64 lines
2.2 KiB
Lua
64 lines
2.2 KiB
Lua
local function get_armor_importance() end
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minetest.register_on_joinplayer(function(player)
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if skywars_settings.remove_armors_on_join and minetest.get_modpath("3d_armor") then
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minetest.after(5, function() armor:remove_all(player) end)
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end
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end)
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function skywars.remove_armor(player)
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if minetest.get_modpath("3d_armor") then
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armor:remove_all(player)
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end
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end
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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local pl_name = player:get_player_name()
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if minetest.get_modpath("3d_armor") and arena_lib.is_player_in_arena(pl_name, "skywars") then
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-- The armor that the player's taking.
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local armor_itemstack = inventory_info.stack
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if not armor_itemstack then return end
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local armor_name = armor_itemstack:get_name()
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-- The body part that the armor's assigned to, returns nil if it's not an armor.
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local armor_element = armor:get_element(armor_name)
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if action == "put" and armor_element then
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-- A table containing pairs of [armor_element : string] = armor_name : string.
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local player_armor_elements = armor:get_weared_armor_elements(player)
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local equipped_armor = player_armor_elements[armor_element]
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if equipped_armor then
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local armor_importance = get_armor_importance(armor_name)
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local weared_armor_importance = get_armor_importance(equipped_armor)
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-- Returning if the just taken armor is worse or as good as the equipped one.
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if armor_importance <= weared_armor_importance then return end
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end
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armor:equip(player, armor_itemstack)
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minetest.after(0, function()
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inventory:remove_item("main", ItemStack(armor_name))
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end)
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end
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end
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end)
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function get_armor_importance(armor_name)
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local importance
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if (armor_name:match("wood")) then importance = 1
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elseif (armor_name:match("gold")) then importance = 2
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elseif (armor_name:match("bronze")) then importance = 3
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elseif (armor_name:match("steel")) then importance = 4
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elseif (armor_name:match("diamond")) then importance = 5
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end
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return importance
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end |