Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
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@ -3306,11 +3306,12 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_clouds(parameters)`: set cloud parameters
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* `parameters` is a table with the following optional fields:
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* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
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* `color`: basic cloud color, with alpha channel (default `#fff0f0e5`)
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* `ambient`: cloud color lower bound, use for a "glow at night" effect (default `#000000`)
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* `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`)
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* `ambient`: cloud color lower bound, use for a "glow at night" effect.
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ColorSpec (alpha ignored, default `#000000`)
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* `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`)
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* `thickness`: cloud thickness in nodes (default `16`)
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* `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, y=-2}`)
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* `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`)
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* `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds`
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* `override_day_night_ratio(ratio or nil)`
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* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
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@ -1766,7 +1766,7 @@ int ObjectRef::l_set_clouds(lua_State *L)
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if (lua_istable(L, -1)) {
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v2f new_speed;
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new_speed.X = getfloatfield_default(L, -1, "x", 0);
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new_speed.Y = getfloatfield_default(L, -1, "y", 0);
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new_speed.Y = getfloatfield_default(L, -1, "z", 0);
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cloud_params.speed = new_speed;
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}
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lua_pop(L, 1);
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