Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.master
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@ -303,6 +303,7 @@ end
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minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
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minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
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minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
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minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
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@ -792,6 +792,11 @@ minetest.register_craft(recipe)
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Global callback registration functions: (Call these only at load time)
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minetest.register_globalstep(func(dtime))
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^ Called every server step, usually interval of 0.05s
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minetest.register_on_shutdown(func())
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^ Called before server shutdown
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^ WARNING: If the server terminates abnormally (i.e. crashes), the registered
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callbacks WILL LIKELY NOT BE RUN. Data should be saved at
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semi-frequent intervals as well as on server shutdown.
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minetest.register_on_placenode(func(pos, newnode, placer, oldnode))
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^ Called when a node has been placed
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^ Deprecated: Use on_construct or after_place_node in node definition instead
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@ -5576,6 +5576,19 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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return ate;
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}
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void scriptapi_on_shutdown(lua_State *L)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get registered shutdown hooks
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_shutdown");
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// Call callbacks
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scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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@ -55,6 +55,9 @@ void scriptapi_environment_step(lua_State *L, float dtime);
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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u32 blockseed);
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/* server */
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void scriptapi_on_shutdown(lua_State *L);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
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@ -1112,6 +1112,11 @@ Server::~Server()
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{}
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}
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}
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/*
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Execute script shutdown hooks
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*/
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scriptapi_on_shutdown(m_lua);
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{
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JMutexAutoLock envlock(m_env_mutex);
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