skywars/_kits/formspec.lua

103 lines
3.6 KiB
Lua

local function select_kit() end
local function create_formspec() end
function skywars.show_kit_selector(pl_name, arena)
if #arena.kits == 0 then return end
minetest.show_formspec(pl_name, "skywars:kit_selector", create_formspec(arena))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "skywars:kit_selector" then
return
end
local pl_name = player:get_player_name()
local arena = arena_lib.get_arena_by_player(pl_name)
local kits = skywars.load_table("kits")
-- if the pressed button's name is equal to one of the kits in the arena then select it
for i=1, #arena.kits do
local kit_name = arena.kits[i]
if fields[kit_name] then
select_kit(pl_name, kits[kit_name].items)
minetest.close_formspec(pl_name, "skywars:kit_selector")
end
end
end)
function select_kit(pl_name, kit_items)
local player_inv = minetest.get_player_by_name(pl_name):get_inventory()
for i=1, #kit_items do
player_inv:add_item("main", ItemStack(kit_items[i]))
end
minetest.sound_play("sw_kit_selector", { pos = minetest.get_player_by_name(pl_name):get_pos(), to_player = pl_name })
end
function create_formspec(arena)
local formspec = {
"formspec_version[3]",
"size["..skywars_settings.background_width..","..skywars_settings.background_height.."]",
"position[0.5, 0.5]",
"anchor[0.5,0.5]",
"no_prepend[]",
"bgcolor[#00000000;]",
"background[0,0;1,1;"..skywars_settings.hud__kit_background..";true]",
"style_type[image_button;border=false]"
}
local buttons_per_row = skywars_settings.buttons_per_row
local distance_x = skywars_settings.distance_x
local distance_y = skywars_settings.distance_y
local offset_x = 0
local offset_y = 0
local kits = skywars.load_table("kits")
-- generates the formspec buttons
for i=1, #arena.kits do
local name = arena.kits[i]
local x = skywars_settings.starting_x + offset_x
local y = skywars_settings.starting_y + offset_y
if kits[name] == nil then
minetest.log("error", "[Skywars] The arena " .. arena.name .. " is trying to show a kit called " .. name .. ", but it doesn't exist!")
goto continue
end
local kit_items = ""
if kits[name].items and kits[name].items[1] then
-- if offset_x has reached its maximum amount then reset it and increase offset_y
if offset_x == distance_x * (buttons_per_row-1) then
offset_y = offset_y + distance_y
offset_x = 0
else
offset_x = offset_x + distance_x
end
-- generating the kit description (a list of all the items in the kit)
for j=1, #kits[name].items do
local item_name = kits[name].items[j].name
-- if the string is "mod:item_name" it becomes "item name"
if string.match(item_name, ":") then
local split_name = string.split(item_name, ":")
item_name = string.gsub(split_name[2], "_", " ")
end
kit_items = kit_items .. "x" .. kits[name].items[j].count .. " " .. item_name .. "\n"
end
table.insert(formspec, "image_button["..x..","..y..";"..skywars_settings.buttons_width..","..skywars_settings.buttons_height..";" ..kits[name].texture.. ";"..name..";]")
table.insert(formspec, "tooltip["..name..";"..minetest.formspec_escape(kit_items).."]")
end
::continue::
end
return table.concat(formspec, "")
end