Clouds: Make cloud area radius settable in .conf
parent
5fa4fed097
commit
9345ba7b6a
|
@ -142,6 +142,9 @@
|
||||||
# Enable/disable clouds
|
# Enable/disable clouds
|
||||||
#enable_clouds = true
|
#enable_clouds = true
|
||||||
#cloud_height = 120
|
#cloud_height = 120
|
||||||
|
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||||
|
# Values > 22 will start to produce clipping of the cloud area corners.
|
||||||
|
#cloud_radius = 12
|
||||||
#enable_3d_clouds = true
|
#enable_3d_clouds = true
|
||||||
# Use a cloud animation for the main menu background
|
# Use a cloud animation for the main menu background
|
||||||
#menu_clouds = true
|
#menu_clouds = true
|
||||||
|
|
|
@ -55,6 +55,8 @@ Clouds::Clouds(
|
||||||
m_cloud_y = BS * (cloudheight ? cloudheight :
|
m_cloud_y = BS * (cloudheight ? cloudheight :
|
||||||
g_settings->getS16("cloud_height"));
|
g_settings->getS16("cloud_height"));
|
||||||
|
|
||||||
|
m_cloud_radius_i = g_settings->getU16("cloud_radius");
|
||||||
|
|
||||||
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
|
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
|
||||||
BS*1000000,m_cloud_y+BS,BS*1000000);
|
BS*1000000,m_cloud_y+BS,BS*1000000);
|
||||||
|
|
||||||
|
@ -96,14 +98,13 @@ void Clouds::render()
|
||||||
driver->setMaterial(m_material);
|
driver->setMaterial(m_material);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Clouds move from X+ towards X-
|
Clouds move from Z+ towards Z-
|
||||||
*/
|
*/
|
||||||
|
|
||||||
const s16 cloud_radius_i = 12;
|
|
||||||
const float cloud_size = BS * 64;
|
const float cloud_size = BS * 64;
|
||||||
const v2f cloud_speed(0, -BS * 2);
|
const v2f cloud_speed(0, -BS * 2);
|
||||||
|
|
||||||
const float cloud_full_radius = cloud_size * cloud_radius_i;
|
const float cloud_full_radius = cloud_size * m_cloud_radius_i;
|
||||||
|
|
||||||
// Position of cloud noise origin in world coordinates
|
// Position of cloud noise origin in world coordinates
|
||||||
v2f world_cloud_origin_pos_f = m_time * cloud_speed;
|
v2f world_cloud_origin_pos_f = m_time * cloud_speed;
|
||||||
|
@ -165,14 +166,14 @@ void Clouds::render()
|
||||||
|
|
||||||
// Read noise
|
// Read noise
|
||||||
|
|
||||||
bool *grid = new bool[cloud_radius_i * 2 * cloud_radius_i * 2];
|
bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
|
||||||
|
|
||||||
float cloud_size_noise = cloud_size / BS / 200;
|
float cloud_size_noise = cloud_size / BS / 200;
|
||||||
|
|
||||||
for(s16 zi = -cloud_radius_i; zi < cloud_radius_i; zi++) {
|
for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
|
||||||
u32 si = (zi + cloud_radius_i) * cloud_radius_i * 2 + cloud_radius_i;
|
u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
|
||||||
|
|
||||||
for(s16 xi = -cloud_radius_i; xi < cloud_radius_i; xi++) {
|
for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
|
||||||
u32 i = si + xi;
|
u32 i = si + xi;
|
||||||
|
|
||||||
v2s16 p_in_noise_i(
|
v2s16 p_in_noise_i(
|
||||||
|
@ -192,23 +193,23 @@ void Clouds::render()
|
||||||
#define INAREA(x, z, radius) \
|
#define INAREA(x, z, radius) \
|
||||||
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
|
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
|
||||||
|
|
||||||
for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
|
for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
|
||||||
for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
|
for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
|
||||||
{
|
{
|
||||||
s16 zi = zi0;
|
s16 zi = zi0;
|
||||||
s16 xi = xi0;
|
s16 xi = xi0;
|
||||||
// Draw from front to back (needed for transparency)
|
// Draw from front to back (needed for transparency)
|
||||||
/*if(zi <= 0)
|
/*if(zi <= 0)
|
||||||
zi = -cloud_radius_i - zi;
|
