Don't recalculate statustext initial color everytime & review fixes
parent
f40f4143df
commit
9146c6a50f
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@ -41,6 +41,14 @@ inline static const char *yawToDirectionString(int yaw)
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return direction[yaw];
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}
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GameUI::GameUI()
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{
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if (guienv && guienv->getSkin())
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m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
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else
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m_statustext_initial_color = video::SColor(255, 0, 0, 0);
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}
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void GameUI::init()
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{
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// First line of debug text
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@ -169,16 +177,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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status_y - status_height, status_x + status_width, status_y));
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// Fade out
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video::SColor initial_color(255, 0, 0, 0);
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if (guienv->getSkin())
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initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
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video::SColor final_color = initial_color;
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video::SColor final_color = m_statustext_initial_color;
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final_color.setAlpha(0);
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video::SColor fade_color = initial_color.getInterpolated_quadratic(
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initial_color, final_color,
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pow(m_statustext_time / statustext_time_max, 2.0f));
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video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
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m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
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m_guitext_status->setOverrideColor(fade_color);
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m_guitext_status->enableOverrideColor(true);
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}
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@ -244,7 +246,7 @@ void GameUI::updateProfiler()
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if (w < 400)
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w = 400;
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unsigned text_height = g_fontengine->getTextHeight();
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u32 text_height = g_fontengine->getTextHeight();
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core::position2di upper_left, lower_right;
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@ -46,7 +46,7 @@ class GameUI
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friend class TestGameUI;
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public:
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GameUI() = default;
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GameUI();
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~GameUI() = default;
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// Flags that can, or may, change during main game loop
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@ -100,10 +100,11 @@ private:
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gui::IGUIStaticText *m_guitext_status = nullptr;
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std::wstring m_statustext;
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float m_statustext_time = 0.0f;
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video::SColor m_statustext_initial_color;
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gui::IGUIStaticText *m_guitext_chat; // Chat text
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gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
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gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
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u8 m_profiler_current_page = 0;
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const u8 m_profiler_max_page = 3;
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};
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@ -1277,7 +1277,7 @@ private:
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void updateChat(f32 dtime, const v2u32 &screensize);
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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InputHandler *input;
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InputHandler *input = nullptr;
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Client *client = nullptr;
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Server *server = nullptr;
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@ -2669,9 +2669,9 @@ void Game::toggleFog()
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{
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m_flags.force_fog_off = !m_flags.force_fog_off;
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if (m_flags.force_fog_off)
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m_game_ui->showTranslatedStatusText("Fog disabled");
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m_game_ui->showTranslatedStatusText("Fog disabled");
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else
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m_game_ui->showTranslatedStatusText("Fog enabled");
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m_game_ui->showTranslatedStatusText("Fog enabled");
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}
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@ -2912,9 +2912,8 @@ inline void Game::step(f32 *dtime)
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if (can_be_and_is_paused) { // This is for a singleplayer server
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*dtime = 0; // No time passes
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} else {
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if (server) {
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if (server)
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server->step(*dtime);
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}
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client->step(*dtime);
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}
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@ -2026,7 +2026,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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assert(!m_tooltip_element);
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// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
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m_tooltip_element = gui::StaticText::add(Environment, L"",
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core::rect<s32>(0,0,110,18));
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core::rect<s32>(0, 0, 110, 18));
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m_tooltip_element->enableOverrideColor(true);
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m_tooltip_element->setBackgroundColor(m_default_tooltip_bgcolor);
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m_tooltip_element->setDrawBackground(true);
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@ -92,7 +92,8 @@ namespace gui
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s32 id = -1,
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bool fillBackground = false)
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{
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return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
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return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent,
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id, fillBackground);
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}
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//! draws the element and its children
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@ -57,7 +57,7 @@ xgettext --package-name=minetest \
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--keyword=fgettext_ne \
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--keyword=strgettext \
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--keyword=wstrgettext \
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--keyword=showStatusTextSimple \
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--keyword=showTranslatedStatusText \
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--output $potfile \
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--from-code=utf-8 \
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`find src/ -name '*.cpp' -o -name '*.h'` \
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