skywars/commands.lua

1112 lines
33 KiB
Lua

local function get_valid_arena() end
local function get_looking_node_pos() end
local function from_chest_to_string() end
local function from_treasure_to_string() end
local function get_wielded_item() end
ChatCmdBuilder.new("skywars", function(cmd)
cmd:sub("tutorial", function(sender)
skywars.print_msg(sender, "You can read it from TUTORIAL.txt in the mod folder.")
end)
cmd:sub("create :arena", function(name, arena_name)
arena_lib.create_arena(name, "skywars", arena_name)
end)
cmd:sub("create :arena :minplayers:int :maxplayers:int", function(name, arena_name, min_players, max_players)
arena_lib.create_arena(name, "skywars", arena_name, min_players, max_players)
end)
cmd:sub("remove :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.remove_arena(name, "skywars", arena.name)
end)
cmd:sub("list", function(name)
arena_lib.print_arenas(name, "skywars")
end)
cmd:sub("info :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.print_arena_info(name, "skywars", arena.name)
end)
cmd:sub("setspawn :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.set_spawner(name, "skywars", arena.name)
end)
cmd:sub("setsign :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.set_sign(name, nil, nil, "skywars", arena.name)
end)
cmd:sub("edit :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.enter_editor(name, "skywars", arena.name)
end)
cmd:sub("enable :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.enable_arena(name, "skywars", arena.name)
end)
cmd:sub("fast enable :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.enable_arena(name.."@", "skywars", arena.name)
end)
cmd:sub("disable :arena", function(name, arena_name)
local arena = get_valid_arena(arena_name, name)
if not arena then return end
arena_lib.disable_arena(name, "skywars", arena.name)
end)
--------------------
-- ! CHEST CMDS ! --
--------------------
cmd:sub("addtreasure :arena :treasure :count:int :preciousness:int :rarity:number",
function(sender, arena_name, treasure_name, count, preciousness, rarity)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
if not arena then
return
elseif count < 1 then
skywars.print_error(sender, skywars.T("Count has to be greater than 0!"))
return
elseif rarity < 1 or rarity > 10 then
skywars.print_error(sender, skywars.T("Rarity has to be between 1 and 10!"))
return
elseif ItemStack(treasure_name):is_known() == false then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", treasure_name))
return
end
local item_id = skywars.generate_treasure_id(arena)
local treasure = {
name = treasure_name,
rarity = rarity,
count = count,
preciousness = preciousness,
id = item_id
}
table.insert(arena.treasures, treasure)
arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
skywars.print_msg(sender, "+ " .. from_treasure_to_string(treasure))
skywars.reorder_treasures(arena)
end)
cmd:sub("addtreasure hand :arena :rarity:number :preciousness:int",
function(sender, arena_name, preciousness, rarity)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local wielded_itemstack = get_wielded_item(sender)
local treasure = {}
if not arena or not wielded_itemstack then
return
elseif rarity < 1 or rarity > 10 then
skywars.print_error(sender, skywars.T("Rarity has to be between 1 and 10!"))
return
end
local item_id = skywars.generate_treasure_id(arena)
treasure = {
name = wielded_itemstack.name,
rarity = rarity,
count = wielded_itemstack.count,
preciousness = preciousness,
id = item_id
}
table.insert(arena.treasures, treasure)
arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
skywars.print_msg(sender, "+ " .. from_treasure_to_string(treasure))
skywars.reorder_treasures(arena)
end)
cmd:sub("removetreasure hand :arena",
function(sender, arena_name)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local found = {true, false} -- the first is used to repeat the for until nothing is found
local wielded_itemstack = get_wielded_item(sender)
if not arena or not wielded_itemstack then
return
end
-- Removing all the treasures with that name.
while found[1] do
found[1] = false
for i, treasure in pairs(arena.treasures) do
if treasure.name == wielded_itemstack.name then
table.remove(arena.treasures, i)
found[1] = true
found[2] = true
end
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
if found[2] then skywars.print_msg(sender, skywars.T("@1 removed from @2!", wielded_itemstack.name, arena.name))
else skywars.print_error(sender, skywars.T("Treasure not found!")) end
skywars.reorder_treasures(arena)
end)
cmd:sub("removetreasure :arena :treasure",
function(sender, arena_name, treasure_name)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local found = {true, false} -- the first is used to repeat the for until nothing is found
if not arena then
return
end
-- Removing all the treasures with that name.
