Node Metadata: Created

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rubenwardy 2015-09-25 17:38:44 +01:00
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num: 5
link: chapters/node_drawtypes.html
- title: Active Block Modifiers
- title: Node Metadata
num: 6
link: chapters/node_metadata.html
- title: Active Block Modifiers
num: 7
link: chapters/abms.html
- hr: true
- title: Chat and Commands
num: 7
num: 8
link: chapters/chat.html
- title: Player Physics
num: 8
num: 9
link: chapters/player_physics.html
- title: Formspecs
num: 9
num: 10
link: chapters/formspecs.html
- title: HUD
num: 10
num: 11
link: chapters/hud.html
- hr: true
- title: Releasing a Mod
num: 11
num: 12
link: chapters/releasing.html
- hr: true

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## Node Meta Formspecs
minetest.show_formspec is not the only way to show a formspec, you can also
add formspecs to a node's meta data. This is used on nodes such as chests to
add formspecs to a [node's meta data](node_metadata.html). This is used on nodes such as chests to
allow for faster opening times - you don't need to wait for the server to send
the player the chest formspec.
@ -281,5 +281,3 @@ This style of callback can trigger the callback when you press enter
in a field, which is impossible with `minetest.show_formspec`,
however, this kind of form can only be shown by right-clicking on a
node. It cannot be triggered programmatically.
*Note: node meta data will have been explained by this point in the full book*

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chapters/node_metadata.md Normal file
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---
title: Node Metadata
layout: default
root: ../
---
## Introduction
In this chapter you will learn how to manipulate a node's metadata.
* What is Node Metadata?
* Getting a Metadata Object
* Reading Metadata
* Setting Metadata
* Lua Tables
* Your Turn
## What is Node Metadata?
Metadata is data about data. So Node Metadata is **data about a node**.
You may use metadata to store:
* an node's inventory (such as in a chest).
* progress on crafting (such as in a furnace).
* who owns the node (such as in a locked chest).
The node's type, light levels
and orientation are not stored in the metadata, but are rather part
of the data itself.
Metadata is stored in a key value relationship.
| Key | Value |
|---------|---------|
| foo | bar |
| owner | player1 |
| counter | 5 |
## Getting a Metadata Object
Once you have a position of a node, you can do this:
{% highlight lua %}
local meta = minetest.get_meta(pos)
-- where pos = { x = 1, y = 5, z = 7 }
{% endhighlight %}
## Reading Metadata
{% highlight lua %}
local value = meta:get_string("key")
if value then
print(value)
else
-- value == nil
-- metadata of key "key" does not exist
print(value)
end
{% endhighlight %}
Here are all the get functions you can use, as of writing:
* get_string
* get_int
* get_float
* get_inventory
In order to do booleans, you should use `get_string` and `minetest.is_yes`:
{% highlight lua %}
local value = minetest.is_yes(meta:get_string("key"))
if value then
print("is yes")
else
print("is no")
end
{% endhighlight %}
## Setting Metadata
Setting meta data works pretty much exactly the same way.
{% highlight lua %}
local value = "one"
meta:set_string("key", value)
meta:set_string("foo", "bar")
{% endhighlight %}
Here are all the set functions you can use, as of writing:
* set_string
* set_int
* set_float
## Lua Tables
You can convert to and from lua tables using `to_table` and `from_table`:
{% highlight lua %}
local tmp = meta:to_table()
tmp.foo = "bar"
meta:from_table(tmp)
{% endhighlight %}
## Your Turn
* Make a block which disappears after it has been punched 5 times.
(use on_punch in the node def and minetest.set_node)