Optimized map saving and sending (server-side)
parent
42fb1ba676
commit
2830095366
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@ -62,8 +62,8 @@ void set_default_settings()
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g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
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//g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
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g_settings.setDefault("max_block_send_distance", "7");
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g_settings.setDefault("max_block_generate_distance", "7");
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g_settings.setDefault("max_block_send_distance", "8");
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g_settings.setDefault("max_block_generate_distance", "8");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_speed", "96");
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g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
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@ -219,6 +219,9 @@ SUGG: MovingObject::move and Player::move are basically the same.
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- NOTE: Player::move is more up-to-date.
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- NOTE: There is a simple move implementation now in collision.{h,cpp}
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SUGG: Server-side objects could be moved based on nodes to enable very
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lightweight operation and simple AI
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Map:
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----
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14
src/map.cpp
14
src/map.cpp
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@ -1792,7 +1792,8 @@ void Map::nodeMetadataStep(float dtime,
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ServerMap::ServerMap(std::string savedir):
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Map(dout_server),
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m_seed(0)
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m_seed(0),
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m_map_metadata_changed(true)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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@ -4797,12 +4798,17 @@ void ServerMap::save(bool only_changed)
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dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
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<<std::endl;
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saveMapMeta();
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if(only_changed == false || m_map_metadata_changed)
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{
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saveMapMeta();
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m_map_metadata_changed = false;
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}
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// Disable saving chunk metadata file if chunks are disabled
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// Disable saving chunk metadata if chunks are disabled
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if(m_chunksize != 0)
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{
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saveChunkMeta();
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if(only_changed == false || anyChunkModified())
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saveChunkMeta();
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}
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u32 sector_meta_count = 0;
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35
src/map.h
35
src/map.h
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@ -401,6 +401,35 @@ public:
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}
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return true;
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}
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/*
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Returns true if any chunk is marked as modified
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*/
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bool anyChunkModified()
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{
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for(core::map<v2s16, MapChunk*>::Iterator
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i = m_chunks.getIterator();
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i.atEnd()==false; i++)
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{
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v2s16 p = i.getNode()->getKey();
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MapChunk *chunk = i.getNode()->getValue();
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if(chunk->isModified())
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return true;
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}
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return false;
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}
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void setChunksNonModified()
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{
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for(core::map<v2s16, MapChunk*>::Iterator
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i = m_chunks.getIterator();
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i.atEnd()==false; i++)
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{
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v2s16 p = i.getNode()->getKey();
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MapChunk *chunk = i.getNode()->getValue();
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chunk->setModified(false);
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}
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}
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/*
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Chunks are generated by using these and makeChunk().
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@ -573,6 +602,12 @@ private:
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed;
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};
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/*
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@ -36,7 +36,8 @@ class MapChunk
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{
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public:
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MapChunk():
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m_generation_level(GENERATED_NOT)
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m_generation_level(GENERATED_NOT),
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m_modified(true)
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{
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}
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@ -58,8 +59,12 @@ public:
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is.read((char*)&m_generation_level, 1);
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}
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bool isModified(){ return m_modified; }
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void setModified(bool modified){ m_modified = modified; }
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private:
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u8 m_generation_level;
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bool m_modified;
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};
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#endif
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166
src/server.cpp
166
src/server.cpp
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@ -306,8 +306,15 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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{
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DSTACK(__FUNCTION_NAME);
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/*u32 timer_result;
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TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
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m_nearest_unsent_reset_timer += dtime;
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m_nothing_to_send_pause_timer -= dtime;
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if(m_nothing_to_send_pause_timer >= 0)
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return;
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings.getU16
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@ -338,8 +345,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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/*
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Get the starting value of the block finder radius.
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*/
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s16 last_nearest_unsent_d;
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s16 d_start;
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if(m_last_center != center)
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{
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@ -356,14 +361,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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//dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
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}
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last_nearest_unsent_d = m_nearest_unsent_d;
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d_start = m_nearest_unsent_d;
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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s16 d_start = m_nearest_unsent_d;
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u16 maximum_simultaneous_block_sends_setting = g_settings.getU16
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//dstream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings.getU16
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("max_simultaneous_block_sends_per_client");
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u16 maximum_simultaneous_block_sends =
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maximum_simultaneous_block_sends_setting;
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u16 max_simul_sends_usually = max_simul_sends_setting;
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/*
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Check the time from last addNode/removeNode.
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@ -374,10 +379,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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if(m_time_from_building < g_settings.getFloat(
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"full_block_send_enable_min_time_from_building"))
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{
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maximum_simultaneous_block_sends
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max_simul_sends_usually
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= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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/*
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Number of blocks sending + number of blocks selected for sending
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*/
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u32 num_blocks_selected = m_blocks_sending.size();
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/*
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@ -394,6 +402,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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//dstream<<"Starting from "<<d_start<<std::endl;
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bool sending_something = false;
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for(s16 d = d_start; d <= d_max; d++)
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{
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//dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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@ -404,11 +414,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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update our d to it.
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Else update m_nearest_unsent_d
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*/
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if(m_nearest_unsent_d != last_nearest_unsent_d)
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/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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{
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d = m_nearest_unsent_d;
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last_nearest_unsent_d = m_nearest_unsent_d;
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}
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}*/
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/*
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Get the border/face dot coordinates of a "d-radiused"
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@ -430,25 +440,18 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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Also, don't send blocks that are already flying.
