Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk

master
paramat 2015-03-11 06:48:06 +00:00
parent 140245a76f
commit 6ce0985f47
4 changed files with 99 additions and 12 deletions

View File

@ -89,6 +89,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_gravel = ndef->getId("mapgen_gravel"); c_gravel = ndef->getId("mapgen_gravel");
c_cobble = ndef->getId("mapgen_cobble"); c_cobble = ndef->getId("mapgen_cobble");
c_ice = ndef->getId("default:ice"); c_ice = ndef->getId("default:ice");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_mossycobble = ndef->getId("mapgen_mossycobble"); c_mossycobble = ndef->getId("mapgen_mossycobble");
c_sandbrick = ndef->getId("mapgen_sandstonebrick"); c_sandbrick = ndef->getId("mapgen_sandstonebrick");
c_stair_cobble = ndef->getId("mapgen_stair_cobble"); c_stair_cobble = ndef->getId("mapgen_stair_cobble");
@ -238,7 +239,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
noise_humidity->result, heightmap, biomemap); noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes // Actually place the biome-specific nodes
generateBiomes(noise_heat->result, noise_humidity->result); bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
// Generate caves // Generate caves
if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y)) if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
@ -246,7 +247,35 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate dungeons and desert temples // Generate dungeons and desert temples
if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
DungeonGen dgen(this, NULL); DungeonParams dp;
dp.np_rarity = nparams_dungeon_rarity;
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
if (desert_stone) {
dp.c_cobble = c_sandbrick;
dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
dp.c_stair = c_stair_sandstone;
dp.diagonal_dirs = true;
dp.mossratio = 0.0;
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
}
DungeonGen dgen(this, &dp);
dgen.generate(blockseed, full_node_min, full_node_max); dgen.generate(blockseed, full_node_min, full_node_max);
} }
@ -357,10 +386,10 @@ int MapgenV5::generateBaseTerrain()
} }
void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
{ {
if (node_max.Y < water_level) if (node_max.Y < water_level)
return; return false;
MapNode n_air(CONTENT_AIR); MapNode n_air(CONTENT_AIR);
MapNode n_stone(c_stone); MapNode n_stone(c_stone);
@ -368,6 +397,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
v3s16 em = vm->m_area.getExtent(); v3s16 em = vm->m_area.getExtent();
u32 index = 0; u32 index = 0;
bool desert_stone = false;
for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) { for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@ -392,6 +422,9 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
y0_top = biome->depth_top; y0_top = biome->depth_top;
y0_filler = biome->depth_top + dfiller; y0_filler = biome->depth_top + dfiller;
depth_water_top = biome->depth_water_top; depth_water_top = biome->depth_water_top;
if (biome->c_stone == c_desert_stone)
desert_stone = true;
} }
if (c == c_stone && have_air) { if (c == c_stone && have_air) {
@ -436,6 +469,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
vm->m_area.add_y(em, i, -1); vm->m_area.add_y(em, i, -1);
} }
} }
return desert_stone;
} }

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@ -93,7 +93,7 @@ public:
int getGroundLevelAtPoint(v2s16 p); int getGroundLevelAtPoint(v2s16 p);
void calculateNoise(); void calculateNoise();
int generateBaseTerrain(); int generateBaseTerrain();
void generateBiomes(float *heat_map, float *humidity_map); bool generateBiomes(float *heat_map, float *humidity_map);
void generateCaves(int max_stone_y); void generateCaves(int max_stone_y);
void dustTopNodes(); void dustTopNodes();
}; };

View File

@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_water_source = ndef->getId("mapgen_water_source"); c_water_source = ndef->getId("mapgen_water_source");
c_lava_source = ndef->getId("mapgen_lava_source"); c_lava_source = ndef->getId("mapgen_lava_source");
c_ice = ndef->getId("default:ice"); c_ice = ndef->getId("default:ice");
c_cobble = ndef->getId("mapgen_cobble");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_sandbrick = ndef->getId("mapgen_sandstonebrick");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
if (c_ice == CONTENT_IGNORE) if (c_ice == CONTENT_IGNORE)
c_ice = CONTENT_AIR; c_ice = CONTENT_AIR;
if (c_mossycobble == CONTENT_IGNORE)
c_mossycobble = c_cobble;
if (c_sandbrick == CONTENT_IGNORE)
c_sandbrick = c_desert_stone;
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
if (c_stair_sandstone == CONTENT_IGNORE)
c_stair_sandstone = c_sandbrick;
} }
@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data)
noise_humidity->result, heightmap, biomemap); noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes // Actually place the biome-specific nodes
generateBiomes(noise_heat->result, noise_humidity->result); bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
if (flags & MG_CAVES) if (flags & MG_CAVES)
generateCaves(stone_surface_max_y); generateCaves(stone_surface_max_y);
if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
DungeonGen dgen(this, NULL); DungeonParams dp;
dp.np_rarity = nparams_dungeon_rarity;
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
if (desert_stone) {
dp.c_cobble = c_sandbrick;
dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
dp.c_stair = c_stair_sandstone;
dp.diagonal_dirs = true;
dp.mossratio = 0.0;
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
}
DungeonGen dgen(this, &dp);
dgen.generate(blockseed, full_node_min, full_node_max); dgen.generate(blockseed, full_node_min, full_node_max);
} }
@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain()
} }
void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
{ {
if (node_max.Y < water_level) if (node_max.Y < water_level)
return; return false;
MapNode n_air(CONTENT_AIR); MapNode n_air(CONTENT_AIR);
MapNode n_stone(c_stone); MapNode n_stone(c_stone);
@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
v3s16 em = vm->m_area.getExtent(); v3s16 em = vm->m_area.getExtent();
u32 index = 0; u32 index = 0;
bool desert_stone = false;
for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) { for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
y0_top = biome->depth_top; y0_top = biome->depth_top;
y0_filler = biome->depth_top + dfiller; y0_filler = biome->depth_top + dfiller;
depth_water_top = biome->depth_water_top; depth_water_top = biome->depth_water_top;
if (biome->c_stone == c_desert_stone)
desert_stone = true;
} }
if (c == c_stone && have_air) { if (c == c_stone && have_air) {
@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
vm->m_area.add_y(em, i, -1); vm->m_area.add_y(em, i, -1);
} }
} }
return desert_stone;
} }

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@ -94,6 +94,10 @@ public:
content_t c_cobble; content_t c_cobble;
content_t c_desert_sand; content_t c_desert_sand;
content_t c_desert_stone; content_t c_desert_stone;
content_t c_mossycobble;
content_t c_sandbrick;
content_t c_stair_cobble;
content_t c_stair_sandstone;
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge); MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7(); ~MapgenV7();
@ -114,7 +118,7 @@ public:
int generateMountainTerrain(int ymax); int generateMountainTerrain(int ymax);
void generateRidgeTerrain(); void generateRidgeTerrain();
void generateBiomes(float *heat_map, float *humidity_map); bool generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes(); void dustTopNodes();
//void addTopNodes(); //void addTopNodes();