add miniufo & some fix
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@ -1,3 +1,4 @@
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default
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technic
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mobs
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mobs
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xdecor
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1
init.lua
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@ -4,6 +4,7 @@ dofile(modpath.."/nodes.lua")
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dofile(modpath.."/invader.lua")
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dofile(modpath.."/engine.lua")
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dofile(modpath.."/tools.lua")
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dofile(modpath.."/miniufo.lua")
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local _ = {
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name = "air",
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28
invader.lua
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@ -1,7 +1,7 @@
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mobs:spawn({name = "ufowreck:floob",
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nodes = {"ufowreck:floob_spawner"},
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min_height = 0,
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active_object_count = 1,
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active_object_count = 2,
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chance = 1,
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interval = 1,
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})
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@ -81,3 +81,29 @@ mobs:register_arrow("ufowreck:rayray", {
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})
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mobs:register_egg("ufowreck:floob", "floob", "amcaw_a_floob_inv.png", 0)
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minetest.register_node("ufowreck:floob_spawner", {
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description = "Alien Metal Block",
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tiles = {"scifi_nodes_lighttop.png"},
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drawtype = "nodebox",
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paramtype2 = "facedir",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 2, not_in_creative_inventory = 1},
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drop = {
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items = {
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{items = {'ufowreck:alien_metal'}},
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}
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},
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_craft({
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output = "ufowreck:floob_spawner",
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recipe = {
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{"ufowreck:alien_metal", "", ""},
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{"", "", ""},
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{"", "", "ufowreck:eye"}
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}
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})
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@ -0,0 +1,225 @@
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ufos = {}
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local floor_pos = function(pos)
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return {x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
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end
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local UFO_SPEED = 1
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local UFO_TURN_SPEED = 2
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local UFO_MAX_SPEED = 10
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local UFO_FUEL_USE = .01
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fuel_from_wear = function(wear)
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local fuel
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if wear == 0 then
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fuel = 0
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else
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fuel = (65535-(wear-1))*100/65535
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end
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return fuel
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end
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wear_from_fuel = function(fuel)
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local wear = (100-(fuel))*65535/100+1
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if wear > 65535 then wear = 0 end
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return wear
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end
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get_fuel = function(self)
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return self.fuel
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end
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set_fuel = function(self,fuel,object)
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self.fuel = fuel
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end
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ufo_from_item = function(itemstack,placer,pointed_thing)
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-- restore the fuel inside the item
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local wear = itemstack:get_wear()
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set_fuel(miniufo,fuel_from_wear(wear))
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-- add the entity
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e = minetest.add_entity(pointed_thing.above, "ufowreck:miniufo")
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-- set high hp to not destroy it with guns etc
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e:set_hp(1000000)
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-- remove the item
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itemstack:take_item()
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end
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miniufo = {
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physical = true,
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collisionbox = {-1.5,0,-1.5, 1.5,1.2,1.5},
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visual = "mesh",
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mesh = "ufo.x",
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textures = {"ufo_0.png"},
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groups = {immortal=1},
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glow = 5,
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driver = nil,
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v = 0,
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fuel = 0,
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fueli = 0
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}
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function miniufo.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and name == self.driver then
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self.driver = nil
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self.auto = false
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clicker:set_detach()
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player_api.player_attached[name] = false
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player_api.set_animation(clicker, "stand" , 30)
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:set_pos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = name
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clicker:set_attach(self.object, "", {x=0,y=1.0,z=0}, {x=0,y=0,z=0})
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player_api.player_attached[name] = true
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-- minetest.after(0.2, function()
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-- player_api.set_animation(clicker, "sit" , 30)
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-- end)
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clicker:set_look_horizontal(self.object:get_yaw())
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end
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end
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function miniufo:on_activate (staticdata, dtime_s)
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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-- self.owner_name = data[1]
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self.name = data[1]
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self.fuel = tonumber(data[2])
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end
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self.object:set_armor_groups({immortal=1})
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end
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function miniufo:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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if puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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local wear = wear_from_fuel(get_fuel(self))
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local leftover = inv:add_item("main", {name="ufowreck:miniufo", wear = wear})
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if not leftover:is_empty() then
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minetest.add_item(self.object:get_pos(), leftover)
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end
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self.object:remove()
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end
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end
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function miniufo:on_step (dtime)
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local fuel = get_fuel(self)
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if self.driver then
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local driver_objref = minetest.get_player_by_name(self.driver)
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
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-- local ctrl = self.driver:get_player_control()
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local vel = self.object:get_velocity()
