Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump. This completes our intention to replicate the old sneak side-effects in new code and provide them as an option that is disabled by default.master
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@ -3038,7 +3038,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `sneak`: whether player can sneak (default: `true`)
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* `sneak_glitch`: whether player can use the new move code replications
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of the old sneak side-effects: sneak ladders and 2 node sneak jump
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when next to a ledge 2 nodes up (default: `true`)
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(default: `false`)
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* `new_move`: use new move/sneak code. When `false` the exact old code
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is used for the specific old sneak behaviour (default: `true`)
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* `get_physics_override()`: returns the table given to set_physics_override
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@ -788,7 +788,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
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m_physics_override_jump(1),
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m_physics_override_gravity(1),
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m_physics_override_sneak(true),
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m_physics_override_sneak_glitch(true),
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m_physics_override_sneak_glitch(false),
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m_physics_override_new_move(true),
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m_physics_override_sent(false)
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{
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@ -48,7 +48,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
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physics_override_jump(1.0f),
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physics_override_gravity(1.0f),
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physics_override_sneak(true),
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physics_override_sneak_glitch(true),
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physics_override_sneak_glitch(false),
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physics_override_new_move(true), // Temporary option for old move code
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overridePosition(v3f(0,0,0)),
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last_position(v3f(0,0,0)),
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