server.cpp: code modernization
* Use more for range based loops * Simplify some tests * Code style fixes * connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variablesmaster
parent
618e0dd417
commit
342e9336ae
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@ -586,6 +586,10 @@ enum PeerChangeType
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};
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};
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struct PeerChange
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struct PeerChange
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{
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{
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PeerChange(PeerChangeType t, u16 _peer_id, bool _timeout):
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type(t), peer_id(_peer_id), timeout(_timeout) {}
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PeerChange() = delete;
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PeerChangeType type;
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PeerChangeType type;
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u16 peer_id;
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u16 peer_id;
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bool timeout;
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bool timeout;
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@ -114,7 +114,7 @@ void *ServerThread::run()
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END_DEBUG_EXCEPTION_HANDLER
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END_DEBUG_EXCEPTION_HANDLER
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return NULL;
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return nullptr;
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}
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}
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v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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@ -172,7 +172,7 @@ Server::Server(
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{
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{
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m_lag = g_settings->getFloat("dedicated_server_step");
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m_lag = g_settings->getFloat("dedicated_server_step");
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if(path_world == "")
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if (path_world.empty())
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throw ServerError("Supplied empty world path");
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throw ServerError("Supplied empty world path");
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if(!gamespec.isValid())
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if(!gamespec.isValid())
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@ -251,7 +251,7 @@ Server::Server(
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// Apply texture overrides from texturepack/override.txt
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// Apply texture overrides from texturepack/override.txt
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std::string texture_path = g_settings->get("texture_path");
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std::string texture_path = g_settings->get("texture_path");
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if (texture_path != "" && fs::IsDir(texture_path))
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if (!texture_path.empty() && fs::IsDir(texture_path))
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m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
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m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
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m_nodedef->setNodeRegistrationStatus(true);
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m_nodedef->setNodeRegistrationStatus(true);
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@ -326,7 +326,7 @@ Server::~Server()
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reconnect = m_shutdown_ask_reconnect;
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reconnect = m_shutdown_ask_reconnect;
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kick_msg = m_shutdown_msg;
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kick_msg = m_shutdown_msg;
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}
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}
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if (kick_msg == "") {
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if (kick_msg.empty()) {
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kick_msg = g_settings->get("kick_msg_shutdown");
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kick_msg = g_settings->get("kick_msg_shutdown");
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}
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}
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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@ -1016,7 +1016,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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m_clients.lock();
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m_clients.lock();
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try {
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try {
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RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
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RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
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if (client != NULL) {
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if (client) {
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playername = client->getName();
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playername = client->getName();
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playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
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playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
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}
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}
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@ -1029,7 +1029,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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RemotePlayer *player = m_env->getPlayer(playername.c_str());
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RemotePlayer *player = m_env->getPlayer(playername.c_str());
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// If failed, cancel
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// If failed, cancel
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if ((playersao == NULL) || (player == NULL)) {
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if (!playersao || !player) {
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if (player && player->peer_id != 0) {
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if (player && player->peer_id != 0) {
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actionstream << "Server: Failed to emerge player \"" << playername
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actionstream << "Server: Failed to emerge player \"" << playername
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<< "\" (player allocated to an another client)" << std::endl;
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<< "\" (player allocated to an another client)" << std::endl;
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@ -1301,11 +1301,7 @@ void Server::peerAdded(con::Peer *peer)
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verbosestream<<"Server::peerAdded(): peer->id="
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verbosestream<<"Server::peerAdded(): peer->id="
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<<peer->id<<std::endl;
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<<peer->id<<std::endl;
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con::PeerChange c;
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m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
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c.type = con::PEER_ADDED;
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c.peer_id = peer->id;
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c.timeout = false;
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m_peer_change_queue.push(c);
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}
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}
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void Server::deletingPeer(con::Peer *peer, bool timeout)
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void Server::deletingPeer(con::Peer *peer, bool timeout)
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@ -1315,11 +1311,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
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<<peer->id<<", timeout="<<timeout<<std::endl;
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<<peer->id<<", timeout="<<timeout<<std::endl;
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m_clients.event(peer->id, CSE_Disconnect);
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m_clients.event(peer->id, CSE_Disconnect);
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con::PeerChange c;
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m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
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c.type = con::PEER_REMOVED;
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c.peer_id = peer->id;
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c.timeout = timeout;
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m_peer_change_queue.push(c);
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}
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}
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bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
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bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
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@ -1344,7 +1336,7 @@ bool Server::getClientInfo(
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m_clients.lock();
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m_clients.lock();
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RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
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RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
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if (client == NULL) {
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if (!client) {
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m_clients.unlock();
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m_clients.unlock();
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return false;
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return false;
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}
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}
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@ -2134,10 +2126,10 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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pkt << p;
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pkt << p;
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
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for (u16 client_id : clients) {
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if (far_players) {
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if (far_players) {
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// Get player
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// Get player
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if (RemotePlayer *player = m_env->getPlayer(*i)) {
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if (RemotePlayer *player = m_env->getPlayer(client_id)) {
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PlayerSAO *sao = player->getPlayerSAO();
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PlayerSAO *sao = player->getPlayerSAO();
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if (!sao)
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if (!sao)
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continue;
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continue;
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@ -2145,14 +2137,14 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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// If player is far away, only set modified blocks not sent
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// If player is far away, only set modified blocks not sent
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v3f player_pos = sao->getBasePosition();
