Mainmenu: Fix issues while trying to enable all mods (#5770)

master
SmallJoker 2017-05-19 07:45:47 +02:00 committed by Loïc Blot
parent e25a38e3fb
commit 674400523e
5 changed files with 19 additions and 15 deletions

View File

@ -49,7 +49,7 @@ local function get_formspec(data)
"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
if mod and mod.name ~= "" and mod.typ ~= "game_mod" then if mod and mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then if mod.is_modpack then
local rawlist = data.list:get_raw_list() local rawlist = data.list:get_raw_list()
@ -97,7 +97,7 @@ end
local function enable_mod(this, toset) local function enable_mod(this, toset)
local mod = this.data.list:get_list()[this.data.selected_mod] local mod = this.data.list:get_list()[this.data.selected_mod]
if mod.typ == "game_mod" then if mod.is_game_content then
-- game mods can't be enabled or disabled -- game mods can't be enabled or disabled
elseif not mod.is_modpack then elseif not mod.is_modpack then
if toset == nil then if toset == nil then
@ -162,7 +162,7 @@ local function handle_buttons(this, fields)
local i,mod local i,mod
for i,mod in ipairs(rawlist) do for i,mod in ipairs(rawlist) do
if not mod.is_modpack and if not mod.is_modpack and
mod.typ ~= "game_mod" then not mod.is_game_content then
if modname_valid(mod.name) then if modname_valid(mod.name) then
worldfile:set("load_mod_"..mod.name, tostring(mod.enabled)) worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
else else
@ -198,7 +198,8 @@ local function handle_buttons(this, fields)
local list = this.data.list:get_raw_list() local list = this.data.list:get_raw_list()
for i = 1, #list do for i = 1, #list do
if list[i].typ ~= "game_mod" and not list[i].is_modpack then if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = true list[i].enabled = true
end end
end end
@ -210,7 +211,8 @@ local function handle_buttons(this, fields)
local list = this.data.list:get_raw_list() local list = this.data.list:get_raw_list()
for i = 1, #list do for i = 1, #list do
if list[i].typ ~= "game_mod" and not list[i].is_modpack then if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = false list[i].enabled = false
end end
end end
@ -252,9 +254,9 @@ function create_configure_world_dlg(worldidx)
return true return true
end end
end, end,
function(element,criteria) function(element, criteria)
if criteria.hide_game and if criteria.hide_game and
element.typ == "game_mod" then element.is_game_content then
return false return false
end end

View File

@ -252,7 +252,7 @@ function modmgr.render_modlist(render_list)
break break
end end
end end
elseif v.typ == "game_mod" or v.typ == "game" then elseif v.is_game_content then
color = mt_color_blue color = mt_color_blue
elseif v.enabled then elseif v.enabled then
color = mt_color_green color = mt_color_green
@ -417,12 +417,14 @@ function modmgr.preparemodlist(data)
-- Add title -- Add title
retval[#retval + 1] = { retval[#retval + 1] = {
typ = "game", typ = "game",
is_game_content = true,
name = fgettext("Subgame Mods") name = fgettext("Subgame Mods")
} }
end end
for i=1,#game_mods,1 do for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod" game_mods[i].typ = "game_mod"
game_mods[i].is_game_content = true
retval[#retval + 1] = game_mods[i] retval[#retval + 1] = game_mods[i]
end end

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@ -171,7 +171,7 @@ void Client::initMods()
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name + throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: " "\": Mod name does not follow naming conventions: "
"Only chararacters [a-z0-9_] are allowed."); "Only characters [a-z0-9_] are allowed.");
} }
std::string script_path = mod.path + DIR_DELIM + "init.lua"; std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\"" infostream << " [" << padStringRight(mod.name, 12) << "] [\""

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@ -283,7 +283,7 @@ Server::Server(
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name + throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: " "\": Mod name does not follow naming conventions: "
"Only chararacters [a-z0-9_] are allowed."); "Only characters [a-z0-9_] are allowed.");
} }
std::string script_path = mod.path + DIR_DELIM + "init.lua"; std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\"" infostream << " [" << padStringRight(mod.name, 12) << "] [\""

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@ -141,7 +141,7 @@ void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) { if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
throw ModError("Error adding LBM \"" + lbm_def->name + throw ModError("Error adding LBM \"" + lbm_def->name +
"\": Does not follow naming conventions: " "\": Does not follow naming conventions: "
"Only chararacters [a-z0-9_:] are allowed."); "Only characters [a-z0-9_:] are allowed.");
} }
m_lbm_defs[lbm_def->name] = lbm_def; m_lbm_defs[lbm_def->name] = lbm_def;