Hide pause menu prior drawing "shutting down..." message
parent
c1e297a90a
commit
660e636887
11
src/game.cpp
11
src/game.cpp
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@ -3450,19 +3450,20 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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sky->drop();
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sky->drop();
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clear_particles();
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clear_particles();
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/* cleanup menus */
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while (g_menumgr.menuCount() > 0)
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{
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g_menumgr.m_stack.front()->setVisible(false);
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g_menumgr.deletingMenu(g_menumgr.m_stack.front());
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}
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/*
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/*
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Draw a "shutting down" screen, which will be shown while the map
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Draw a "shutting down" screen, which will be shown while the map
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generator and other stuff quits
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generator and other stuff quits
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*/
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*/
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{
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{
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/*gui::IGUIStaticText *gui_shuttingdowntext = */
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wchar_t* text = wgettext("Shutting down stuff...");
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wchar_t* text = wgettext("Shutting down stuff...");
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draw_load_screen(text, device, guienv, font, 0, -1, false);
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draw_load_screen(text, device, guienv, font, 0, -1, false);
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delete[] text;
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delete[] text;
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/*driver->beginScene(true, true, video::SColor(255,0,0,0));
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guienv->drawAll();
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driver->endScene();
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gui_shuttingdowntext->remove();*/
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}
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}
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chat_backend.addMessage(L"", L"# Disconnected.");
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chat_backend.addMessage(L"", L"# Disconnected.");
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