while found[1] do
found[1] = false
for i, treasure in pairs(arena.treasures) do
if treasure.name == treasure_name then
table.remove(arena.treasures, i)
i = i-1
found[1] = true
found[2] = true
end
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
if found[2] then skywars.print_msg(sender, skywars.T("@1 removed from @2!", treasure_name, arena_name))
else skywars.print_error(sender, skywars.T("Treasure not found!")) end
skywars.reorder_treasures(arena)
end)
cmd:sub("removetreasure id :arena :id:int",
function(sender, arena_name, treasure_id)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local treasure_name = ""
if not arena then
return
end
for i=1, #arena.treasures do
if arena.treasures[i].id == treasure_id then
treasure_name = arena.treasures[i].name
table.remove(arena.treasures, i)
break
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
if treasure_name ~= "" then skywars.print_msg(sender, skywars.T("@1 removed from @2!", treasure_name, arena_name))
else skywars.print_error(sender, skywars.T("Treasure not found!")) end
skywars.reorder_treasures(arena)
end)
cmd:sub("copytreasures :fromarena :toarena",
function(sender, from_name, to_name)
local from_arena, from_name = get_valid_arena(from_name, sender)
local to_arena, to_name = get_valid_arena(to_name, sender, true)
if not to_arena or not from_arena then
return
elseif from_arena == to_arena then
skywars.print_error(sender, skywars.T("The arenas must be different!"))
return
end
to_arena.treasures = table.copy(from_arena.treasures)
arena_lib.change_arena_property(sender, "skywars", to_name, "treasures", to_arena.treasures, false)
skywars.print_msg(sender, skywars.T("@1 treasures have been copied to @2!", from_name, to_name))
end)
cmd:sub("gettreasures :arena",
function(sender, arena_name)
local arena = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Treasures list:"))
for i=1, #arena.treasures do
skywars.print_msg(sender, from_treasure_to_string(arena.treasures[i]) .. "\n\n")
end
end)
cmd:sub("searchtreasure :arena :treasure",
function(sender, arena_name, treasure_name)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Treasures list:"))
for i=1, #arena.treasures do
local treasure = arena.treasures[i]
if treasure.name:find(treasure_name) then
skywars.print_msg(sender, from_treasure_to_string(treasure) .. "\n\n")
end
end
end)
cmd:sub("filter treasures rarity :arena :rarity:number",
function(sender, arena_name, rarity)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Treasures list:"))
for i=1, #arena.treasures do
local treasure = arena.treasures[i]
if treasure.rarity == rarity then
skywars.print_msg(sender, from_treasure_to_string(treasure) .. "\n\n")
end
end
end)
cmd:sub("filter treasures preciousness :arena :preciousness:number",
function(sender, arena_name, preciousness)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Treasures list:"))
for i=1, #arena.treasures do
local treasure = arena.treasures[i]
if treasure.preciousness == preciousness then
skywars.print_msg(sender, from_treasure_to_string(treasure) .. "\n\n")
end
end
end)
cmd:sub("filter treasures preciousness+rarity :arena :preciousness:number :rarity:number",
function(sender, arena_name, preciousness, rarity)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Treasures list:"))
for i=1, #arena.treasures do
local treasure = arena.treasures[i]
if treasure.preciousness == preciousness and treasure.rarity == rarity then
skywars.print_msg(sender, from_treasure_to_string(treasure) .. "\n\n")
end
end
end)
cmd:sub("addchest :minpreciousness:int :maxpreciousness:int :tmin:int :tmax:int",
function(sender, min_preciousness, max_preciousness, min_treasures, max_treasures)
local arena, arena_name = get_valid_arena("@", sender, true)
local pos = get_looking_node_pos(sender)
local exists = false
if not pos then
return
elseif not arena then
return
end
if min_treasures <= 0 or max_treasures <= 0 then
skywars.print_error(sender, skywars.T("The minimum or maximum amount of treasures has to be greater than 0!"))
