MapgenValleys: Fixed submarine valleys shape
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ebbd158774
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b952d42000
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_decoration.h"
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#include "mapgen_valleys.h"
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#include "cavegen.h"
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#include <cmath>
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//#undef NDEBUG
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@ -373,7 +374,7 @@ float MapgenValleys::terrainLevelFromNoise(TerrainNoise *tn)
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// (here x = "river" and a = valley_profile).
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// "valley" represents the height of the terrain, from the rivers.
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{
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float t = river / tn->valley_profile;
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float t = std::fmax(river / tn->valley_profile, 0.0f);
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*tn->valley = valley_d * (1.f - exp(- MYSQUARE(t)));
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}
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