zi = -m_cloud_radius_i - zi;
|
||||||
if(xi <= 0)
|
if(xi <= 0)
|
||||||
xi = -cloud_radius_i - xi;*/
|
xi = -m_cloud_radius_i - xi;*/
|
||||||
// Draw from back to front
|
// Draw from back to front
|
||||||
if(zi >= 0)
|
if(zi >= 0)
|
||||||
zi = cloud_radius_i - zi - 1;
|
zi = m_cloud_radius_i - zi - 1;
|
||||||
if(xi >= 0)
|
if(xi >= 0)
|
||||||
xi = cloud_radius_i - xi - 1;
|
xi = m_cloud_radius_i - xi - 1;
|
||||||
|
|
||||||
u32 i = GETINDEX(xi, zi, cloud_radius_i);
|
u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
|
||||||
|
|
||||||
if(grid[i] == false)
|
if(grid[i] == false)
|
||||||
continue;
|
continue;
|
||||||
|
@ -247,8 +248,8 @@ void Clouds::render()
|
||||||
v[3].Pos.set( rx, ry,-rz);
|
v[3].Pos.set( rx, ry,-rz);
|
||||||
break;
|
break;
|
||||||
case 1: // back
|
case 1: // back
|
||||||
if(INAREA(xi, zi-1, cloud_radius_i)){
|
if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
|
||||||
u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
|
u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
|
||||||
if(grid[j])
|
if(grid[j])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -262,8 +263,8 @@ void Clouds::render()
|
||||||
v[3].Pos.set(-rx,-ry,-rz);
|
v[3].Pos.set(-rx,-ry,-rz);
|
||||||
break;
|
break;
|
||||||
case 2: //right
|
case 2: //right
|
||||||
if(INAREA(xi+1, zi, cloud_radius_i)){
|
if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
|
||||||
u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
|
u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
|
||||||
if(grid[j])
|
if(grid[j])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -277,8 +278,8 @@ void Clouds::render()
|
||||||
v[3].Pos.set( rx,-ry,-rz);
|
v[3].Pos.set( rx,-ry,-rz);
|
||||||
break;
|
break;
|
||||||
case 3: // front
|
case 3: // front
|
||||||
if(INAREA(xi, zi+1, cloud_radius_i)){
|
if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
|
||||||
u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
|
u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
|
||||||
if(grid[j])
|
if(grid[j])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -292,8 +293,8 @@ void Clouds::render()
|
||||||
v[3].Pos.set( rx,-ry, rz);
|
v[3].Pos.set( rx,-ry, rz);
|
||||||
break;
|
break;
|
||||||
case 4: // left
|
case 4: // left
|
||||||
if(INAREA(xi-1, zi, cloud_radius_i)){
|
if (INAREA(xi-1, zi, m_cloud_radius_i)) {
|
||||||
u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
|
u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
|
||||||
if(grid[j])
|
if(grid[j])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,6 +87,7 @@ private:
|
||||||
video::SMaterial m_material;
|
video::SMaterial m_material;
|
||||||
core::aabbox3d<f32> m_box;
|
core::aabbox3d<f32> m_box;
|
||||||
float m_cloud_y;
|
float m_cloud_y;
|
||||||
|
u16 m_cloud_radius_i;
|
||||||
video::SColorf m_color;
|
video::SColorf m_color;
|
||||||
u32 m_seed;
|
u32 m_seed;
|
||||||
v2f m_camera_pos;
|
v2f m_camera_pos;
|
||||||
|
|
|
@ -127,6 +127,7 @@ void set_default_settings(Settings *settings)
|
||||||
settings->setDefault("fall_bobbing_amount", "0.0");
|
settings->setDefault("fall_bobbing_amount", "0.0");
|
||||||
settings->setDefault("enable_3d_clouds", "true");
|
settings->setDefault("enable_3d_clouds", "true");
|
||||||
settings->setDefault("cloud_height", "120");
|
settings->setDefault("cloud_height", "120");
|
||||||
|
settings->setDefault("cloud_radius", "12");
|
||||||
settings->setDefault("menu_clouds", "true");
|
settings->setDefault("menu_clouds", "true");
|
||||||
settings->setDefault("opaque_water", "false");
|
settings->setDefault("opaque_water", "false");
|
||||||
settings->setDefault("console_color", "(0,0,0)");
|
settings->setDefault("console_color", "(0,0,0)");
|
||||||
|
|
Loading…
Reference in New Issue