occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
parent
03db16d55b
commit
1726b82a16
|
@ -46,6 +46,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("keymap_screenshot", "KEY_F12");
|
||||
settings->setDefault("keymap_toggle_profiler", "KEY_F2");
|
||||
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
|
||||
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
|
||||
// Some (temporary) keys for debugging
|
||||
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
|
||||
|
||||
|
|
40
src/game.cpp
40
src/game.cpp
|
@ -888,11 +888,11 @@ void the_game(
|
|||
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
|
||||
core::list<ChatLine> chat_lines;
|
||||
|
||||
// Profiler text
|
||||
// Profiler text (size is updated when text is updated)
|
||||
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
|
||||
L"<Profiler>",
|
||||
core::rect<s32>(6, 4+(text_height+5)*3, 400,
|
||||
(text_height+5)*3 + text_height*35),
|
||||
core::rect<s32>(6, 4+(text_height+5)*2, 400,
|
||||
(text_height+5)*2 + text_height*35),
|
||||
false, false);
|
||||
guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
|
||||
guitext_profiler->setVisible(false);
|
||||
|
@ -951,8 +951,8 @@ void the_game(
|
|||
bool respawn_menu_active = false;
|
||||
|
||||
bool show_profiler = false;
|
||||
|
||||
bool force_fog_off = false;
|
||||
bool disable_camera_update = false;
|
||||
|
||||
/*
|
||||
Main loop
|
||||
|
@ -1188,9 +1188,18 @@ void the_game(
|
|||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
g_profiler->print(os);
|
||||
guitext_profiler->setText(narrow_to_wide(os.str()).c_str());
|
||||
std::wstring text = narrow_to_wide(os.str());
|
||||
guitext_profiler->setText(text.c_str());
|
||||
|
||||
g_profiler->clear();
|
||||
|
||||
s32 w = font->getDimension(text.c_str()).Width;
|
||||
if(w < 400)
|
||||
w = 400;
|
||||
core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
|
||||
8+(text_height+5)*2 +
|
||||
font->getDimension(text.c_str()).Height);
|
||||
guitext_profiler->setRelativePosition(rect);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1324,10 +1333,26 @@ void the_game(
|
|||
{
|
||||
show_profiler = !show_profiler;
|
||||
guitext_profiler->setVisible(show_profiler);
|
||||
if(show_profiler)
|
||||
chat_lines.push_back(ChatLine(L"Profiler disabled"));
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Profiler enabled"));
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
|
||||
{
|
||||
force_fog_off = !force_fog_off;
|
||||
if(force_fog_off)
|
||||
chat_lines.push_back(ChatLine(L"Fog disabled"));
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Fog enabled"));
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
|
||||
{
|
||||
disable_camera_update = !disable_camera_update;
|
||||
if(disable_camera_update)
|
||||
chat_lines.push_back(ChatLine(L"Camera update disabled"));
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Camera update enabled"));
|
||||
}
|
||||
|
||||
// Item selection with mouse wheel
|
||||
|
@ -1573,11 +1598,10 @@ void the_game(
|
|||
v3f camera_direction = camera.getDirection();
|
||||
f32 camera_fov = camera.getFovMax();
|
||||
|
||||
if(FIELD_OF_VIEW_TEST)
|
||||
client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
|
||||
else
|
||||
if(!disable_camera_update){
|
||||
client.updateCamera(camera_position,
|
||||
camera_direction, camera_fov);
|
||||
}
|
||||
|
||||
//timer2.stop();
|
||||
//TimeTaker //timer3("//timer3");
|
||||
|
|
122
src/map.cpp
122
src/map.cpp
|
@ -3620,6 +3620,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
|
||||
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
std::string prefix;
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
/*
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
|
@ -3689,27 +3695,19 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
// Blocks from which stuff was actually drawn
|
||||
u32 blocks_without_stuff = 0;
|
||||
|
||||
int timecheck_counter = 0;
|
||||
core::map<v2s16, MapSector*>::Iterator si;
|
||||
si = m_sectors.getIterator();
|
||||
for(; si.atEnd() == false; si++)
|
||||
{
|
||||
{
|
||||
timecheck_counter++;
|
||||
if(timecheck_counter > 50)
|
||||
{
|
||||
timecheck_counter = 0;
|
||||
int time2 = time(0);
|
||||
if(time2 > time1 + 4)
|
||||
{
|
||||
infostream<<"ClientMap::renderMap(): "
|
||||
"Rendering takes ages, returning."
