Fix a random commented-out piece of lighting code, altough it doesn't work any better
parent
4ce6e5f0c5
commit
ec4f58741b
|
@ -860,15 +860,15 @@ void Map::updateLighting(enum LightBank bank,
|
||||||
for(s16 y=-1; y<=1; y++)
|
for(s16 y=-1; y<=1; y++)
|
||||||
for(s16 x=-1; x<=1; x++)
|
for(s16 x=-1; x<=1; x++)
|
||||||
{
|
{
|
||||||
v3s16 p(x,y,z);
|
v3s16 p2 = p + v3s16(x,y,z);
|
||||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
MapBlock *block = getBlockNoCreateNoEx(p2);
|
||||||
if(block == NULL)
|
if(block == NULL)
|
||||||
continue;
|
continue;
|
||||||
if(block->isDummy())
|
if(block->isDummy())
|
||||||
continue;
|
continue;
|
||||||
if(block->getLightingExpired())
|
if(block->getLightingExpired())
|
||||||
continue;
|
continue;
|
||||||
vmanip.initialEmerge(p, p);
|
vmanip.initialEmerge(p2, p2);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
// Lighting of block will be updated completely
|
// Lighting of block will be updated completely
|
||||||
|
|
Loading…
Reference in New Issue