2014-04-27 14:55:49 -07:00
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2017-06-30 11:14:39 -07:00
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local scriptpath = core.get_builtin_path()
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2014-04-27 14:55:49 -07:00
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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2016-11-16 01:17:46 -08:00
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-- Shared between builtin files, but
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-- not exposed to outer context
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local builtin_shared = {}
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2014-04-27 14:55:49 -07:00
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dofile(commonpath.."vector.lua")
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2015-10-29 23:48:37 -07:00
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dofile(gamepath.."constants.lua")
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2016-11-16 01:17:46 -08:00
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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2014-04-27 14:55:49 -07:00
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dofile(gamepath.."register.lua")
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2014-08-12 14:07:27 -07:00
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2014-12-12 11:49:19 -08:00
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if core.settings:get_bool("profiler.load") then
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2016-07-12 12:51:10 -07:00
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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2014-08-12 14:07:27 -07:00
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end
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2017-01-22 02:17:41 -08:00
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dofile(commonpath .. "after.lua")
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2014-04-27 14:55:49 -07:00
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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2017-01-22 00:05:09 -08:00
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dofile(commonpath .. "chatcommands.lua")
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2014-04-27 14:55:49 -07:00
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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2016-11-16 01:17:46 -08:00
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assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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2014-04-27 14:55:49 -07:00
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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2016-07-12 12:51:10 -07:00
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profiler = nil
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