Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
parent
fd5a130b86
commit
edba6e50d9
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@ -627,12 +627,6 @@ std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
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return reply;
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return reply;
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}
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}
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std::vector<std::string> ClientInterface::getPlayerNames()
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{
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return m_clients_names;
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}
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void ClientInterface::step(float dtime)
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void ClientInterface::step(float dtime)
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{
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{
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m_print_info_timer += dtime;
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m_print_info_timer += dtime;
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@ -453,7 +453,7 @@ public:
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std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
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std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
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/* get list of client player names */
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/* get list of client player names */
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std::vector<std::string> getPlayerNames();
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const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
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/* send message to client */
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/* send message to client */
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void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
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void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
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@ -1123,11 +1123,11 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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Print out action
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Print out action
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*/
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*/
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{
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{
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std::vector<std::string> names = m_clients.getPlayerNames();
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const std::vector<std::string> &names = m_clients.getPlayerNames();
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actionstream<<player->getName() <<" joins game. List of players: ";
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actionstream << player->getName() << " joins game. List of players: ";
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for (std::vector<std::string>::iterator i = names.begin();
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for (std::vector<std::string>::const_iterator i = names.begin();
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i != names.end(); ++i) {
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i != names.end(); ++i) {
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actionstream << *i << " ";
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actionstream << *i << " ";
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}
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}
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