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Collect a set of blocks for drawing
|
||||
*/
|
||||
|
||||
core::map<v3s16, MapBlock*> drawset;
|
||||
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
|
||||
|
||||
for(core::map<v2s16, MapSector*>::Iterator
|
||||
si = m_sectors.getIterator();
|
||||
si.atEnd() == false; si++)
|
||||
{
|
||||
MapSector *sector = si.getNode()->getValue();
|
||||
v2s16 sp = sector->getPos();
|
||||
|
||||
|
@ -3726,7 +3724,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
sector->getBlocks(sectorblocks);
|
||||
|
||||
/*
|
||||
Draw blocks
|
||||
Loop through blocks in sector
|
||||
*/
|
||||
|
||||
u32 sector_blocks_drawn = 0;
|
||||
|
@ -3753,14 +3751,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
continue;
|
||||
}
|
||||
|
||||
// Okay, this block will be drawn. Reset usage timer.
|
||||
block->resetUsageTimer();
|
||||
|
||||
// This is ugly (spherical distance limit?)
|
||||
/*if(m_control.range_all == false &&
|
||||
d - 0.5*BS*MAP_BLOCKSIZE > range)
|
||||
continue;*/
|
||||
|
||||
// This block is in range. Reset usage timer.
|
||||
block->resetUsageTimer();
|
||||
|
||||
blocks_in_range++;
|
||||
|
||||
#if 1
|
||||
|
@ -3812,11 +3810,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
|
||||
mesh_expired = false;
|
||||
}
|
||||
|
||||
#endif
|
||||
/*
|
||||
Draw the faces of the block
|
||||
*/
|
||||
|
||||
{
|
||||
JMutexAutoLock lock(block->mesh_mutex);
|
||||
|
||||
|
@ -3832,9 +3827,58 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
&& m_control.range_all == false
|
||||
&& d > m_control.wanted_min_range * BS)
|
||||
continue;
|
||||
}
|
||||
|
||||
drawset[block->getPos()] = block;
|
||||
|
||||
blocks_drawn++;
|
||||
sector_blocks_drawn++;
|
||||
blocks_drawn++;
|
||||
|
||||
} // foreach sectorblocks
|
||||
|
||||
if(sector_blocks_drawn != 0)
|
||||
m_last_drawn_sectors[sp] = true;
|
||||
}
|
||||
} // ScopeProfiler
|
||||
|
||||
/*
|
||||
Draw the selected MapBlocks
|
||||
*/
|
||||
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
|
||||
|
||||
int timecheck_counter = 0;
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = drawset.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
{
|
||||
timecheck_counter++;
|
||||
if(timecheck_counter > 50)
|
||||
{
|
||||
timecheck_counter = 0;
|
||||
int time2 = time(0);
|
||||
if(time2 > time1 + 4)
|
||||
{
|
||||
infostream<<"ClientMap::renderMap(): "
|
||||
"Rendering takes ages, returning."
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
|
||||
/*
|
||||
Draw the faces of the block
|
||||
*/
|
||||
{
|
||||
JMutexAutoLock lock(block->mesh_mutex);
|
||||
|
||||
scene::SMesh *mesh = block->mesh;
|
||||
assert(mesh);
|
||||
|
||||
u32 c = mesh->getMeshBufferCount();
|
||||
bool stuff_actually_drawn = false;
|
||||
|
@ -3868,30 +3912,18 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
else
|
||||
blocks_without_stuff++;
|
||||
}
|
||||
} // foreach sectorblocks
|
||||
|
||||
if(sector_blocks_drawn != 0)
|
||||
{
|
||||
m_last_drawn_sectors[sp] = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::string prefix = "CM: ";
|
||||
} // ScopeProfiler
|
||||
|
||||
// Log only on solid pass because values are the same
|
||||
if(pass == scene::ESNRP_SOLID){
|
||||
g_profiler->avg(prefix+"blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
if(blocks_in_range != 0)
|
||||
g_profiler->avg(prefix+"blocks in range without mesh (frac)",
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg(prefix+"blocks drawn", blocks_drawn);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
}
|
||||
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
g_profiler->avg(prefix+"vertices drawn", vertex_count);
|
||||
if(blocks_had_pass_meshbuf != 0)
|
||||
g_profiler->avg(prefix+"meshbuffers per block",
|
||||
|
|
|
@ -236,21 +236,21 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
|
|||
|
||||
// If block is (nearly) touching the camera, don't
|
||||
// bother validating further (that is, render it anyway)
|
||||
if(d > block_max_radius)
|
||||
{
|
||||
if(d < block_max_radius)
|
||||
return true;
|
||||
|
||||
// Cosine of the angle between the camera direction
|
||||
// and the block direction (camera_dir is an unit vector)
|
||||
f32 cosangle = dforward / d;
|
||||
|
||||
// Compensate for the size of the block
|
||||
// (as the block has to be shown even if it's a bit off FOV)
|
||||
// This is an estimate.
|
||||
cosangle += block_max_radius / dforward;
|
||||
// This is an estimate, plus an arbitary factor
|
||||
cosangle += block_max_radius / d * 0.5;
|
||||
|
||||
// If block is not in the field of view, skip it
|
||||
if(cosangle < cos(camera_fov / 2))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue