Fix arm inertia limit case
parent
53a6b5439e
commit
48cd217e3b
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@ -197,13 +197,17 @@ void Camera::step(f32 dtime)
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void Camera::addArmInertia(f32 player_yaw, f32 frametime)
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{
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if (m_timer.X == 0.0f)
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m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw)) * 0.01f;
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if (m_timer.X == 0.0f) {
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// In the limit case where timer is 0 set a static velocity (generic case divide by zero)
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m_cam_vel.X = 1.0001f;
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}
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else
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m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f;
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if (m_timer.Y == 0.0f)
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m_cam_vel.Y = std::fabs(m_last_cam_pos.Y - m_camera_direction.Y);
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if (m_timer.Y == 0.0f) {
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// In the limit case where timer is 0 set a static velocity (generic case divide by zero)
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m_cam_vel.Y = 1.0001f;
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}
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else
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m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y);
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