Don't spam server console on player/playersao error but just drop the affected client

master
sapier 2014-06-29 17:55:21 +02:00
parent ea6c3835de
commit ff36071d93
1 changed files with 6 additions and 4 deletions

View File

@ -1792,7 +1792,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(player == NULL) {
errorstream<<"Server::ProcessData(): Cancelling: "
"No player for peer_id="<<peer_id
<<std::endl;
<< " disconnecting peer!" <<std::endl;
m_con.DisconnectPeer(peer_id);
return;
}
@ -1800,7 +1801,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(playersao == NULL) {
errorstream<<"Server::ProcessData(): Cancelling: "
"No player object for peer_id="<<peer_id
<<std::endl;
<< " disconnecting peer!" <<std::endl;
m_con.DisconnectPeer(peer_id);
return;
}