Mapnode: Replace rotateAlongYAxis with improved version
Get facedir by using lowest 5 bits of param2 and limiting to 23 More robust, frees up higher param2 bits for other uses Change lookup table and table index to u8master
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0bf1984d2c
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8aaae7db05
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@ -164,29 +164,7 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
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ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
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if (cpt2 == CPT2_FACEDIR) {
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if (param2 >= 4)
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return;
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u8 newrot = param2 & 3;
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param2 &= ~3;
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param2 |= (newrot + rot) & 3;
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} else if (cpt2 == CPT2_WALLMOUNTED) {
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u8 wmountface = (param2 & 7);
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if (wmountface <= 1)
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return;
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Rotation oldrot = wallmounted_to_rot[wmountface - 2];
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param2 &= ~7;
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param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
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}
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}
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void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
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{
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ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
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if (cpt2 == CPT2_FACEDIR) {
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static const u16 rotate_facedir[24 * 4] = {
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static const u8 rotate_facedir[24 * 4] = {
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// Table value = rotated facedir
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// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
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// Rotation is anticlockwise as seen from above (+Y)
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@ -221,8 +199,10 @@ void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
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22, 21, 20, 23,
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23, 22, 21, 20
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};
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u16 index = param2 * 4 + rot;
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param2 = rotate_facedir[index];
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u8 facedir = (param2 & 31) % 24;
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u8 index = facedir * 4 + rot;
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param2 &= ~31;
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param2 |= rotate_facedir[index];
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} else if (cpt2 == CPT2_WALLMOUNTED) {
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u8 wmountface = (param2 & 7);
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if (wmountface <= 1)
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@ -236,7 +236,6 @@ struct MapNode
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v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
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void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
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void rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot);
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/*
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Gets list of node boxes (used for rendering (NDT_NODEBOX))
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@ -167,7 +167,7 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
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vm->m_data[vi].param1 = 0;
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if (rot)
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vm->m_data[vi].rotateAlongYAxisFull(m_ndef, rot);
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vm->m_data[vi].rotateAlongYAxis(m_ndef, rot);
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}
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}
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y_map++;
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