skywars/_map_handler/map_manager.lua

153 lines
4.0 KiB
Lua

-- reordering the corners positions so that pos1 is smaller than pos2
local function reorder_positions(pos1, pos2)
local temp
if pos1.z > pos2.z then
temp = pos1.z
pos1.z = pos2.z
pos2.z = temp
end
if pos1.y > pos2.y then
temp = pos1.y
pos1.y = pos2.y
pos2.y = temp
end
if pos1.x > pos2.x then
temp = pos1.x
pos1.x = pos2.x
pos2.x = temp
end
return pos1, pos2
end
-- returns the arena where the player's in
local function get_arena_by_pos(pos)
for i, arena in pairs(arena_lib.mods["skywars"].arenas) do
if arena.pos1.x == nil or arena.pos2.x == nil then goto continue end
local map_area = VoxelArea:new{MinEdge = arena.pos1, MaxEdge = arena.pos2}
if map_area:contains(pos.x, pos.y, pos.z) then
return arena
end
::continue::
end
end
local function save_block(arena, pos, node)
local maps = skywars.load_maps()
local serialized_pos = minetest.serialize(pos)
if not arena then return end
if not maps then maps = {} end
if not maps[arena.name] then maps[arena.name] = {} end
if not maps[arena.name].blocks then maps[arena.name].blocks = {} end
-- if this block has not been changed yet then save it
if maps[arena.name].blocks[serialized_pos] == nil then
maps[arena.name].blocks[serialized_pos] = node
skywars.overwrite_maps(maps)
end
end
function skywars.reset_map(arena)
local maps = skywars.load_maps()
local pos1, pos2 = reorder_positions(arena.pos1, arena.pos2)
local distance_from_center = vector.distance(pos1, pos2) / 2
local map_center = {x = (pos1.x+pos2.x)/2, y = (pos1.y+pos2.y)/2, z = (pos1.z+pos2.z)/2}
-- deleting drops
for i, obj in pairs(minetest.get_objects_inside_radius(map_center, distance_from_center)) do
if not obj:is_player() then
local prop = obj:get_properties()
if prop.automatic_rotate > 0 and ItemStack(prop.textures[1]):is_known() then
obj:remove()
end
end
end
if not maps or maps == "" or not maps[arena.name] or not maps[arena.name].blocks then
return
end
for serialized_pos, node in pairs(maps[arena.name].blocks) do
local pos = minetest.deserialize(serialized_pos)
minetest.add_node(pos, node)
end
maps[arena.name].blocks = {}
skywars.overwrite_maps(maps)
end
function skywars.kill_players_out_map(arena)
for pl_name in pairs(arena.players) do
local player = minetest.get_player_by_name(pl_name)
local pl_pos = player:get_pos()
local map_area = VoxelArea:new{MinEdge = arena.pos1, MaxEdge = arena.pos2}
if map_area:contains(pl_pos.x, pl_pos.y, pl_pos.z) == false then
player:set_hp(0)
end
end
end
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack, pointed_thing)
local arena = arena_lib.get_arena_by_player(player:get_player_name())
save_block(arena, pos, oldnode)
if arena == nil then
arena = get_arena_by_pos(pos)
if arena and arena.enabled then
save_block(arena, pos, oldnode)
end
end
end)
minetest.register_on_dignode(function(pos, oldnode, player)
local arena = arena_lib.get_arena_by_player(player:get_player_name())
save_block(arena, pos, oldnode)
if arena == nil then
arena = get_arena_by_pos(pos)
if arena and arena.enabled then
save_block(arena, pos, oldnode)
end
end
end)
-- minetest.set_node override
local set_node = minetest.set_node
function minetest.set_node(pos, node)
local arena = get_arena_by_pos(pos)
local oldnode = minetest.get_node(pos)
if arena and arena.enabled then save_block(arena, pos, oldnode) end
return set_node(pos, node)
end
function minetest.add_node(pos, node)
minetest.set_node(pos, node)
end
function minetest.remove_node(pos)
minetest.set_node(pos, {name="air"})
end