return
end
local chest_id = skywars.generate_chest_id(arena)
local chest =
{
pos = pos,
min_preciousness = min_preciousness,
max_preciousness = max_preciousness,
min_treasures = min_treasures,
max_treasures = max_treasures,
id = chest_id
}
for i=1, #arena.chests do
if vector.equals(arena.chests[i].pos, pos) then
exists = true
break
end
end
if exists then
skywars.print_error(sender, skywars.T("The chest already exists!"))
return
end
skywars.print_msg(sender, "+ " .. from_chest_to_string(chest))
table.insert(arena.chests, chest)
arena_lib.change_arena_property(sender, "skywars", arena_name, "chests", arena.chests, false)
end)
cmd:sub("getchests :arena",
function(sender, arena_name)
local arena = get_valid_arena(arena_name, sender)
if not arena then
return
end
skywars.print_msg(sender, skywars.T("Chest list:"))
for i=1, #arena.chests do
skywars.print_msg(sender, from_chest_to_string(arena.chests[i]) .. "\n\n")
end
end)
cmd:sub("removechest",
function(sender)
local arena, arena_name = get_valid_arena("@", sender, true)
local found = false
local pos = get_looking_node_pos(sender)
if not pos then
return
elseif not arena then
return
end
for i=1, #arena.chests do
if vector.equals(arena.chests[i].pos, pos) then
table.remove(arena.chests, i)
found = true
break
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "chests", arena.chests, false)
if found then
skywars.print_msg(sender, skywars.T("Chest removed!"))
else
skywars.print_error(sender, skywars.T("Chest not found!"))
end
end)
cmd:sub("inspect",
function(sender)
local arena, arena_name = get_valid_arena("@", sender)
local found = false
local pos = get_looking_node_pos(sender)
if not pos then
return
elseif not arena then
return
end
for i=1, #arena.chests do
local chest = arena.chests[i]
if vector.equals(chest.pos, pos) then
skywars.print_msg(sender, from_chest_to_string(chest) .. "\n\n")
found = true
break
end
end
if not found then
skywars.print_error(sender, skywars.T("Chest not found!"))
end
end)
cmd:sub("removechest id :arena :id:int",
function(sender, arena_name, chest_id)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local found = false
if not arena then
return
end
for i=1, #arena.chests do
if arena.chests[i].id == id then
table.remove(arena.chests, i)
found = true
break
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "chests", arena.chests, false)
if found then
skywars.print_msg(sender, skywars.T("Chest removed!"))
else
skywars.print_error(sender, skywars.T("Chest not found!"))
end
end)
-------------------
-- ! KITS CMDS ! --
-------------------
cmd:sub("createkit :name :texture",
function(sender, kit_name, texture)
local kits = skywars.load_table("kits")
if kits[kit_name] then
skywars.print_error(sender, skywars.T("@1 already exists!", kit_name))
return
end
kits[kit_name] = {texture = texture, items={}}
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("Kit @1 created!", kit_name))
end)
cmd:sub("additem :kit :item :count:int",
function(sender, kit_name, item_name, item_count)
local kits = skywars.load_table("kits")
local itemstack = {}
if ItemStack(item_name):is_known() == false then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", item_name))
return
elseif kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
elseif item_count <= 0 then
skywars.print_error(sender, skywars.T("Count has to be greater than 0!"))
