Generalize selection boxes
parent
2ef414d05f
commit
79c9f14aec
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@ -335,6 +335,7 @@ void content_mapnode_init()
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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f->selection_box.type = NODEBOX_FIXED;
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setDirtLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_LADDER;
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@ -350,6 +351,7 @@ void content_mapnode_init()
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f->air_equivalent = true;
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f->walkable = false;
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f->climbable = true;
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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setWoodLikeDiggingProperties(f->digging_properties, 0.5);
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// Deprecated
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@ -606,6 +608,13 @@ void content_mapnode_init()
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f->air_equivalent = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->light_source = LIGHT_MAX-1;
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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f->selection_box.wall_top = core::aabbox3d<f32>(
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-BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
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f->selection_box.wall_bottom = core::aabbox3d<f32>(
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-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
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f->selection_box.wall_side = core::aabbox3d<f32>(
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-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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i = CONTENT_SIGN_WALL;
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@ -623,6 +632,7 @@ void content_mapnode_init()
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if(f->initial_metadata == NULL)
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f->initial_metadata = new SignNodeMetadata("Some sign");
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f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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i = CONTENT_CHEST;
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f = &content_features(i);
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220
src/game.cpp
220
src/game.cpp
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@ -43,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gettext.h"
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#include "log.h"
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#include "filesys.h"
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// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
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// Needed for writing to signs (CONTENT_SIGN_WALL)
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// TODO: A generic way for handling such should be created
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#include "content_mapnode.h"
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// Needed for sign text input
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@ -343,10 +343,29 @@ void getPointedNode(Client *client, v3f player_position,
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v3s16(-1,0,0), // left
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};
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/*
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Meta-objects
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*/
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if(n.getContent() == CONTENT_TORCH)
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ContentFeatures &f = content_features(n);
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if(f.selection_box.type == NODEBOX_FIXED)
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{
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f32 distance = (npf - camera_position).getLength();
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core::aabbox3d<f32> box = f.selection_box.fixed;
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box.MinEdge += npf;
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box.MaxEdge += npf;
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
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{
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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@ -356,31 +375,41 @@ void getPointedNode(Client *client, v3f player_position,
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core::aabbox3d<f32> box;
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// bottom
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if(dir == v3s16(0,-1,0))
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{
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box = core::aabbox3d<f32>(
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npf - v3f(BS/6, BS/2, BS/6),
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npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
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);
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}
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// top
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else if(dir == v3s16(0,1,0))
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{
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box = core::aabbox3d<f32>(
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npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
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npf + v3f(BS/6, BS/2, BS/6)
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);
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if(dir == v3s16(0,1,0)){
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box = f.selection_box.wall_top;
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}
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// bottom
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else if(dir == v3s16(0,-1,0)){
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box = f.selection_box.wall_bottom;
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}
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// side
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else
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{
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box = core::aabbox3d<f32>(
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cpf - v3f(BS/6, BS/3, BS/6),
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cpf + v3f(BS/6, BS/3, BS/6)
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);
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else{
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v3f vertices[2] =
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{
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f.selection_box.wall_side.MinEdge,
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f.selection_box.wall_side.MaxEdge
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};
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for(s32 i=0; i<2; i++)
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{
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if(dir == v3s16(-1,0,0))
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vertices[i].rotateXZBy(0);
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if(dir == v3s16(1,0,0))
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vertices[i].rotateXZBy(180);
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if(dir == v3s16(0,0,-1))
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vertices[i].rotateXZBy(90);
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if(dir == v3s16(0,0,1))
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vertices[i].rotateXZBy(-90);
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}
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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}
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box.MinEdge += npf;
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box.MaxEdge += npf;
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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@ -393,146 +422,7 @@ void getPointedNode(Client *client, v3f player_position,
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}
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}
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}
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else if(n.getContent() == CONTENT_SIGN_WALL)
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{
