Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properlymaster
parent
bcd22fc34c
commit
4fd9715876
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@ -227,8 +227,6 @@ LOCAL_SRC_FILES := \
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jni/src/serverobject.cpp \
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jni/src/shader.cpp \
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jni/src/sky.cpp \
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jni/src/sound.cpp \
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jni/src/sound_openal.cpp \
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jni/src/staticobject.cpp \
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jni/src/subgame.cpp \
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jni/src/tileanimation.cpp \
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@ -280,6 +278,8 @@ LOCAL_SRC_FILES := \
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jni/src/client/hud.cpp \
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jni/src/client/inputhandler.cpp \
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jni/src/client/renderingengine.cpp \
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jni/src/client/sound.cpp \
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jni/src/client/sound_openal.cpp \
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jni/src/client/tile.cpp \
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jni/src/client/joystick_controller.cpp \
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jni/src/client/render/factory.cpp \
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@ -101,19 +101,6 @@ if(BUILD_CLIENT AND ENABLE_SOUND)
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endif()
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endif()
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if(USE_SOUND)
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set(sound_SRCS sound_openal.cpp)
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set(SOUND_INCLUDE_DIRS
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${OPENAL_INCLUDE_DIR}
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${VORBIS_INCLUDE_DIR}
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${OGG_INCLUDE_DIR}
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)
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set(SOUND_LIBRARIES
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${OPENAL_LIBRARY}
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${VORBIS_LIBRARIES}
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)
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endif()
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option(ENABLE_GLES "Enable OpenGL ES support" FALSE)
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mark_as_advanced(ENABLE_GLES)
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@ -440,7 +427,6 @@ set(common_SRCS
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serverlist.cpp
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serverobject.cpp
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settings.cpp
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sound.cpp
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staticobject.cpp
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subgame.cpp
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terminal_chat_console.cpp
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@ -489,7 +475,6 @@ set(client_SRCS
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${client_SRCS}
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${common_SRCS}
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${gui_SRCS}
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${sound_SRCS}
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${client_network_SRCS}
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${client_irrlicht_changes_SRCS}
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camera.cpp
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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@ -48,6 +48,7 @@ class MapBlockMesh;
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class IWritableTextureSource;
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class IWritableShaderSource;
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class IWritableItemDefManager;
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class ISoundManager;
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class NodeDefManager;
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//class IWritableCraftDefManager;
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class ClientMediaDownloader;
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@ -1,4 +1,21 @@
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set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
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if(USE_SOUND)
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set(sound_SRCS ${sound_SRCS}
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${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
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set(SOUND_INCLUDE_DIRS
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${OPENAL_INCLUDE_DIR}
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${VORBIS_INCLUDE_DIR}
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${OGG_INCLUDE_DIR}
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PARENT_SCOPE)
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set(SOUND_LIBRARIES
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${OPENAL_LIBRARY}
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${VORBIS_LIBRARIES}
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PARENT_SCOPE)
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endif()
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set(client_SRCS
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${sound_SRCS}
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${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
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@ -21,5 +21,3 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Global DummySoundManager singleton
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DummySoundManager dummySoundManager;
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@ -0,0 +1,111 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <set>
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#include <string>
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#include "irr_v3d.h"
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#include "../sound.h"
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class OnDemandSoundFetcher
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{
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public:
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virtual void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::string> &dst_datas) = 0;
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};
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class ISoundManager
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{
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public:
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virtual ~ISoundManager() = default;
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// Multiple sounds can be loaded per name; when played, the sound
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// should be chosen randomly from alternatives
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// Return value determines success/failure
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virtual bool loadSoundFile(
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const std::string &name, const std::string &filepath) = 0;
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virtual bool loadSoundData(
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const std::string &name, const std::string &filedata) = 0;
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virtual void updateListener(
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const v3f &pos, const v3f &vel, const v3f &at, const v3f &up) = 0;
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virtual void setListenerGain(float gain) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0.0f, float pitch = 1.0f) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch = 1.0f) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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virtual bool updateSoundGain(int id, float gain) = 0;
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virtual float getSoundGain(int id) = 0;
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virtual void step(float dtime) = 0;
