skywars/_map_handler/map_manager.lua

117 lines
3.4 KiB
Lua

local function save_block() end
function skywars.load_map_mapblocks(arena)
minetest.load_area(arena.pos1, arena.pos2)
minetest.emerge_area(arena.pos1, arena.pos2)
end
function skywars.reset_map(arena)
local maps = skywars.load_table("maps")
local pos1, pos2 = reorder_positions(arena.pos1, arena.pos2)
local distance_from_center = vector.distance(pos1, pos2) / 2
local map_center = {x = (pos1.x+pos2.x)/2, y = (pos1.y+pos2.y)/2, z = (pos1.z+pos2.z)/2}
-- deleting drops
for i, obj in pairs(minetest.get_objects_inside_radius(map_center, distance_from_center)) do
if not obj:is_player() then
local props = obj:get_properties()
local entity_texture = props.textures[1]
if props.automatic_rotate > 0 and ItemStack(entity_texture):is_known() then
obj:remove()
end
end
end
if not maps or maps == "" or not maps[arena.name] or not maps[arena.name].blocks then
return
end
for serialized_pos, node in pairs(maps[arena.name].blocks) do
local pos = minetest.deserialize(serialized_pos)
minetest.add_node(pos, node)
end
maps[arena.name].blocks = {}
skywars.overwrite_table("maps", maps)
end
function skywars.kill_players_out_map(arena)
for pl_name in pairs(arena.players) do
local player = minetest.get_player_by_name(pl_name)
local pl_pos = player:get_pos()
local map_area = VoxelArea:new{MinEdge = arena.pos1, MaxEdge = arena.pos2}
if map_area:contains(pl_pos.x, pl_pos.y, pl_pos.z) == false then
player:set_hp(0)
end
end
end
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack, pointed_thing)
local arena = arena_lib.get_arena_by_player(player:get_player_name())
save_block(arena, pos, oldnode)
if arena == nil then
arena = skywars.get_arena_by_pos(pos)
if arena and arena.enabled then
save_block(arena, pos, oldnode)
end
end
end)
minetest.register_on_dignode(function(pos, oldnode, player)
local arena = arena_lib.get_arena_by_player(player:get_player_name())
save_block(arena, pos, oldnode)
if arena == nil then
arena = skywars.get_arena_by_pos(pos)
if arena and arena.enabled then
save_block(arena, pos, oldnode)
end
end
end)
-- minetest.set_node override
local set_node = minetest.set_node
function minetest.set_node(pos, node)
local arena = skywars.get_arena_by_pos(pos)
local oldnode = minetest.get_node(pos)
if arena and arena.enabled then save_block(arena, pos, oldnode) end
return set_node(pos, node)
end
function minetest.add_node(pos, node)
minetest.set_node(pos, node)
end
function minetest.remove_node(pos)
minetest.set_node(pos, {name="air"})
end
function save_block(arena, pos, node)
local maps = skywars.load_table("maps")
local serialized_pos = minetest.serialize(pos)
if not arena then return end
if not maps then maps = {} end
if not maps[arena.name] then maps[arena.name] = {} end
if not maps[arena.name].blocks then maps[arena.name].blocks = {} end
-- if this block has not been changed yet then save it
if maps[arena.name].blocks[serialized_pos] == nil then
maps[arena.name].blocks[serialized_pos] = node
skywars.overwrite_table("maps", maps)
end
end