Randomwalk caves: Extend beyond mapchunk vertically also (#9094)
Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection.master
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@ -366,11 +366,13 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
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// Area starting point in nodes
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of = node_min;
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// Allow a bit more (this should be more than the maximum radius of the tunnel)
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// Allow caves to extend up to 16 nodes beyond the mapchunk edge, to allow
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// connecting with caves of neighbor mapchunks.
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// 'insure' is needed to avoid many 'out of voxelmanip' cave nodes.
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const s16 insure = 2;
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s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
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ar += v3s16(1, 0, 1) * more * 2;
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of -= v3s16(1, 0, 1) * more;
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ar += v3s16(1, 1, 1) * more * 2;
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of -= v3s16(1, 1, 1) * more;
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route_y_min = 0;
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// Allow half a diameter + 7 over stone surface
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