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virtual void fadeSound(int sound, float step, float gain) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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}
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};
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class DummySoundManager : public ISoundManager
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{
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public:
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virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
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{
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return true;
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}
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virtual bool loadSoundData(const std::string &name, const std::string &filedata)
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{
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return true;
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}
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void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
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{
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}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop, float volume, float fade,
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float pitch)
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{
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return 0;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch)
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{
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return 0;
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}
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void stopSound(int sound) {}
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bool soundExists(int sound) { return false; }
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void updateSoundPosition(int sound, v3f pos) {}
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bool updateSoundGain(int id, float gain) { return false; }
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float getSoundGain(int id) { return 0; }
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void step(float dtime) {}
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void fadeSound(int sound, float step, float gain) {}
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};
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// Global DummySoundManager singleton
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extern DummySoundManager dummySoundManager;
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@ -68,26 +68,6 @@ static void delete_alccontext(ALCcontext *p)
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}
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}
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static const char *alcErrorString(ALCenum err)
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{
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switch (err) {
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case ALC_NO_ERROR:
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return "no error";
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case ALC_INVALID_DEVICE:
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return "invalid device";
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case ALC_INVALID_CONTEXT:
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return "invalid context";
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case ALC_INVALID_ENUM:
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return "invalid enum";
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case ALC_INVALID_VALUE:
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return "invalid value";
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case ALC_OUT_OF_MEMORY:
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return "out of memory";
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default:
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return "<unknown OpenAL error>";
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}
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}
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static const char *alErrorString(ALenum err)
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{
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switch (err) {
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@ -331,7 +311,6 @@ private:
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int m_next_id;
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std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
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std::unordered_map<int, PlayingSound*> m_sounds_playing;
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v3f m_listener_pos;
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struct FadeState {
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FadeState() = default;
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@ -563,9 +542,8 @@ public:
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return false;
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up)
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void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
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{
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m_listener_pos = pos;
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alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
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alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
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ALfloat f[6];
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@ -634,7 +612,7 @@ public:
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return;
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float chkGain = 0;
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for (std::unordered_map<int, FadeState>::iterator i = m_sounds_fading.begin();
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for (auto i = m_sounds_fading.begin();
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i != m_sounds_fading.end();) {
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if (i->second.step < 0.f)
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chkGain = -(i->second.current_gain);
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@ -665,7 +643,7 @@ public:
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void updateSoundPosition(int id, v3f pos)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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auto i = m_sounds_playing.find(id);
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if (i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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@ -678,7 +656,7 @@ public:
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bool updateSoundGain(int id, float gain)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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auto i = m_sounds_playing.find(id);
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if (i == m_sounds_playing.end())
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return false;
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@ -689,7 +667,7 @@ public:
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float getSoundGain(int id)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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auto i = m_sounds_playing.find(id);
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if (i == m_sounds_playing.end())
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return 0;
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@ -27,4 +27,5 @@ class SoundManagerSingleton;
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extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
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ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
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ISoundManager *createOpenALSoundManager(
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SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h" // For IntervalLimiter
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#include "util/serialize.h"
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#include "util/basic_macros.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "environment.h"
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#include "collision.h"
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@ -1177,7 +1178,7 @@ void GenericCAO::updateAnimationSpeed()
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{
