Dont play digging sound if not digging
parent
e1a13608d8
commit
c8bd2ae11c
28
src/game.cpp
28
src/game.cpp
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@ -2612,20 +2612,6 @@ void the_game(
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if(tp)
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params = getDigParams(nodedef->get(n).groups, tp);
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}
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SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
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if(sound_dig.exists()){
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if(sound_dig.name == "__group"){
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if(params.main_group != ""){
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soundmaker.m_player_leftpunch_sound.gain = 0.5;
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soundmaker.m_player_leftpunch_sound.name =
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std::string("default_dig_") +
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params.main_group;
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}
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} else{
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soundmaker.m_player_leftpunch_sound = sound_dig;
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}
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}
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float dig_time_complete = 0.0;
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@ -2658,6 +2644,20 @@ void the_game(
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dig_index = crack_animation_length;
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}
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SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
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if(sound_dig.exists() && params.diggable){
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if(sound_dig.name == "__group"){
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if(params.main_group != ""){
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soundmaker.m_player_leftpunch_sound.gain = 0.5;
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soundmaker.m_player_leftpunch_sound.name =
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std::string("default_dig_") +
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params.main_group;
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}
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} else{
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soundmaker.m_player_leftpunch_sound = sound_dig;
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}
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}
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// Don't show cracks if not diggable
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if(dig_time_complete >= 100000.0)
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{
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