skywars/_hud/hud_manager.lua

138 lines
4.1 KiB
Lua

local saved_huds = {} -- id = hud
local get_player_by_name = minetest.get_player_by_name
function skywars.generate_HUD(arena, pl_name)
local player = get_player_by_name(pl_name)
local players_count_
local players_killed_
local timer_
local background_players_counter_
local background_kill_counter_
local background_timer_
local x_pos = 0.45
local y_pos = 0
local scale = 3.5
local distance_x = 135
local background_width = 32*scale
background_players_counter_ = player:hud_add({
hud_elem_type = "image",
position = {x = x_pos, y = y_pos},
offset = {x = distance_x+background_width, y = 50},
text = "hud_sw_players.png",
alignment = {x = 1.0},
scale = {x = scale, y = scale},
number = 0xFFFFFF,
})
background_kill_counter_ = player:hud_add({
hud_elem_type = "image",
position = {x = x_pos, y = y_pos},
offset = {x = 0-distance_x, y = 50},
text = "hud_sw_kill_counter.png",
alignment = {x = 1.0},
scale = {x = scale, y = scale},
number = 0xFFFFFF,
})
background_timer_ = player:hud_add({
hud_elem_type = "image",
position = {x = x_pos, y = y_pos},
offset = {x = background_width/2, y = 50},
text = "hud_sw_timer.png",
alignment = {x = 1.0},
scale = {x = scale, y = scale},
number = 0xFFFFFF,
})
players_count_ = player:hud_add({
hud_elem_type = "text",
position = {x = x_pos, y = y_pos},
offset = {x = distance_x+background_width+39, y = 50+3},
text = tostring(arena.players_amount) .. "/" .. tostring(arena.players_original_amount),
alignment = {x = 0},
scale = {x = 100, y = 100},
number = 0xdff6f5,
})
players_killed_ = player:hud_add({
hud_elem_type = "text",
position = {x = x_pos, y = y_pos},
offset = {x = -distance_x+37, y = 50+3},
text = 0,
alignment = {x = 0},
scale = {x = 100, y = 100},
number = 0xdff6f5,
})
timer_ = player:hud_add({
hud_elem_type = "text",
position = {x = x_pos, y = y_pos},
offset = {x = background_width/2 + 37, y = 50+3},
text = "-",
alignment = {x = 0},
scale = {x = 100, y = 100},
number = 0xdff6f5,
})
saved_huds[pl_name] = {
background_players_counter = background_players_counter_,
players_count = players_count_,
players_killed = {id = players_killed_, amount = 0},
background_kill_counter = background_kill_counter_,
background_timer = background_timer_,
timer = timer_
}
end
function skywars.remove_HUD(arena, pl_name)
local player = get_player_by_name(pl_name)
for name, id in pairs(saved_huds[pl_name]) do
if type(id) == "table" then id = id.id end
player:hud_remove(id)
end
saved_huds[pl_name] = {}
end
function skywars.update_players_counter(arena, players_amount_updated)
local pl_amount = arena.players_amount
if not players_amount_updated then
pl_amount = pl_amount-1
end
for pl_name in pairs(arena.players) do
local player = get_player_by_name(pl_name)
if arena.players_original_amount == nil then return end
local players_counter = tostring(arena.players_amount) .. "/" .. tostring(arena.players_original_amount)
player:hud_change(saved_huds[pl_name].players_count, "text", players_counter)
end
end
function skywars.increment_players_killed(pl_name)
local player = get_player_by_name(pl_name)
local players_killed = saved_huds[pl_name].players_killed.amount + 1
saved_huds[pl_name].players_killed.amount = players_killed
player:hud_change(saved_huds[pl_name].players_killed.id, "text", players_killed)
end
function skywars.update_timer_hud(arena)
for pl_name in pairs(arena.players) do
local player = get_player_by_name(pl_name)
player:hud_change(saved_huds[pl_name].timer, "text", arena.current_time)
end
end