Fixed some problems with crafting and inventory
parent
81ac026e1f
commit
249c0dc68a
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@ -278,6 +278,7 @@ InventoryList::InventoryList(std::string name, u32 size)
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m_name = name;
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m_size = size;
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clearItems();
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//m_dirty = false;
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}
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InventoryList::~InventoryList()
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@ -303,6 +304,8 @@ void InventoryList::clearItems()
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{
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m_items.push_back(NULL);
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}
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//setDirty(true);
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}
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void InventoryList::serialize(std::ostream &os)
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@ -396,6 +399,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
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m_items[i] = item->clone();
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}
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}
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//setDirty(true);
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return *this;
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}
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@ -440,6 +444,7 @@ InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
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InventoryItem *olditem = m_items[i];
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m_items[i] = newitem;
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//setDirty(true);
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return olditem;
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}
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@ -493,6 +498,8 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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if(newitem == NULL)
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return NULL;
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//setDirty(true);
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// If it is an empty position, it's an easy job.
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InventoryItem *to_item = m_items[i];
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if(to_item == NULL)
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@ -549,6 +556,8 @@ InventoryItem * InventoryList::takeItem(u32 i, u32 count)
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{
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if(count == 0)
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return NULL;
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//setDirty(true);
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InventoryItem *item = m_items[i];
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// If it is an empty position, return NULL
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@ -455,6 +455,9 @@ public:
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// Count used slots
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u32 getUsedSlots();
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u32 getFreeSlots();
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/*bool getDirty(){ return m_dirty; }
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void setDirty(bool dirty=true){ m_dirty = dirty; }*/
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// Get pointer to item
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InventoryItem * getItem(u32 i);
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@ -490,6 +493,7 @@ private:
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core::array<InventoryItem*> m_items;
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u32 m_size;
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std::string m_name;
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//bool m_dirty;
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};
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class Inventory
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@ -32,6 +32,7 @@ Player::Player():
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in_water(false),
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in_water_stable(false),
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swimming_up(false),
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craftresult_is_preview(true),
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peer_id(PEER_ID_INEXISTENT),
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m_pitch(0),
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m_yaw(0),
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@ -100,6 +101,7 @@ void Player::serialize(std::ostream &os)
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args.setFloat("pitch", m_pitch);
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args.setFloat("yaw", m_yaw);
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args.setV3F("position", m_position);
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args.setBool("craftresult_is_preview", craftresult_is_preview);
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args.writeLines(os);
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@ -131,6 +133,11 @@ void Player::deSerialize(std::istream &is)
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m_pitch = args.getFloat("pitch");
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m_yaw = args.getFloat("yaw");
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m_position = args.getV3F("position");
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try{
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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}catch(SettingNotFoundException &e){
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craftresult_is_preview = true;
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}
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inventory.deSerialize(is);
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}
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@ -122,6 +122,8 @@ public:
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Inventory inventory;
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bool craftresult_is_preview;
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u16 peer_id;
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protected:
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@ -2649,40 +2649,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(ma->to_inv == "current_player" &&
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ma->from_inv == "current_player")
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{
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// Don't allow moving anything to craftresult
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if(ma->to_list == "craftresult")
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InventoryList *rlist = player->inventory.getList("craftresult");
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assert(rlist);
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InventoryList *clist = player->inventory.getList("craft");
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assert(clist);
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InventoryList *mlist = player->inventory.getList("main");
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assert(mlist);
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/*
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Craftresult is no longer preview if something
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is moved into it
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*/
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if(ma->to_list == "craftresult"
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&& ma->from_list != "craftresult")
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{
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// Do nothing
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disable_action = true;
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// If it currently is a preview, remove
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// its contents
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if(player->craftresult_is_preview)
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{
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rlist->deleteItem(0);
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}
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player->craftresult_is_preview = false;
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}
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// When something is removed from craftresult
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if(ma->from_list == "craftresult")
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/*
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Crafting takes place if this condition is true.
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*/
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if(player->craftresult_is_preview &&
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ma->from_list == "craftresult")
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{
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player->craftresult_is_preview = false;
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clist->decrementMaterials(1);
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}
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/*
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If the craftresult is placed on itself, move it to
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main inventory instead of doing the action
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*/
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if(ma->to_list == "craftresult"
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&& ma->from_list == "craftresult")
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{
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disable_action = true;
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// Remove stuff from craft
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InventoryList *clist = player->inventory.getList("craft");
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if(clist)
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{
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u16 count = ma->count;
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if(count == 0)
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count = 1;
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clist->decrementMaterials(count);
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}
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// Do action
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// Feed action to player inventory
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//a->apply(&player->inventory);
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a->apply(&c, this);
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// Eat it
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delete a;
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// If something appeared in craftresult, throw it
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// in the main list
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InventoryList *rlist = player->inventory.getList("craftresult");
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InventoryList *mlist = player->inventory.getList("main");
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if(rlist && mlist && rlist->getUsedSlots() == 1)
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{
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InventoryItem *item1 = rlist->changeItem(0, NULL);
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mlist->addItem(item1);
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}
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InventoryItem *item1 = rlist->changeItem(0, NULL);
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mlist->addItem(item1);
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}
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}
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}
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@ -2690,7 +2697,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(disable_action == false)
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{
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// Feed action to player inventory
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//a->apply(&player->inventory);
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a->apply(&c, this);
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// Eat the action
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delete a;
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@ -3066,6 +3072,7 @@ void Server::SendInventory(u16 peer_id)
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DSTACK(__FUNCTION_NAME);
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Player* player = m_env.getPlayer(peer_id);
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assert(player);
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/*
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Calculate crafting stuff
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@ -3074,11 +3081,15 @@ void Server::SendInventory(u16 peer_id)
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{
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InventoryList *clist = player->inventory.getList("craft");
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InventoryList *rlist = player->inventory.getList("craftresult");
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if(rlist)
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if(rlist->getUsedSlots() == 0)
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player->craftresult_is_preview = true;
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if(rlist && player->craftresult_is_preview)
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{
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rlist->clearItems();
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}
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if(clist && rlist)
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if(clist && rlist && player->craftresult_is_preview)
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{
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InventoryItem *items[9];
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for(u16 i=0; i<9; i++)
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@ -3355,8 +3366,8 @@ void Server::SendInventory(u16 peer_id)
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found = true;
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}
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}
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}
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} // if creative_mode == false
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/*
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@ -1331,6 +1331,14 @@ public:
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return value;
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}
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void setBool(std::string name, bool value)
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{
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if(value)
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set(name, "true");
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else
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set(name, "false");
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}
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void setS32(std::string name, s32 value)
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{
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set(name, itos(value));
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