return
end
itemstack.name = item_name
itemstack.count = item_count
table.insert(kits[kit_name].items, itemstack)
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("x@1 @2 added to @3!", item_count, item_name, kit_name))
end)
cmd:sub("additem hand :kit",
function(sender, kit_name)
local kits = skywars.load_table("kits")
local wielded_itemstack = get_wielded_item(sender)
if not wielded_itemstack then
return
elseif kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
table.insert(kits[kit_name].items, wielded_itemstack)
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("x@1 @2 added to @3!", wielded_itemstack.count, wielded_itemstack.name, kit_name))
end)
cmd:sub("deletekit :kit",
function(sender, kit_name)
local kits = skywars.load_table("kits")
if kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
kits[kit_name] = nil
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("Kit @1 deleted!", kit_name))
end)
cmd:sub("removeitem hand :kit",
function(sender, kit_name)
local kits = skywars.load_table("kits")
local wielded_itemstack = get_wielded_item(sender)
local found = false
if not wielded_itemstack then
return
elseif kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", wielded_itemstack.name))
return
end
for i=1, #kits[kit_name].items do
if kits[kit_name].items[i].name == wielded_itemstack.name then
table.remove(kits[kit_name].items, i)
found = true
break
end
end
skywars.overwrite_table("kits", kits)
if found then
skywars.print_msg(sender, skywars.T("@1 removed from @2!", wielded_itemstack.name, kit_name))
else
skywars.print_error(sender, skywars.T("@1 doesn't exist!", wielded_itemstack.name))
end
end)
cmd:sub("removeitem :kit :item",
function(sender, kit_name, item_name)
local kits = skywars.load_table("kits")
local itemstack = {}
local found = false
if kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
itemstack.name = item_name
itemstack.count = item_count
for i=1, #kits[kit_name].items do
if kits[kit_name].items[i].name == item_name then
table.remove(kits[kit_name].items, i)
found = true
break
end
end
skywars.overwrite_table("kits", kits)
if found then
skywars.print_msg(sender, skywars.T("@1 removed from @2!", item_name, kit_name))
else
skywars.print_error(sender, skywars.T("@1 doesn't exist!", item_name))
end
end)
cmd:sub("kittexture :kit :texture",
function(sender, kit_name, texture_name)
local kits = skywars.load_table("kits")
if kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
kits[kit_name].texture = texture_name
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("@1 texture set to @2!", kit_name, texture_name))
end)
cmd:sub("resetkit :kit",
function(sender, kit_name)
local kits = skywars.load_table("kits")
if kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
kits[kit_name].items = {}
skywars.overwrite_table("kits", kits)
skywars.print_msg(sender, skywars.T("@1 reset!", kit_name))
end)
cmd:sub("getkits",
function(sender)
local kits = skywars.load_table("kits")
skywars.print_msg(sender, skywars.T("Kits list:"))
for name in pairs(kits) do
skywars.print_msg(sender, name)
end
end)
cmd:sub("getitems :kit",
function(sender, kit_name)
local kits = skywars.load_table("kits")
if kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
skywars.print_msg(sender, skywars.T("@1 items:", kit_name))
for i=1, #kits[kit_name].items do
skywars.print_msg(sender, "x" .. kits[kit_name].items[i].count .. " " .. kits[kit_name].items[i].name)
end
end)
cmd:sub("arenakit add :arena :kit",
function(sender, arena_name, kit_name)
local kits = skywars.load_table("kits")
local arena, arena_name = get_valid_arena(arena_name, sender, true)
if not arena then
return
elseif kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
table.insert(arena.kits, kit_name)
arena_lib.change_arena_property(sender, "skywars", arena_name, "kits", arena.kits, false)
skywars.print_msg(sender, skywars.T("@1 added to @2!", kit_name, arena_name))
end)
cmd:sub("arenakit remove :arena :kit",
function(sender, arena_name, kit_name)
local kits = skywars.load_table("kits")
local arena, arena_name = get_valid_arena(arena_name, sender, true)
local found = false
if not arena then
return
elseif kits[kit_name] == nil then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", kit_name))
return
end
for i=1, #arena.kits do
if arena.kits[i] == kit_name then
table.remove(arena.kits, i)
found = true
break
end
end
arena_lib.change_arena_property(sender, "skywars", arena_name, "kits", arena.kits, false)
if found then skywars.print_msg(sender, skywars.T("@1 removed from @2!", kit_name, arena_name))
else skywars.print_error(sender, skywars.T("Kit not found!")) end
end)
cmd:sub("copykits :fromarena :toarena",
function(sender, from_name, to_name)
local from_arena, from_name = get_valid_arena(from_name, sender)
local to_arena, to_name = get_valid_arena(to_name, sender, true)
if not from_arena or not to_arena then
return
elseif from_arena == to_arena then
skywars.print_error(sender, skywars.T("The arenas must be different!"))