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if fuel == nil then fuel = 0 end
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if fuel > 0 and ctrl.up then
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vel.x = vel.x + math.cos(self.object:getyaw()+math.pi/2)*UFO_SPEED
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vel.z = vel.z + math.sin(self.object:getyaw()+math.pi/2)*UFO_SPEED
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fuel = fuel - UFO_FUEL_USE
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else
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vel.x = vel.x*.99
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vel.z = vel.z*.99
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end
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if ctrl.down then
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vel.x = vel.x*.9
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vel.z = vel.z*.9
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end
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if fuel > 0 and ctrl.jump then
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vel.y = vel.y+UFO_SPEED
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fuel = fuel - UFO_FUEL_USE
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elseif fuel > 0 and ctrl.sneak then
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vel.y = vel.y-UFO_SPEED
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fuel = fuel - UFO_FUEL_USE
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else
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vel.y = vel.y*.9
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end
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if vel.x > UFO_MAX_SPEED then vel.x = UFO_MAX_SPEED end
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if vel.x < -UFO_MAX_SPEED then vel.x = -UFO_MAX_SPEED end
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if vel.y > UFO_MAX_SPEED then vel.y = UFO_MAX_SPEED end
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if vel.y < -UFO_MAX_SPEED then vel.y = -UFO_MAX_SPEED end
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if vel.z > UFO_MAX_SPEED then vel.z = UFO_MAX_SPEED end
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if vel.z < -UFO_MAX_SPEED then vel.z = -UFO_MAX_SPEED end
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self.object:set_velocity(vel)
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if ctrl.left then
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self.object:setyaw(self.object:getyaw()+math.pi/120*UFO_TURN_SPEED)
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end
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if ctrl.right then
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self.object:setyaw(self.object:getyaw()-math.pi/120*UFO_TURN_SPEED)
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end
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end
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else
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self.object:set_velocity({x=0, y=0, z=0})
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end
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if fuel < 0 then fuel = 0 end
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if fuel > 100 then fuel = 100 end
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if self.fueli ~= math.floor(fuel*8/100) then
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self.fueli = math.floor(fuel*8/100)
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print(self.fueli)
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self.textures = {"ufo_"..self.fueli..".png"}
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self.object:set_properties(self)
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end
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set_fuel(self,fuel)
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end
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function miniufo:get_staticdata()
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return self.name..";"..tostring(self.fuel)
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end
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minetest.register_entity("ufowreck:miniufo", miniufo)
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--register tool (with/without technic mod)
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local tooldef = {
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description = "miniufo",
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inventory_image = "ufos_inventory.png",
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wield_image = "ufos_inventory.png",
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tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=100, maxlevel=0}}},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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local n = minetest.get_node(pointed_thing.under)
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local nn = n.name
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
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end
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end
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ufo_from_item(itemstack,placer,pointed_thing)
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return itemstack
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end,
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}
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if technic then
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tooldef.on_refill = technic.refill_RE_charge
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tooldef.wear_represents = "technic_RE_charge"
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technic.register_power_tool("ufowreck:miniufo", 2000000)
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end
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minetest.register_tool("ufowreck:miniufo", tooldef)
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minetest.register_craft( {
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output = 'ufowreck:miniufo',
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recipe = {
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{ "ufowreck:alien_control", "xdecor:cushion", "ufowreck:alien_metal"},
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{ "ufowreck:alien_metal", "ufowreck:alien_engine", "ufowreck:alien_metal"},
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{ "default:meselamp", "tubelib:lamp", "default:meselamp"},
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},
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})
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After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 1.0 KiB |
26
nodes.lua
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@ -488,6 +488,15 @@ minetest.register_node("ufowreck:alien_egg", {
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}
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})
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if minetest.get_modpath("mobs_spider") then
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mobs:spawn({name = "mobs_spider:spider",
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nodes = {"ufowreck:alien_egg"},
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active_object_count = 10,
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chance = 10,
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interval = 30,
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})
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end
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minetest.register_node("ufowreck:eye_tree", {
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description = "Alien Eye Tree",
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tiles = {{
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@ -605,23 +614,6 @@ minetest.register_node("ufowreck:glow_plant", {
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light_source = 15,
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})
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minetest.register_node("ufowreck:floob_spawner", {
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description = "Alien Metal Block",
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tiles = {"scifi_nodes_lighttop.png"},
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drawtype = "nodebox",
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paramtype2 = "facedir",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 2},
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drop = {
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items = {
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{items = {'ufowreck:alien_metal'}},
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}
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},
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("ufowreck:pad", {
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description = "Alien Teleport",
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tiles = {
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After Width: | Height: | Size: 12 KiB |
10
tools.lua
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@ -135,6 +135,16 @@ minetest.register_tool("ufowreck:heater", {
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pos=pos,
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max_hear_distance=20,
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loop=false})
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elseif node.name == "default:sand"
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then
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node.name = "default:glass"
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minetest.swap_node(pos, node)
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minetest.sound_play({
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name="blaster_long"},{
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gain=1,
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pos=pos,
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max_hear_distance=20,
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loop=false})
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elseif node.name == "default:dirt_with_snow"
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or node.name == "default:dirt_with_coniferous_litter"
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or node.name == "default:dirt_with_dry_grass"
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