Use random-generated fallback textures when real textures are not found

master
Perttu Ahola 2011-02-12 14:01:23 +02:00
parent cabe6f1d65
commit e9fe230381
2 changed files with 71 additions and 29 deletions

View File

@ -35,6 +35,7 @@ else()
find_package(ZLIB REQUIRED) find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread) set(PLATFORM_LIBS -lpthread)
#set(CLIENT_PLATFORM_LIBS -lXxf86vm) #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY, Xxf86vm) find_library(XXF86VM_LIBRARY, Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY}) set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
endif() endif()

View File

@ -248,6 +248,14 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
video::IImage *image = ap.atlas_img; video::IImage *image = ap.atlas_img;
if(image == NULL)
{
dstream<<"WARNING: getTextureIdDirect(): NULL image in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
else
{
core::dimension2d<u32> dim = ap.intsize; core::dimension2d<u32> dim = ap.intsize;
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
@ -265,6 +273,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
<<base_image_name<<"\" from image cache" <<base_image_name<<"\" from image cache"
<<std::endl; <<std::endl;
} }
}
/* /*
Parse out the last part of the name of the image and act Parse out the last part of the name of the image and act
@ -280,26 +289,23 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
dstream<<"INFO: getTextureIdDirect(): " dstream<<"INFO: getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\"" "failed to generate \""<<last_part_of_name<<"\""
<<std::endl; <<std::endl;
return 0;
} }
// If no resulting image, return NULL // If no resulting image, print a warning
if(baseimg == NULL) if(baseimg == NULL)
{ {
dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to" dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
" create texture \""<<name<<"\""<<std::endl; " create texture \""<<name<<"\""<<std::endl;
return 0;
} }
if(baseimg != NULL)
{
// Create texture from resulting image // Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg); t = driver->addTexture(name.c_str(), baseimg);
}
// If no texture
if(t == NULL)
return 0;
/* /*
Add texture to caches Add texture to caches (add NULL textures too)
*/ */
JMutexAutoLock lock(m_atlaspointer_cache_mutex); JMutexAutoLock lock(m_atlaspointer_cache_mutex);
@ -310,7 +316,10 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
ap.pos = v2f(0,0); ap.pos = v2f(0,0);
ap.size = v2f(1,1); ap.size = v2f(1,1);
ap.tiled = 0; ap.tiled = 0;
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension()); core::dimension2d<u32> baseimg_dim(0,0);
if(baseimg)
baseimg_dim = baseimg->getDimension();
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
m_atlaspointer_cache.push_back(nap); m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id); m_name_to_id.insert(name, id);
@ -361,6 +370,7 @@ void TextureSource::buildMainAtlas()
core::dimension2d<u32> atlas_dim(1024,1024); core::dimension2d<u32> atlas_dim(1024,1024);
video::IImage *atlas_img = video::IImage *atlas_img =
driver->createImage(video::ECF_A8R8G8B8, atlas_dim); driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
assert(atlas_img);
/* /*
A list of stuff to add. This should contain as much of the A list of stuff to add. This should contain as much of the
@ -415,6 +425,12 @@ void TextureSource::buildMainAtlas()
// Generate image by name // Generate image by name
video::IImage *img2 = generate_image_from_scratch(name, driver); video::IImage *img2 = generate_image_from_scratch(name, driver);
if(img2 == NULL)
{
dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
continue;
}
core::dimension2d<u32> dim = img2->getDimension(); core::dimension2d<u32> dim = img2->getDimension();
// Tile it a few times in the X direction // Tile it a few times in the X direction
@ -490,7 +506,10 @@ void TextureSource::buildMainAtlas()
for(u32 i=0; i<sourcelist.size(); i++) for(u32 i=0; i<sourcelist.size(); i++)
{ {
std::string name = sourcelist[i]; std::string name = sourcelist[i];
if(m_name_to_id.find(name) == NULL)
continue;
u32 id = m_name_to_id[name]; u32 id = m_name_to_id[name];
//dstream<<"id of name "<<name<<" is "<<id<<std::endl;
m_atlaspointer_cache[id].a.atlas = t; m_atlaspointer_cache[id].a.atlas = t;
} }
@ -582,7 +601,29 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
dstream<<"WARNING: Could not load image \""<<part_of_name dstream<<"WARNING: Could not load image \""<<part_of_name
<<"\" from path \""<<path<<"\"" <<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl; <<" while building texture"<<std::endl;
return false;
//return false;
dstream<<"WARNING: Creating a dummy"<<" image for \""
<<part_of_name<<"\""<<std::endl;
// Just create a dummy image
//core::dimension2d<u32> dim(2,2);
core::dimension2d<u32> dim(1,1);
image = driver->createImage(video::ECF_A8R8G8B8, dim);
assert(image);
/*image->setPixel(0,0, video::SColor(255,255,0,0));
image->setPixel(1,0, video::SColor(255,0,255,0));
image->setPixel(0,1, video::SColor(255,0,0,255));
image->setPixel(1,1, video::SColor(255,255,0,255));*/
image->setPixel(0,0, video::SColor(255,myrand()%256,
myrand()%256,myrand()%256));
/*image->setPixel(1,0, video::SColor(255,myrand()%256,
myrand()%256,myrand()%256));
image->setPixel(0,1, video::SColor(255,myrand()%256,
myrand()%256,myrand()%256));
image->setPixel(1,1, video::SColor(255,myrand()%256,
myrand()%256,myrand()%256));*/
} }
// If base image is NULL, load as base. // If base image is NULL, load as base.