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*/
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u16 maximum_simultaneous_block_sends_now =
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maximum_simultaneous_block_sends;
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// Start with the usual maximum
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u16 max_simul_dynamic = max_simul_sends_usually;
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// If block is very close, allow full maximum
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if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
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{
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maximum_simultaneous_block_sends_now =
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maximum_simultaneous_block_sends_setting;
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}
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max_simul_dynamic = max_simul_sends_setting;
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// Limit is dynamically lowered when building
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if(num_blocks_selected
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>= maximum_simultaneous_block_sends_now)
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{
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/*dstream<<"Not sending more blocks. Queue full. "
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<<m_blocks_sending.size()
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<<std::endl;*/
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// Don't select too many blocks for sending
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if(num_blocks_selected >= max_simul_dynamic)
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goto queue_full;
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}
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// Don't send blocks that are currently being transferred
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if(m_blocks_sending.find(p) != NULL)
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continue;
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@ -476,37 +479,35 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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continue;
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}
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#if 0
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#if 1
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/*
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If block is far away, don't generate it unless it is
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near ground level
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NOTE: We can't know the ground level this way with the
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new generator.
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near ground level.
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*/
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if(d > 4)
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if(d >= 4)
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{
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v2s16 p2d(p.X, p.Z);
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MapSector *sector = NULL;
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try
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{
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sector = server->m_env.getMap().getSectorNoGenerate(p2d);
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}
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catch(InvalidPositionException &e)
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{
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}
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#if 1
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// Block center y in nodes
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f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
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// Don't generate if it's very high or very low
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if(y < -64 || y > 64)
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generate = false;
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#endif
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#if 0
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v2s16 p2d_nodes_center(
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MAP_BLOCKSIZE*p.X,
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MAP_BLOCKSIZE*p.Z);
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// Get ground height in nodes
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s16 gh = server->m_env.getServerMap().findGroundLevel(
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p2d_nodes_center);
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if(sector != NULL)
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{
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// Get center ground height in nodes
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f32 gh = sector->getGroundHeight(
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v2s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2));
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// Block center y in nodes
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f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
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// If differs a lot, don't generate
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if(fabs(gh - y) > MAP_BLOCKSIZE*2)
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generate = false;
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}
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// If differs a lot, don't generate
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if(fabs(gh - y) > MAP_BLOCKSIZE*2)
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generate = false;
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// Actually, don't even send it
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//continue;
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#endif
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}
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#endif
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@ -556,6 +557,20 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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v2s16 chunkpos = map->sector_to_chunk(p2d);
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if(map->chunkNonVolatile(chunkpos) == false)
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block_is_invalid = true;
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#if 1
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/*
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If block is not close, don't send it unless it is near
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ground level.
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Block is not near ground level if night-time mesh
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doesn't differ from day-time mesh.
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*/
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if(d >= 3)
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{
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if(block->dayNightDiffed() == false)
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continue;
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}
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#endif
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}
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/*
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@ -574,7 +589,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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*/
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if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
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{
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new_nearest_unsent_d = d;
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if(generate == true)
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new_nearest_unsent_d = d;
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}
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/*
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@ -612,6 +628,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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dest.push_back(q);
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num_blocks_selected += 1;
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sending_something = true;
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}
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}
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queue_full:
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@ -620,6 +637,24 @@ queue_full:
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{
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m_nearest_unsent_d = new_nearest_unsent_d;
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}
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if(sending_something == false)
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{
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m_nothing_to_send_counter++;
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if(m_nothing_to_send_counter >= 3)
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{
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// Pause time in seconds
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m_nothing_to_send_pause_timer = 2.0;
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}
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}
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else
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{
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m_nothing_to_send_counter = 0;
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}
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/*timer_result = timer.stop(true);
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if(timer_result != 0)
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dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
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}
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void RemoteClient::SendObjectData(
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@ -3402,6 +3437,30 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
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{
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DSTACK(__FUNCTION_NAME);
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v3s16 p = block->getPos();
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#if 0
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// Analyze it a bit
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bool completely_air = true;
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for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
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for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
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for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
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{
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if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
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{
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completely_air = false;
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x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
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}
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}
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// Print result
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dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
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if(completely_air)
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dstream<<"[completely air] ";
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dstream<<std::endl;
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#endif
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/*
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Create a packet with the block in the right format
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*/
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@ -3413,7 +3472,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
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u32 replysize = 8 + blockdata.getSize();
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SharedBuffer<u8> reply(replysize);
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v3s16 p = block->getPos();
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writeU16(&reply[0], TOCLIENT_BLOCKDATA);
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writeS16(&reply[2], p.X);
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writeS16(&reply[4], p.Y);
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@ -250,6 +250,8 @@ public:
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pending_serialization_version = SER_FMT_VER_INVALID;
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m_nearest_unsent_d = 0;
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m_nearest_unsent_reset_timer = 0.0;
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m_nothing_to_send_counter = 0;
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m_nothing_to_send_pause_timer = 0;
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}
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~RemoteClient()
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{
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@ -350,6 +352,10 @@ private:
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This is resetted by PrintInfo()
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*/
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u32 m_excess_gotblocks;
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// CPU usage optimization
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u32 m_nothing_to_send_counter;
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float m_nothing_to_send_pause_timer;
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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