added screenshot key F12 (from spongie)
parent
5e3deed672
commit
7e59938c54
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@ -43,6 +43,7 @@ void set_default_settings()
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g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
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g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
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g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
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g_settings.setDefault("keymap_screenshot", "KEY_F12");
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// Some (temporary) keys for debugging
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g_settings.setDefault("keymap_special1", "KEY_KEY_E");
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g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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@ -71,6 +72,7 @@ void set_default_settings()
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g_settings.setDefault("enable_farmesh", "false");
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g_settings.setDefault("enable_clouds", "true");
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g_settings.setDefault("invisible_stone", "false");
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g_settings.setDefault("screenshot_path", ".");
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// Server stuff
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g_settings.setDefault("enable_experimental", "false");
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19
src/game.cpp
19
src/game.cpp
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@ -1246,6 +1246,25 @@ void the_game(
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chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
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{
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irr::video::IImage* const image = driver->createScreenShot();
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if (image) {
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irr::c8 filename[256];
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snprintf(filename, 256, "%s/screenshot_%u.png",
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g_settings.get("screenshot_path").c_str(),
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device->getTimer()->getRealTime());
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if (driver->writeImageToFile(image, filename)) {
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std::wstringstream sstr;
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sstr<<"Saved screenshot to '"<<filename<<"'";
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dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
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chat_lines.push_back(ChatLine(sstr.str()));
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} else{
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dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
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}
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image->drop();
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}
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}
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// Item selection with mouse wheel
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{
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