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if (!m_animated_meshnode)
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return;
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m_animated_meshnode->setAnimationSpeed(m_animation_speed);
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}
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@ -69,10 +69,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "script/scripting_client.h"
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#if USE_SOUND
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#include "sound_openal.h"
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#include "client/sound_openal.h"
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#else
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#include "client/sound.h"
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#endif
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/*
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Text input system
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*/
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@ -27,7 +27,6 @@ class IItemDefManager;
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class NodeDefManager;
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class ICraftDefManager;
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class ITextureSource;
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class ISoundManager;
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class IShaderSource;
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class MtEventManager;
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class IRollbackManager;
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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "guiMainMenu.h"
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#include "sound.h"
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#include "sound_openal.h"
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#include "client/sound_openal.h"
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#include "clouds.h"
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#include "httpfetch.h"
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#include "log.h"
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes.h"
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#include "modalMenu.h"
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#include "guiFormSpecMenu.h"
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#include "sound.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/enriched_string.h"
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "util/strfnd.h"
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#include "client/clientevent.h"
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#include "client/sound.h"
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#include "network/clientopcodes.h"
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#include "network/connection.h"
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#include "script/scripting_client.h"
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "chatmessage.h"
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#include "client.h"
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#include "client/clientevent.h"
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#include "client/sound.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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85
src/sound.h
85
src/sound.h
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@ -23,14 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "irrlichttypes_bloated.h"
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class OnDemandSoundFetcher
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{
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public:
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virtual void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::string> &dst_datas) = 0;
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};
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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@ -42,83 +34,8 @@ struct SimpleSoundSpec
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bool exists() const { return !name.empty(); }
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std::string name = "";
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std::string name;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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};
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class ISoundManager
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{
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public:
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virtual ~ISoundManager() = default;
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// Multiple sounds can be loaded per name; when played, the sound
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// should be chosen randomly from alternatives
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// Return value determines success/failure
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virtual bool loadSoundFile(
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const std::string &name, const std::string &filepath) = 0;
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virtual bool loadSoundData(
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const std::string &name, const std::string &filedata) = 0;
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virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
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virtual void setListenerGain(float gain) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0.0f, float pitch = 1.0f) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch = 1.0f) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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virtual bool updateSoundGain(int id, float gain) = 0;
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virtual float getSoundGain(int id) = 0;
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virtual void step(float dtime) = 0;
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virtual void fadeSound(int sound, float step, float gain) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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}
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};
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class DummySoundManager : public ISoundManager
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{
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public:
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virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
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{
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return true;
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}
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virtual bool loadSoundData(const std::string &name, const std::string &filedata)
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{
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return true;
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}
|
||||
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
|
||||
void setListenerGain(float gain) {}
|
||||
int playSound(const std::string &name, bool loop, float volume, float fade,
|
||||
float pitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
|
||||
float pitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void stopSound(int sound) {}
|
||||
bool soundExists(int sound) { return false; }
|
||||
void updateSoundPosition(int sound, v3f pos) {}
|
||||
bool updateSoundGain(int id, float gain) { return false; }
|
||||
float getSoundGain(int id) { return 0; }
|
||||
void step(float dtime) {}
|
||||
void fadeSound(int sound, float step, float gain) {}
|
||||
};
|
||||
|
||||
// Global DummySoundManager singleton
|
||||
extern DummySoundManager dummySoundManager;
|
||||
|
|
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "test.h"
|
||||
|
||||
#include "client/sound.h"
|
||||
#include "nodedef.h"
|
||||
#include "itemdef.h"
|
||||
#include "gamedef.h"
|
||||
|
|
|
@ -7,6 +7,7 @@ src/chat.h
|
|||
src/chat_interface.h
|
||||
src/client/clientlauncher.cpp
|
||||
src/client/clientlauncher.h
|
||||
src/client/sound_openal.cpp
|
||||
src/client.cpp
|
||||
src/clientenvironment.cpp
|
||||
src/clientenvironment.h
|
||||
|
@ -328,8 +329,6 @@ src/shader.cpp
|
|||
src/shader.h
|
||||
src/sky.cpp
|
||||
src/sound.cpp
|
||||
src/sound_openal.cpp
|
||||
src/sound_openal.h
|
||||
src/staticobject.cpp
|
||||
src/staticobject.h
|
||||
src/subgame.cpp
|
||||
|
|
Loading…
Reference in New Issue