Prevent world creation if the world already exists
parent
5dd1d354f8
commit
c8895dd43b
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@ -48,10 +48,23 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
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{}
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void accepted(std::wstring name, std::string gameid)
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{
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if(!string_allowed_blacklist(wide_to_narrow(name), WORLDNAME_BLACKLISTED_CHARS))
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std::string name_narrow = wide_to_narrow(name);
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if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
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{
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m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
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else
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m_menu->createNewWorld(name, gameid);
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return;
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}
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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for(std::vector<WorldSpec>::iterator i = worlds.begin();
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i != worlds.end(); i++)
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{
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if((*i).name == name_narrow)
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{
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m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
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return;
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}
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}
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m_menu->createNewWorld(name, gameid);
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}
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GUIMainMenu *m_menu;
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};
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@ -936,4 +949,4 @@ int GUIMainMenu::getTab()
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void GUIMainMenu::displayMessageMenu(std::wstring msg)
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{
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(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
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}
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}
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