84 lines
1.8 KiB
Lua
84 lines
1.8 KiB
Lua
mobs:spawn({name = "ufowreck:floob",
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nodes = {"ufowreck:floob_spawner"},
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min_height = 0,
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active_object_count = 1,
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chance = 1,
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interval = 1,
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})
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mobs:register_mob("ufowreck:floob", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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attack_animals = true;
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attack_players = true;
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shoot_interval = 2.5,
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arrow = "ufowreck:rayray",
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shoot_offset = 0.5,
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damage = 0.5,
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hp_min = 12,
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hp_max = 35,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 2.2, 0.5},
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rotate = 180,
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visual = "mesh",
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mesh = "amcaw_floob.b3d",
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textures = {
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{"amcaw_floob.png"},
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},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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sounds = {
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-- random = "amcaw_floob",
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-- damage = "amcaw_floobhurt",
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shoot_attack = "blaster_long",
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death = "amcaw_floobdeath",
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},
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walk_velocity = 1,
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run_velocity = 1.5,
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jump = true,
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floats = 1,
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view_range = 20,
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-- drops = {
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-- {name = "ufowreck:raygun",
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-- chance = 2, min = 0, max = 1,},
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-- },
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water_damage = 0,
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fear_height = 6,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 25, speed_run = 30,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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})
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-- raygun arrow (weapon)
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mobs:register_arrow("ufowreck:rayray", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"amcaw_rayray.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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mobs:register_egg("ufowreck:floob", "floob", "amcaw_a_floob_inv.png", 0)
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