Document which noise APIs add world seed to noiseparams seed (#9693)
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@ -3250,9 +3250,9 @@ For this parameter you can randomly choose any whole number. Usually it is
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preferable for this to be different from other seeds, but sometimes it is useful
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to be able to create identical noise patterns.
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When used in mapgen this is actually a 'seed offset', it is added to the
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'world seed' to create the seed used by the noise, to ensure the noise has a
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different pattern in different worlds.
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In some noise APIs the world seed is added to the seed specified in noise
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parameters. This is done to make the resulting noise pattern vary in different
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worlds, and be 'world-specific'.
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### `octaves`
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@ -4649,8 +4649,11 @@ Environment access
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* Return value: Table with all node positions with a node air above
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* Area volume is limited to 4,096,000 nodes
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* `minetest.get_perlin(noiseparams)`
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* Return world-specific perlin noise.
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* The actual seed used is the noiseparams seed plus the world seed.
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* `minetest.get_perlin(seeddiff, octaves, persistence, spread)`
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* Return world-specific perlin noise (`int(worldseed)+seeddiff`)
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* Deprecated: use `minetest.get_perlin(noiseparams)` instead.
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* Return world-specific perlin noise.
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* `minetest.get_voxel_manip([pos1, pos2])`
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* Return voxel manipulator object.
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* Loads the manipulator from the map if positions are passed.
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@ -6207,10 +6210,15 @@ It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`.
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-------------
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A perlin noise generator.
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It can be created via `PerlinNoise(seed, octaves, persistence, spread)`
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or `PerlinNoise(noiseparams)`.
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Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, spread)`
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or `minetest.get_perlin(noiseparams)`.
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It can be created via `PerlinNoise()` or `minetest.get_perlin()`.
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For `minetest.get_perlin()`, the actual seed used is the noiseparams seed
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plus the world seed, to create world-specific noise.
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`PerlinNoise(noiseparams)`
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`PerlinNoise(seed, octaves, persistence, spread)` (Deprecated).
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`minetest.get_perlin(noiseparams)`
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`minetest.get_perlin(seeddiff, octaves, persistence, spread)` (Deprecated).
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### Methods
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@ -6224,6 +6232,8 @@ A fast, bulk perlin noise generator.
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It can be created via `PerlinNoiseMap(noiseparams, size)` or
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`minetest.get_perlin_map(noiseparams, size)`.
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For `minetest.get_perlin_map()`, the actual seed used is the noiseparams seed
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plus the world seed, to create world-specific noise.
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Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
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for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
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