Improve item serialization
parent
564c3a9c96
commit
8dd3622c6d
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@ -79,9 +79,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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is>>count;
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// Convert old materials
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if(material <= 0xff)
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{
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material = content_translate_from_19_to_internal(material);
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}
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(gamedef, material, count);
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@ -96,13 +94,22 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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throw SerializationError("Too large material number");
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "MaterialItem3")
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else if(name == "NodeItem" || name == "MaterialItem3")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string nodename;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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std::string nodename = fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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nodename = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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nodename = fnd.next(" ");
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}
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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return new MaterialItem(gamedef, nodename, count);
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}
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@ -114,18 +121,42 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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}
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else if(name == "CraftItem")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string subname;
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std::getline(is, subname, ' ');
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u16 count;
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is>>count;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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subname = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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subname = fnd.next(" ");
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}
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// Then read count
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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return new CraftItem(gamedef, subname, count);
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}
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else if(name == "ToolItem")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string toolname;
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std::getline(is, toolname, ' ');
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u16 wear;
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is>>wear;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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toolname = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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toolname = fnd.next(" ");
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}
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// Then read wear
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fnd.skip_over(" ");
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u16 wear = stoi(trim(fnd.next("")));
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return new ToolItem(gamedef, toolname, wear);
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}
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else
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@ -139,22 +139,11 @@ public:
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}
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virtual void serialize(std::ostream &os) const
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{
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std::string nodename = m_nodename;
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if(nodename == "")
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nodename = "unknown_block";
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os<<"MaterialItem3";
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os<<"NodeItem";
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os<<" \"";
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os<<nodename;
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os<<m_nodename;
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os<<"\" ";
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os<<m_count;
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// Old
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/*os<<"MaterialItem2";
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os<<" ";
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os<<(unsigned int)m_content;
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os<<" ";
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os<<m_count;*/
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}
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virtual InventoryItem* clone()
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{
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@ -225,9 +214,9 @@ public:
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virtual void serialize(std::ostream &os) const
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{
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os<<getName();
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os<<" ";
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os<<" \"";
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os<<m_subname;
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os<<" ";
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os<<"\" ";
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os<<m_count;
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}
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virtual InventoryItem* clone()
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@ -304,9 +293,9 @@ public:
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virtual void serialize(std::ostream &os) const
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{
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os<<getName();
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os<<" ";
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os<<" \"";
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os<<m_toolname;
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os<<" ";
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os<<"\" ";
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os<<m_wear;
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}
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virtual InventoryItem* clone()
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13
src/strfnd.h
13
src/strfnd.h
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@ -65,6 +65,19 @@ public:
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//std::cout<<"palautus=\""<<palautus<<"\""<<std::endl;
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return palautus;
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}
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void skip_over(std::string chars){
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while(p < tek.size()){
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bool is = false;
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for(unsigned int i=0; i<chars.size(); i++){
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if(chars[i] == tek[p]){
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is = true;
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break;
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}
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}
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if(!is) break;
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p++;
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}
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}
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bool atend(){
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if(p>=tek.size()) return true;
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return false;
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@ -32,9 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "strfnd.h"
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#include "exceptions.h"
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#include "porting.h"
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#include "strfnd.h" // For trim()
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extern const v3s16 g_6dirs[6];
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