Pointed thing to face pos: Use 'eye height' object property (#6754)
parent
9c669016d1
commit
da298a26ff
|
@ -670,6 +670,7 @@ end
|
||||||
-- Returns the exact coordinate of a pointed surface
|
-- Returns the exact coordinate of a pointed surface
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||||
|
local eye_height = placer:get_properties().eye_height
|
||||||
local eye_offset_first = placer:get_eye_offset()
|
local eye_offset_first = placer:get_eye_offset()
|
||||||
local node_pos = pointed_thing.under
|
local node_pos = pointed_thing.under
|
||||||
local camera_pos = placer:get_pos()
|
local camera_pos = placer:get_pos()
|
||||||
|
@ -689,7 +690,7 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
local fine_pos = {[nc] = node_pos[nc] + offset}
|
local fine_pos = {[nc] = node_pos[nc] + offset}
|
||||||
camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
|
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
|
||||||
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
|
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
|
||||||
|
|
||||||
for i = 1, #oc do
|
for i = 1, #oc do
|
||||||
|
|
Loading…
Reference in New Issue