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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f32 distance = (cpf - camera_position).getLength();
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v3f vertices[4] =
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{
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v3f(BS*0.42,-BS*0.35,-BS*0.4),
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v3f(BS*0.49, BS*0.35, BS*0.4),
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};
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for(s32 i=0; i<2; i++)
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{
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if(dir == v3s16(1,0,0))
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vertices[i].rotateXZBy(0);
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if(dir == v3s16(-1,0,0))
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vertices[i].rotateXZBy(180);
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if(dir == v3s16(0,0,1))
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vertices[i].rotateXZBy(90);
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if(dir == v3s16(0,0,-1))
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vertices[i].rotateXZBy(-90);
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if(dir == v3s16(0,-1,0))
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vertices[i].rotateXYBy(-90);
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if(dir == v3s16(0,1,0))
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vertices[i].rotateXYBy(90);
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vertices[i] += npf;
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}
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core::aabbox3d<f32> box;
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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else if(n.getContent() == CONTENT_LADDER)
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{
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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f32 distance = (cpf - camera_position).getLength();
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v3f vertices[4] =
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{
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v3f(BS*0.42,-BS/2,-BS/2),
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v3f(BS*0.49, BS/2, BS/2),
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};
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for(s32 i=0; i<2; i++)
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{
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if(dir == v3s16(1,0,0))
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vertices[i].rotateXZBy(0);
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if(dir == v3s16(-1,0,0))
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vertices[i].rotateXZBy(180);
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if(dir == v3s16(0,0,1))
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vertices[i].rotateXZBy(90);
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if(dir == v3s16(0,0,-1))
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vertices[i].rotateXZBy(-90);
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if(dir == v3s16(0,-1,0))
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vertices[i].rotateXYBy(-90);
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if(dir == v3s16(0,1,0))
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vertices[i].rotateXYBy(90);
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vertices[i] += npf;
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}
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core::aabbox3d<f32> box;
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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else if(n.getContent() == CONTENT_RAIL)
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{
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v3s16 dir = unpackDir(n.param0);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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f32 distance = (cpf - camera_position).getLength();
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float d = (float)BS/16;
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v3f vertices[4] =
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{
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v3f(BS/2, -BS/2+d, -BS/2),
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v3f(-BS/2, -BS/2, BS/2),
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};
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for(s32 i=0; i<2; i++)
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{
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vertices[i] += npf;
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}
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core::aabbox3d<f32> box;
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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/*
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Regular blocks
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*/
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else
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else // NODEBOX_REGULAR
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{
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for(u16 i=0; i<6; i++)
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{
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@ -57,6 +57,35 @@ enum LiquidType
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LIQUID_SOURCE
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};
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enum NodeBoxType
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{
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NODEBOX_REGULAR, // Regular block; allows buildable_to
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NODEBOX_FIXED, // Static separately defined box
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NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side)
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};
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struct NodeBox
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{
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enum NodeBoxType type;
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// NODEBOX_REGULAR (no parameters)
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// NODEBOX_FIXED
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core::aabbox3d<f32> fixed;
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// NODEBOX_WALLMOUNTED
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core::aabbox3d<f32> wall_top;
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core::aabbox3d<f32> wall_bottom;
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core::aabbox3d<f32> wall_side; // being at the -X side
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NodeBox():
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type(NODEBOX_REGULAR),
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// default is rail-like
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fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
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// default is sign/ladder-like
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wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
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wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
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wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
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{}
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};
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struct MapNode;
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class NodeMetadata;
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@ -149,6 +178,8 @@ struct ContentFeatures
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DiggingPropertiesList digging_properties;
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u32 damage_per_second;
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NodeBox selection_box;
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// NOTE: Move relevant properties to here from elsewhere
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@ -186,6 +217,7 @@ struct ContentFeatures
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light_source = 0;
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digging_properties.clear();
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damage_per_second = 0;
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selection_box = NodeBox();
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}
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ContentFeatures()
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