Fix regression in automatic_face_movement_max_rotation_per_sec
Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f594582
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Per bug report by oil_boi_minetest on IRC.
master
parent
007ce24a11
commit
12a63021d0
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@ -1000,10 +1000,16 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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float max_rotation_per_sec =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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m_prop.automatic_face_movement_max_rotation_per_sec;
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if (max_rotation_per_sec > 0) {
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float max_rotation_delta = dtime * max_rotation_per_sec;
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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} else
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// Negative values of ...max_rotation_per_sec mean disabled.
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m_rotation.Y = target_yaw;
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rot_translator.val_current = m_rotation;
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rot_translator.val_current = m_rotation;
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updateNodePos();
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updateNodePos();
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@ -457,11 +457,16 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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float max_rotation_per_sec =
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m_prop.automatic_face_movement_max_rotation_per_sec;
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if (max_rotation_per_sec > 0) {
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float max_rotation_delta = dtime * max_rotation_per_sec;
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m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
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m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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} else
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// Negative values of ...max_rotation_per_sec mean disabled.
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m_rotation.Y = target_yaw;
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}
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}
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}
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}
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