fix global check, add 9x lucky blocks, smoker has 200 uses

master
TenPlus1 2018-10-08 13:40:31 +01:00
parent da07098441
commit 20258fe826
3 changed files with 79 additions and 33 deletions

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@ -1,2 +1,3 @@
default
intllib?
lucky_block?

109
init.lua
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@ -5,7 +5,7 @@
-- Intllib support
local S
if intllib then
if minetest.global_exists('intllib') then
S = intllib.Getter()
else
S = function(s) return s end
@ -253,7 +253,12 @@ minetest.register_node('bees:bees', {
damage_per_second = 1,
walkable = false,
buildable_to = true,
pointable = false,
selection_box = {
type = 'fixed',
fixed = {
{-0.3, -0.4, -0.3, 0.3, 0.4, 0.3},
}
},
on_punch = function(pos, node, puncher)
@ -854,39 +859,38 @@ minetest.register_tool('bees:smoker', {
damage_groups = {fleshy = 2},
},
on_use = function(tool, user, node)
on_use = function(itemstack, user, pointed_thing)
if node then
local pos = node.under
if pos then
for i = 1, 6 do
minetest.add_particle({
pos = {
x = pos.x + math.random() - 0.5,
y = pos.y,
z = pos.z + math.random() - 0.5
},
vel = {x = 0, y = 0.5 + math.random(), z = 0},
acc = {x = 0, y = 0, z = 0},
expirationtime = 2 + math.random(2.5),
size = math.random(3),
collisiondetection = false,
texture = 'bees_smoke_particle.png',
})
end
--tool:add_wear(2)
local meta = minetest.get_meta(pos)
meta:set_int('agressive', 0)
return nil
end
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
for i = 1, 6 do
minetest.add_particle({
pos = {
x = pos.x + math.random() - 0.5,
y = pos.y,
z = pos.z + math.random() - 0.5
},
vel = {x = 0, y = 0.5 + math.random(), z = 0},
acc = {x = 0, y = 0, z = 0},
expirationtime = 2 + math.random(2.5),
size = math.random(3),
collisiondetection = false,
texture = 'bees_smoke_particle.png',
})
end
itemstack:add_wear(65535 / 200)
local meta = minetest.get_meta(pos)
meta:set_int('agressive', 0)
return itemstack
end,
})
@ -1195,4 +1199,43 @@ if minetest.get_modpath("pipeworks") then
end
-- LUCKY BLOCKS
if minetest.get_modpath('lucky_block') then
local add_bees = function(pos, player)
local objs = minetest.get_objects_inside_radius(pos, 15)
local violet = minetest.get_color_escape_sequence("#ff00ff")
minetest.chat_send_player(player:get_player_name(),
violet .. S("Bees! Bees for all!"))
for n = 1, #objs do
if objs[n]:is_player() then
local player_pos = objs[n]:get_pos()
player_pos.y = player_pos.y + 1
minetest.swap_node(player_pos, {name = 'bees:bees'})
end
end
end
lucky_block:add_blocks({
{'cus', add_bees},
{'dro', {'bees:grafting_tool'}, 1},
{'dro', {'bees:frame_empty'}, 2},
{'dro', {'bees:queen'}, 1},
{'nod', 'bees:extractor'},
{'dro', {'bees:frame_full'}, 2},
{'dro', {'bees:bottle_honey'}, 3},
{'dro', {'bees:smoker'}, 1},
{'nod', 'bees:hive_artificial'},
})
end
print(S('[MOD] Bees Loaded!'))

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@ -12,6 +12,8 @@ FEATURES
- Change compatibility abm to lbm
- Change from WTFPL to MIT license
- Make wild hive abm less intensive (thanks VanessaE)
- Added 9x Lucky Blocks
- Smokers have 200 uses before breaking
2.2.2
- Pipeworks compatibility (Industrial beehive)