGUIElement* parent, s32 id,
bool background)
{
IGUIStaticText* d = new CGUIStaticText(text, border, this,
parent ? parent : this, id, rectangle, background);
d->setWordWrap(wordWrap);
d->drop();
return d;
}
//! Adds an edit box. The returned pointer must not be dropped.
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
const core::rect<s32>& rectangle,
bool border, IGUIElement* parent,
s32 id)
{
IGUIEditBox* d = new CGUIEditBox(text, border, this,
parent ? parent : this, id, rectangle);
d->drop();
return d;
}
//! Adds a tab control to the environment.
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
IGUIElement* parent, bool fillbackground, bool border, s32 id)
{
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
rectangle, fillbackground, border, id);
t->drop();
return t;
}
//! Adds tab to the environment.
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
IGUIElement* parent, s32 id)
{
IGUITab* t = new CGUITab(-1, this, parent ? parent : this,
rectangle, id);
t->drop();
return t;
}
//! Adds a context menu to the environment.
IGUIContextMenu* CGUIEnvironment::addContextMenu(const core::rect<s32>& rectangle,
IGUIElement* parent, s32 id)
{
IGUIContextMenu* c = new CGUIContextMenu(this,
parent ? parent : this, id, rectangle, true);
c->drop();
return c;
}
//! Adds a menu to the environment.
IGUIContextMenu* CGUIEnvironment::addMenu(IGUIElement* parent, s32 id)
{
if (!parent)
parent = this;
IGUIContextMenu* c = new CGUIMenu(this,
parent, id, core::rect<s32>(0,0,
parent->getAbsolutePosition().getWidth(),
parent->getAbsolutePosition().getHeight()));
c->drop();
return c;
}
//! Adds a toolbar to the environment. It is like a menu is always placed on top
//! in its parent, and contains buttons.
IGUIToolBar* CGUIEnvironment::addToolBar(IGUIElement* parent, s32 id)
{
if (!parent)
parent = this;
IGUIToolBar* b = new CGUIToolBar(this, parent, id, core::rect<s32>(0,0,10,10));
b->drop();
return b;
}
//! Adds an element for fading in or out.
IGUIInOutFader* CGUIEnvironment::addInOutFader(const core::rect<s32>* rectangle, IGUIElement* parent, s32 id)
{
core::rect<s32> rect;
if (rectangle)
rect = *rectangle;
else
if (Driver)
rect = core::rect<s32>(core::position2d<s32>(0,0), Driver->getScreenSize());
if (!parent)
parent = this;
IGUIInOutFader* fader = new CGUIInOutFader(this, parent, id, rect);
fader->drop();
return fader;
}
//! Adds a combo box to the environment.
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
IGUIElement* parent, s32 id)
{
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
id, rectangle);
t->drop();
return t;
}
//! returns the font
IGUIFont* CGUIEnvironment::getFont(const c8* filename)
{
// search existing font
SFont f;
IGUIFont* ifont=0;
if (!filename)
f.Filename = "";
else
f.Filename = filename;
f.Filename.make_lower();
s32 index = Fonts.binary_search(f);
if (index != -1)
return Fonts[index].Font;
// font doesn't exist, attempt to load it
// does the file exist?
if (!FileSystem->existFile(f.Filename.c_str()))
{
os::Printer::log("Could not load font because the file does not exist", f.Filename.c_str(), ELL_ERROR);
return 0;
}
io::IXMLReader *xml = FileSystem->createXMLReader(f.Filename.c_str());
if (xml)
{
// this is an XML font, but we need to know what type
EGUI_FONT_TYPE t = EGFT_CUSTOM;
bool found=false;
while(xml->read() && !found)
{
if (xml->getNodeType() == io::EXN_ELEMENT)
{
if (core::stringw(L"font") == xml->getNodeName())
{
if (core::stringw(L"vector") == xml->getAttributeValue(L"type"))
{
t = EGFT_VECTOR;
found=true;
}
else if (core::stringw(L"bitmap") == xml->getAttributeValue(L"type"))
{
t = EGFT_BITMAP;
found=true;
}
else found=true;
}
}
}
if (t==EGFT_BITMAP)
{
CGUIFont* font = new CGUIFont(this, f.Filename.c_str());
ifont = (IGUIFont*)font;
// change working directory, for loading textures
core::stringc workingDir = FileSystem->getWorkingDirectory();
FileSystem->changeWorkingDirectoryTo(FileSystem->getFileDir(f.Filename).c_str());
// load the font
if (!font->load(xml))
{
font->drop();
font = 0;
ifont = 0;
}
// change working dir back again
FileSystem->changeWorkingDirectoryTo( workingDir.c_str());
}
else if (t==EGFT_VECTOR)
{
// todo: vector fonts
os::Printer::log("Unable to load font, XML vector fonts are not supported yet", f.Filename.c_str(), ELL_ERROR);
//CGUIFontVector* font = new CGUIFontVector(Driver);
//ifont = (IGUIFont*)font;
//if (!font->load(xml))
}
xml->drop();
}
if (!ifont)
{
CGUIFont* font = new CGUIFont(this, f.Filename.c_str());
ifont = (IGUIFont*)font;
if (!font->load(f.Filename.c_str()))
{
font->drop();
return 0;
}
}
// add to fonts.
f.Font = ifont;
Fonts.push_back(f);
return ifont;
}
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const c8* filename)
{
// search for the file name
SSpriteBank b;
if (!filename)
b.Filename = "";
else
b.Filename = filename;
b.Filename.make_lower();
s32 index = Banks.binary_search(b);
if (index != -1)
return Banks[index].Bank;
// we don't have this sprite bank, we should load it
if (!FileSystem->existFile(b.Filename.c_str()))
{
os::Printer::log("Could not load sprite bank because the file does not exist", filename, ELL_ERROR);
return 0;
}
// todo: load it!
return 0;
}
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const c8 *name)
{
// no duplicate names allowed
SSpriteBank b;
if (!name)
b.Filename = "";
else
b.Filename = name;
s32 index = Banks.binary_search(b);
if (index != -1)
return 0;
// create a new sprite bank
b.Bank = new CGUISpriteBank(this);
Banks.push_back(b);
return b.Bank;
}
//! returns default font
IGUIFont* CGUIEnvironment::getBuiltInFont()
{
if (Fonts.empty())
return 0;
return Fonts[0].Font;
}
//! Returns the root gui element.
IGUIElement* CGUIEnvironment::getRootGUIElement()
{
return this;
}
//! creates an GUI Environment
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* Driver,
IOSOperator* op)
{
return new CGUIEnvironment(fs, Driver, op);
}
} // end namespace gui
} // end namespace irr