Delete world dialog: Move buttons to avoid double click deletion
Move confirmation delete button to never overlap initial delete button, to avoid world deletion by accidental double click.master
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cf98f5bbc0
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0f015b28a3
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@ -17,39 +17,36 @@
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local function delete_world_formspec(dialogdata)
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local retval =
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"size[11.5,4.5,true]" ..
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"label[2,2;" ..
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"size[10,2.5,true]" ..
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"label[0.5,0.5;" ..
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fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]" ..
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"button[3.25,3.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
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"button[5.75,3.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
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"button[0.5,1.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
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"button[7.0,1.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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local function delete_world_buttonhandler(this, fields)
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if fields["world_delete_confirm"] then
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if this.data.delete_index > 0 and
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this.data.delete_index <= #menudata.worldlist:get_raw_list() then
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this.data.delete_index <= #menudata.worldlist:get_raw_list() then
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core.delete_world(this.data.delete_index)
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menudata.worldlist:refresh()
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end
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this:delete()
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return true
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end
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if fields["world_delete_cancel"] then
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this:delete()
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return true
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end
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return false
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end
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function create_delete_world_dlg(name_to_del,index_to_del)
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function create_delete_world_dlg(name_to_del, index_to_del)
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assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
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assert(index_to_del ~= nil and type(index_to_del) == "number")
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@ -59,6 +56,6 @@ function create_delete_world_dlg(name_to_del,index_to_del)
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nil)
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retval.data.delete_name = name_to_del
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retval.data.delete_index = index_to_del
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return retval
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end
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