Commit Graph

1036 Commits (0ce0c8fcfba655c8db5f53ce8e3ab7adfa59768a)

Author SHA1 Message Date
Perttu Ahola c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling 2011-11-03 20:45:44 +02:00
Perttu Ahola a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola 4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola 718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola 339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola 0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola 1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola 03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) 2011-11-02 13:43:00 +02:00
Perttu Ahola 0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola 899404f3b1 Fix an obvious bug in utility.h 2011-11-01 14:54:11 +02:00
Perttu Ahola 6aab526989 Attempt a workaround to the network layer segfault 2011-10-30 11:59:23 +02:00
Perttu Ahola c349708eab Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
Perttu Ahola 7f25183936 Some tuning in m_max_packets_per_second algorithm 2011-10-21 11:52:26 +03:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code 2011-10-19 19:34:47 +03:00
Perttu Ahola ed870a7237 Fix apple inventory texture 2011-10-19 02:36:46 +03:00
Perttu Ahola 3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
Perttu Ahola 9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola 28f2fdb6de Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
Perttu Ahola 4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola 8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola 554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola eae2d35ca5 Fix client profiler print interval 2011-10-18 10:36:52 +03:00
Perttu Ahola 85002883bd Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
Perttu Ahola 22b07bdb30 Fix object duplication bug 2011-10-18 02:58:15 +03:00
Perttu Ahola fe338745a3 Make active_block_range default to 2 2011-10-18 00:41:17 +03:00
Perttu Ahola 6ce0c61dc0 Fix possible NULL pointer access in MobV2CAO 2011-10-18 00:41:02 +03:00
Perttu Ahola 78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola ea1fda5ebc Made a scheme to get rid of the objects in the worst object flooded blocks 2011-10-17 20:57:58 +03:00
Perttu Ahola 67db77b8b3 Modify default active block range 2011-10-17 20:41:43 +03:00
Perttu Ahola 64c4d00693 F2 toggles profiler display in client 2011-10-17 20:40:55 +03:00
Perttu Ahola 6661d9be1a Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload 2011-10-17 20:19:37 +03:00
Perttu Ahola 9a62a909bc Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50 2011-10-17 19:44:28 +03:00
Perttu Ahola 93f4d2b3f1 Catch SendFailedException when replying back in Connection::Receive() 2011-10-17 18:02:26 +03:00
Perttu Ahola 558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola 5037efdea9 Add some rendering statistics to profiler 2011-10-17 17:06:28 +03:00
Perttu Ahola e9888c8e25 Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation 2011-10-17 11:52:38 +03:00
Perttu Ahola 3daaff3a42 Remove very floody log message of MobV2SAO 2011-10-17 11:45:06 +03:00
celeron55 d39f98aeb0 Improve active object handling log output 2011-10-17 10:47:06 +03:00
celeron55 30c21b4abd Fix partly double printed debug.txt 2011-10-17 10:46:16 +03:00
Perttu Ahola cfd19dcdb5 Fix punching of oerkkis 2011-10-17 01:58:38 +03:00
Perttu Ahola b0481b9db1 Fix chest not working after walked away and came back 2011-10-17 01:04:22 +03:00
Perttu Ahola 5f39885975 Improve inventory debug output 2011-10-17 01:03:45 +03:00
Perttu Ahola 9ff8067426 Fix items showing up as sticks when placed in world 2011-10-17 00:08:27 +03:00
Perttu Ahola 162619a426 Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel 2011-10-16 23:41:43 +03:00
Perttu Ahola 2419d0029a Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
Perttu Ahola b8f2dcea4d Improve debug profiler usage for investigating CPU usage of server 2011-10-16 21:16:44 +03:00
Perttu Ahola 07d000cc54 When granting or revoking privileges, notify the target player too 2011-10-16 20:03:43 +03:00
Perttu Ahola 6470743e51 Make dungeon masters not shoot the walls with no reason 2011-10-16 19:39:20 +03:00
Perttu Ahola 143dce6672 When player times out, log the action as a timeout rather than regular quitting 2011-10-16 19:38:56 +03:00
Perttu Ahola 96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff 2011-10-16 18:50:30 +03:00
Perttu Ahola 369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
Perttu Ahola 0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
Perttu Ahola 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 4846846a2d Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
Perttu Ahola 414c614893 Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting 2011-10-16 11:52:33 +03:00
Perttu Ahola 4914eb29d1 Replace M_PI with PI 2011-10-16 00:24:51 +03:00
Perttu Ahola 825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections 2011-10-15 23:07:43 +03:00
Perttu Ahola fd6452749e Resource file handling for exe icon for MinGW 2011-10-15 17:05:16 +03:00
Perttu Ahola 7c2639ddd9 Make view bobbing amount configurable 2011-10-15 16:32:24 +03:00
Perttu Ahola 3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
Perttu Ahola 94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
Perttu Ahola 74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola 5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola 43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola 080002f8ed Lock mutex when accessing m_env in Server::~Server 2011-10-14 12:39:25 +03:00
Perttu Ahola 853a78681e In CMake scripts: New version number, fix MSVC stuff 2011-10-14 09:55:39 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
Perttu Ahola a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Perttu Ahola 9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
Perttu Ahola 061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
Perttu Ahola 2ecd53ce09 Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit 2011-09-26 15:09:04 +03:00