return
end
to_arena.kits = table.copy(from_arena.kits)
arena_lib.change_arena_property(sender, "skywars", to_name, "kits", to_arena.kits, false)
skywars.print_msg(sender, skywars.T("@1 kits have been copied to @2!", from_name, to_name))
end)
------------------
-- ! MAP CMDS ! --
------------------
cmd:sub("pos1 :arena",
function(sender, arena_name)
local player = minetest.get_player_by_name(sender)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
if not arena then
return
end
arena.min_pos = player:get_pos()
arena_lib.change_arena_property(sender, "skywars", arena.name, "min_pos", arena.min_pos)
skywars.print_msg(sender, skywars.T("Position saved!"))
end)
cmd:sub("pos2 :arena",
function(sender, arena_name)
local player = minetest.get_player_by_name(sender)
local arena, arena_name = get_valid_arena(arena_name, sender, true)
if not arena then
return
end
arena.max_pos = player:get_pos()
arena_lib.change_arena_property(sender, "skywars", arena.name, "max_pos", arena.max_pos)
skywars.print_msg(sender, skywars.T("Position saved!"))
end)
cmd:sub("reset :arena",
function(sender, arena_name)
local player = minetest.get_player_by_name(sender)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then
return
end
if arena.enabled then
skywars.reset_map(arena)
skywars.print_msg(sender, skywars.T("@1 reset!", arena.name))
else
skywars.print_error(sender, skywars.T("@1 must be enabled!", arena_name))
end
end)
--------------------
-- ! DEBUG CMDS ! --
--------------------
cmd:sub("clearchangednodes :arena",
function(sender, arena_name)
local maps = skywars.load_table("maps")
maps[arena_name].changed_nodes = {}
skywars.overwrite_table("maps", maps)
skywars.print_msg(sender, arena_name .. " changed nodes table reset!")
end)
cmd:sub("getpos",
function(sender)
local pos = minetest.get_player_by_name(sender):get_pos()
local readable_pos = "[X Y Z] " .. minetest.pos_to_string(pos, 1)
skywars.print_msg(sender, readable_pos)
end)
cmd:sub("test reset :arena",
function(sender, arena_name)
local player = minetest.get_player_by_name(sender)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then return end
if arena.enabled then
local result = skywars.map_reset_test(arena)
if result then skywars.print_msg(sender, "Reset system working!")
else skywars.print_error(sender, "Reset system doesn't work!") end
else
skywars.print_error(sender, skywars.T("@1 must be enabled!", arena_name))
end
end)
cmd:sub("test asyncspeed :arena",
function(sender, arena_name)
local player = minetest.get_player_by_name(sender)
local arena, arena_name = get_valid_arena(arena_name, sender)
if not arena then return end
skywars.print_msg(sender, "Placing 1000 nodes, the server may lag...")
if arena.enabled then
skywars.test_async_speed(arena)
skywars.print_msg(sender, "Nodes placed at " .. minetest.pos_to_string(arena.min_pos, 0) .. "!")
