Add sqlite3 backend hack for android
parent
6c5f79fee9
commit
fa427d641b
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@ -120,13 +120,24 @@ void Database_SQLite3::verifyDatabase() {
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errorstream<<"SQLite3 read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot prepare read statement");
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}
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d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
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#ifdef __ANDROID__
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d = sqlite3_prepare(m_database, "INSERT INTO `blocks` VALUES(?, ?);", -1, &m_database_write, NULL);
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#else
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d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?);", -1, &m_database_write, NULL);
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#endif
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if(d != SQLITE_OK) {
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errorstream<<"SQLite3 write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot prepare write statement");
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}
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#ifdef __ANDROID__
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d = sqlite3_prepare(m_database, "DELETE FROM `blocks` WHERE `pos`=?;", -1, &m_database_delete, NULL);
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if(d != SQLITE_OK) {
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infostream<<"WARNING: SQLite3 database delete statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot prepare delete statement");
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}
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#endif
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d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
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if(d != SQLITE_OK) {
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infostream<<"SQLite3 list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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@ -140,6 +151,32 @@ bool Database_SQLite3::saveBlock(v3s16 blockpos, std::string &data)
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{
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verifyDatabase();
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#ifdef __ANDROID__
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/**
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* Note: For some unknown reason sqlite3 fails to REPLACE blocks on android,
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* deleting them and inserting first works.
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*/
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if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
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infostream << "WARNING: Could not bind block position for load: "
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<< sqlite3_errmsg(m_database)<<std::endl;
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}
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if (sqlite3_step(m_database_read) == SQLITE_ROW) {
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if (sqlite3_bind_int64(m_database_delete, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
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infostream << "WARNING: Could not bind block position for delete: "
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<< sqlite3_errmsg(m_database)<<std::endl;
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}
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if (sqlite3_step(m_database_delete) != SQLITE_DONE) {
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errorstream << "WARNING: saveBlock: Block failed to delete "
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<< PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl;
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return false;
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}
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sqlite3_reset(m_database_delete);
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}
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sqlite3_reset(m_database_read);
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#endif
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if (sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
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errorstream << "WARNING: saveBlock: Block position failed to bind: "
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<< PP(blockpos) << ": " << sqlite3_errmsg(m_database) << std::endl;
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@ -162,6 +199,7 @@ bool Database_SQLite3::saveBlock(v3s16 blockpos, std::string &data)
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}
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sqlite3_reset(m_database_write);
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return true;
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}
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@ -203,7 +241,7 @@ void Database_SQLite3::createDatabase()
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"`data` BLOB"
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");"
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, NULL, NULL, NULL);
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if(e == SQLITE_ABORT)
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if(e != SQLITE_OK)
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throw FileNotGoodException("Could not create sqlite3 database structure");
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else
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infostream<<"ServerMap: SQLite3 database structure was created";
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@ -47,6 +47,9 @@ private:
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sqlite3 *m_database;
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sqlite3_stmt *m_database_read;
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sqlite3_stmt *m_database_write;
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#ifdef __ANDROID__
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sqlite3_stmt *m_database_delete;
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#endif
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sqlite3_stmt *m_database_list;
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// Create the database structure
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@ -242,12 +242,7 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
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infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
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fs::CreateAllDirs(path);
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std::ostringstream ss(std::ios_base::binary);
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ss<<"gameid = "<<gameid<<
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#ifdef __ANDROID__
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"\nbackend = leveldb\n";
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#else
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"\nbackend = sqlite3\n";
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#endif
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ss<<"gameid = "<<gameid<< "\nbackend = sqlite3\n";
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fs::safeWriteToFile(worldmt_path, ss.str());
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}
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return true;
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