Perttu Ahola b9e680d06c Server user limit configuration option 2011-09-26 11:57:51 +03:00
Perttu Ahola 0ccc0ac927 Merge remote-tracking branch 'darkrose/master' 2011-09-26 11:57:28 +03:00
Joshua Beck ae561d705f Fixed null pointer dereference errors found by cppcheck 2011-09-24 02:11:43 -05:00
Mark Holmquist bc01ae4cbd Fixed merge issues with saplings, ready to pull now! 2011-09-23 18:19:47 -07:00
Mark Holmquist 319f43e6d2 Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23 18:14:35 -07:00
Mark Holmquist 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
darkrose 8b875d71d1 remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
Perttu Ahola 789c88509c Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros 2011-09-23 08:48:58 +03:00
Perttu Ahola bdf54908aa Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it 2011-09-22 20:47:47 +03:00
darkrose 582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
Perttu Ahola ae6d83a41e Better apple tree generation 2011-09-21 23:31:55 +03:00
Kahrl 3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
Kahrl a4a2c34831 reduce view bobbing slightly 2011-09-21 15:54:06 +02:00
Kahrl 36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
Kahrl 6599002149 fix a numerical problem, but tool is still jittery 2011-09-20 18:25:29 +02:00
Kahrl cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there 2011-09-20 18:19:26 +02:00
Kahrl 01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
Kahrl eaff4616ad fix some normals 2011-09-19 17:11:53 +02:00
Kahrl ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
Kahrl 36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl 4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
Kahrl 54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
Kahrl ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
Perttu Ahola b22cb69a15 Merge remote-tracking branch 'sfan5/apple-trees' 2011-09-16 19:09:13 +03:00
Kahrl 40707e3c5b SQLite needs to be linked with -ldl on some Linux distros. 2011-09-16 19:06:45 +03:00
Kahrl acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. 2011-09-16 18:03:58 +02:00
Kahrl 63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 2011-09-15 01:53:42 +02:00
Kahrl fc92da4324 View bobbing is slower in the water. 2011-09-15 01:53:42 +02:00
sfan5 88dc8c694e Added Iron Apple which heals 4 Hearts 2011-09-12 20:10:17 +02:00
sfan5 785a2fd23a Changed the Heal Amount of Apples from 6 to 2 2011-09-12 19:44:26 +02:00
sfan5 4328a6442b Fixed duplication bug 2011-09-11 19:17:14 +02:00
sfan5 6496b1cf1f Removed Spaces 2011-09-11 18:16:07 +02:00
sfan5 c0caedc373 Added Apple Trees 2011-09-11 17:50:44 +02:00
Kahrl 524cf237b8 inventory displays tool breakage bar again 2011-09-08 17:45:39 +02:00
Kahrl e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl 71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl f2ec226521 minor view bobbing improvements 2011-09-08 13:34:28 +02:00
Kahrl 0931d4b7ff make it slightly less annoying :o) 2011-09-08 13:14:59 +02:00
Kahrl ccadebabba Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
Kahrl 18771a39cf Commented out debug statements again 2011-09-08 01:24:47 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Perttu Ahola d28ea57083 Note about texture atlas 2011-09-07 01:27:04 +03:00
Perttu Ahola 8e26c5c066 Add note about trans_table_19. 2011-09-07 01:19:48 +03:00
Perttu Ahola 5c1074aa7d Remove block file from disk when saved to database 2011-09-06 20:28:45 +03:00
JacobF bd72091150 Pause in unloaded territory instead of collide 2011-09-06 20:07:43 +03:00
Perttu Ahola faf3d7902a Make Connection::Send cancel silently if peer doesn't exist. 2011-09-06 19:39:23 +03:00
Perttu Ahola 3c30ab2807 Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate() 2011-09-06 19:16:36 +03:00
Perttu Ahola 310fa10035 Merge remote-tracking branch 'queatz/sqlite-map' 2011-09-06 18:04:02 +03:00
Perttu Ahola bc847e8cc2 Fix bug in posix file/directory removal wrapper, as pointed out by kahrl 2011-09-06 17:52:03 +03:00
Perttu Ahola b82952bdba Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) 2011-09-06 17:13:24 +03:00
Kahrl 570a8dbf22 allow specifying a fixed seed in the config file for generating the map (fixed_map_seed) 2011-09-06 17:05:17 +03:00
JacobF c68ea19e8d Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
2011-09-06 16:36:11 +03:00
JacobF d670c831c2 These numbers were well exceeding 2^32... 2011-09-04 17:01:28 -04:00
JacobF d1a16f24cf Initial sqlite3 maps.
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
JacobF 2d872ce3fa Furnace was crashing stuff again 2011-09-02 17:33:06 -04:00
JacobF e3c58eff1c Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map 2011-09-02 16:59:17 -04:00
JacobF 99de37ff94 Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
JacobF 5e3b9e3578 * Furnace would say it was overloaded when it had a non-cookable source
* I didn't understand that expression last fix and now the furnace would burn fuel
even when it had no source item.
2011-09-01 15:39:15 -04:00
JacobF 6415528f96 If there was no source item in a furnace it would cause a segmentation fault. 2011-08-30 11:38:53 -04:00
Perttu Ahola 4af1f2963c Merge remote-tracking branch 'kahrl/dissector' 2011-08-30 14:24:33 +03:00
Perttu Ahola ba0322f353 Merge remote-tracking branch 'queatz/mmb10' 2011-08-30 14:24:23 +03:00
Perttu Ahola 1a705523c0 Merge remote-tracking branch 'queatz/furnace-is-not-blackhole' 2011-08-30 14:24:12 +03:00
Perttu Ahola 87b9e5467d Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape' 2011-08-30 14:24:07 +03:00
Perttu Ahola 625dac8d8c Merge remote-tracking branch 'queatz/privs' 2011-08-30 14:23:44 +03:00
JacobF 134e49cc8e Merged 2 branches because they relied on each other.
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
 - This caused small fuels to cook slower than meant to
 - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00
Kahrl 3edf2bb417 dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h 2011-08-25 21:31:28 +02:00
JacobF e278742c5e Middle mouse click will move 10 items around at a time. 2011-08-25 12:43:19 -04:00