else
skywars.print_error(sender, skywars.T("@1 must be enabled!", arena_name))
end
end)
end, {
description = [[
ADMIN COMMANDS
(Use /help skywars to read it all)
Arena_lib:
- create <arena name> [min players] [max players]
- edit <arena name>
- remove <arena name>
- list
- enable <arena name>
- fast enable <arena name>:
enables the arena without checking if there are nodes with inventories;
use this just if after disabling the arena you didn't add nodes with an
inventory (e.g. a chest or a furnace)
- disable <arena name>
Skywars:
- tutorial
MAP:
- pos1 <arena name>
- pos2 <arena name>
- reset <arena name>
TREASURES:
- addtreasure <arena name> <item> <count> <preciousness>
<rarity (min 1.0, max 10.0)>
- addtreasure hand <arena name> <preciousness>
<rarity (min 1.0, max 10.0)>
- gettreasures <arena name>
- searchtreasure <arena name> <treasure name>: shows all the treasures with that name
- filter treasures rarity <arena name> <rarity>
- filter treasures preciousness <arena name> <preciousness>
- filter treasures preciousness+rarity <arena name> <preciousness> <rarity>
- removetreasure <arena name> <treasure name>: remove all treasures with that name
- removetreasure hand <arena name>
- removetreasure id <arena name> <treasure id>
- copytreasures <(from) arena name> <(to) arena name>
CHESTS:
- addchest <min_preciousness> <max_preciousness> <min_treasures_amount (min. 1)>
<max_treasures_amount>
- getchests <arena name>
- inspect: gives you information about the chest you're looking at
- removechest
- removechest id <arena name> <id>
KITS:
- createkit <kit name> <texture name>
- deletekit <kit name>
- additem <kit name> <item> <count>
- additem hand <kit name>
- kittexture <kit name> <texture name>
- removeitem <kit name> <item>
- removeitem hand <kit name>
- arenakit add <arena name> <kit name>
- arenakit remove <arena name> <kit name>
- getkits
- resetkit <kit name>
- getitems <kit name>
- copykits <(from) arena name> <(to) arena name>
DEBUG (don't use them if you don't know what you're doing):
- clearchangednodes <arena name>: clears the changed nodes table of each map without resetting them
- getpos
- test reset <arena name>: tests the reset system, make sure your map is properly reset
before using it, 'cause it will clear the maps table first
- test asyncspeed <arena name>: places a 10x10 area full of nodes, useful to test the
async reset system speed (read the server logs to know the reset speed)
]],
privs = { skywars_admin = true }
})
minetest.register_privilege("skywars_admin", {
description = "With this you can use /skywars"
})
function get_valid_arena(arena_name, sender, property_is_changing)
local arena = nil
if arena_name == "@" then
local player_pos = minetest.get_player_by_name(sender):get_pos()
arena = skywars.get_arena_by_pos(player_pos)
if arena then arena_name = arena.name end
else
local id, arena_ = arena_lib.get_arena_by_name("skywars", arena_name)
arena = arena_
end
if not arena then
skywars.print_error(sender, skywars.T("@1 doesn't exist!", arena_name))
return nil
elseif arena_lib.is_arena_in_edit_mode(arena_name) and property_is_changing then
skywars.print_error(sender, skywars.T("Nobody must be in the editor!"))
return nil
elseif arena.enabled and property_is_changing then
arena_lib.disable_arena(sender, "skywars", arena_name)
local couldnt_disable = arena.enabled
if couldnt_disable then
skywars.print_error(sender, skywars.T("@1 must be disabled!", arena_name))
return nil
end
end
return arena, arena_name
end
function get_looking_node_pos(pl_name)
local player = minetest.get_player_by_name(pl_name)
local look_dir = player:get_look_dir()
local pos_head = vector.add(player:get_pos(), {x=0, y=1.5, z=0})
local result, pos = minetest.line_of_sight(
vector.add(pos_head, vector.divide(look_dir, 4)),
vector.add(pos_head, vector.multiply(look_dir, 10))
)
if result then
skywars.print_error(pl_name, skywars.T("You're not looking at anything!"))
return nil
end
return pos
end
function from_chest_to_string(chest)
local chest_pos = minetest.pos_to_string(chest.pos, 0)
return skywars.T(
"ID: @1, position: @2, preciousness: @3-@4, treasures amount: @5-@6",
chest.id, chest_pos, chest.min_preciousness, chest.max_preciousness,
chest.min_treasures, chest.max_treasures
)
end
function from_treasure_to_string(treasure)
return skywars.T(
"ID: @1, name: @2, rarity: @3, preciousness: @4, count: @5",
treasure.id, treasure.name, treasure.rarity, treasure.preciousness, treasure.count
)
end
function get_wielded_item(player)
local item_name = minetest.get_player_by_name(player):get_wielded_item():get_name()
local item_count = minetest.get_player_by_name(player):get_wielded_item():get_count()
local itemstack = {}
if ItemStack(item_name):is_known() == false then
skywars.print_error(player, skywars.T("@1 doesn't exist!", item_name))
return nil
elseif item_name == "" then
skywars.print_error(player, skywars.T("Your hand is empty!"))
return nil
end
itemstack.name = item_name
itemstack.count = item_count
return itemstack
end