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v3f player_pos = sao->getBasePosition();
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if (player_pos.getDistanceFrom(p_f) > maxd) {
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if (player_pos.getDistanceFrom(p_f) > maxd) {
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far_players->push_back(*i);
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far_players->push_back(client_id);
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continue;
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continue;
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}
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}
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}
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}
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}
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}
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// Send as reliable
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// Send as reliable
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m_clients.send(*i, 0, &pkt, true);
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m_clients.send(client_id, 0, &pkt, true);
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}
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}
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}
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}
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@ -2275,19 +2267,15 @@ void Server::SendBlocks(float dtime)
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PrioritySortedBlockTransfer q = queue[i];
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PrioritySortedBlockTransfer q = queue[i];
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MapBlock *block = NULL;
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MapBlock *block = nullptr;
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try
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try {
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{
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block = m_env->getMap().getBlockNoCreate(q.pos);
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block = m_env->getMap().getBlockNoCreate(q.pos);
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}
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} catch(const InvalidPositionException &e) {
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catch(InvalidPositionException &e)
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{
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continue;
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continue;
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}
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}
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RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
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RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
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if (!client)
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if(!client)
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continue;
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continue;
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SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
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SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
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@ -2718,7 +2706,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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RemotePlayer *player = m_env->getPlayer(peer_id);
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RemotePlayer *player = m_env->getPlayer(peer_id);
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/* Run scripts and remove from environment */
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/* Run scripts and remove from environment */
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if (player != NULL) {
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if (player) {
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PlayerSAO *playersao = player->getPlayerSAO();
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PlayerSAO *playersao = player->getPlayerSAO();
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assert(playersao);
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assert(playersao);
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@ -2737,7 +2725,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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Print out action
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Print out action
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*/
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*/
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{
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{
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if(player != NULL && reason != CDR_DENY) {
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if (player && reason != CDR_DENY) {
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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@ -2889,8 +2877,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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if (player && player->protocol_version >= 29)
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if (player && player->protocol_version >= 29)
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peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
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peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
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for (u16 i = 0; i < clients.size(); i++) {
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for (u16 cid : clients) {
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u16 cid = clients[i];
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if (cid != peer_id_to_avoid_sending)
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if (cid != peer_id_to_avoid_sending)
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SendChatMessage(cid, ChatMessage(line));
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SendChatMessage(cid, ChatMessage(line));
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}
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}
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@ -2927,7 +2914,7 @@ RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
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std::string Server::getPlayerName(u16 peer_id)
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std::string Server::getPlayerName(u16 peer_id)
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{
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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RemotePlayer *player = m_env->getPlayer(peer_id);
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if (player == NULL)
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if (!player)
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return "[id="+itos(peer_id)+"]";
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return "[id="+itos(peer_id)+"]";
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return player->getName();
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return player->getName();
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}
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}
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@ -2935,7 +2922,7 @@ std::string Server::getPlayerName(u16 peer_id)
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PlayerSAO* Server::getPlayerSAO(u16 peer_id)
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PlayerSAO* Server::getPlayerSAO(u16 peer_id)
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{
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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RemotePlayer *player = m_env->getPlayer(peer_id);
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if (player == NULL)
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if (!player)
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return NULL;
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return NULL;
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return player->getPlayerSAO();
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return player->getPlayerSAO();
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}
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}
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@ -2954,12 +2941,12 @@ std::wstring Server::getStatusString()
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bool first = true;
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bool first = true;
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os<<L", clients={";
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os<<L", clients={";
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
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for (u16 client_id : clients) {
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// Get player
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// Get player
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RemotePlayer *player = m_env->getPlayer(*i);
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RemotePlayer *player = m_env->getPlayer(client_id);
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// Get name of player
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// Get name of player
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std::wstring name = L"unknown";
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std::wstring name = L"unknown";
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if (player != NULL)
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if (player)
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name = narrow_to_wide(player->getName());
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name = narrow_to_wide(player->getName());
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// Add name to information string
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// Add name to information string
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if(!first)
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if(!first)
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@ -3540,7 +3527,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
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RemotePlayer *player = m_env->getPlayer(name);
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RemotePlayer *player = m_env->getPlayer(name);
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// If player is already connected, cancel
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// If player is already connected, cancel
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if (player != NULL && player->peer_id != 0) {
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if (player && player->peer_id != 0) {
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infostream<<"emergePlayer(): Player already connected"<<std::endl;
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infostream<<"emergePlayer(): Player already connected"<<std::endl;
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return NULL;
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return NULL;
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}
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}
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@ -3548,7 +3535,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
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/*
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/*
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If player with the wanted peer_id already exists, cancel.
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If player with the wanted peer_id already exists, cancel.
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*/
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*/
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if (m_env->getPlayer(peer_id) != NULL) {
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if (m_env->getPlayer(peer_id)) {
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infostream<<"emergePlayer(): Player with wrong name but same"
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infostream<<"emergePlayer(): Player with wrong name but same"
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" peer_id already exists"<<std::endl;
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" peer_id already exists"<<std::endl;
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return NULL;
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return NULL;
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