+ CRASHFIX: If a chest couldn't spawn any treasure the game freezed
+ Reworked rarity system, now the range is from 1 to 10 and the rarity gap is handled by the mod + Now it's possible to equip an armor from on_place too + BUGFIX: Chests id weren't generated properly + Now addchest takes the position of the node the player's looking at (the old cmd is now callded "addchest pos") + Help section corrected + Code cleaningmaster
parent
cc2f71a7cf
commit
265241a3c7
24
TUTORIAL.txt
24
TUTORIAL.txt
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@ -25,28 +25,34 @@ clicking it).
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3) Setting the arena treasures (the items that can spawn in the
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3) Setting the arena treasures (the items that can spawn in the
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chests):
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chests):
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item: the item name
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item: the item name
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rarity: how often it will spawn in chests (the rarity gap between two
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rarity: how often it will spawn in chests
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treasures should be at least of 2)
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preciousness: in which chests it can be put, for example a chest with
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preciousness: in which chests it can be put, for example a chest with
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a preciousness range 2-4 can spawn just items with a preciousness
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a preciousness range 2-4 can spawn just items with a preciousness
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between 2 and 4
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between 2 and 4
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count: the item amount
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count: the item amount
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/skywars addtreasure <arena name> <item> <count> <rarity (min 2.0, max
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/skywars addtreasure <arena name> <item> <count> <rarity (min 1.0, max
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1000.0)> <preciousness>
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10.0)> <preciousness>
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You can also use:
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You can also use:
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/skywars addtreasure hand <arena name> <rarity (min 2.0, max 20.0)>
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/skywars addtreasure hand <arena name> <rarity (min 1.0, max 10.0)>
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<preciousness>
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<preciousness>
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this will get the item name and count from the one in your hand.
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this will get the item name and count from the one in your hand.
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4) Setting the chests in the arena using:
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4) Setting the chests in the arena using:
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/skywars addchest <arena name> <min_preciousness> <max_preciousness>
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/skywars addchest <arena name> <min_preciousness> <max_preciousness>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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to add a chest use this command at the position you want it to spawn, it
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to add a chest that will be filled with the right treasures when the match
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will automatically be filled with the right items when the match
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starts, this will set the position to the node you're looking at (not over it).
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starts.
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You can also use:
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/skywars addchest pos <arena name> <min_preciousness> <max_preciousness>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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this will set the position over the node you're standing on.
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5) Saving the map schematic using:
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5) Saving the map schematic using:
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@ -69,6 +75,8 @@ that the kit button will have in the selector menu at the start of the match,
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it must be a file name that you put in the <SKYWARS MOD FOLDER>/textures folder.
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it must be a file name that you put in the <SKYWARS MOD FOLDER>/textures folder.
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/skywars additem <kit name> <item> <count>: with this you can add items to it
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/skywars additem <kit name> <item> <count>: with this you can add items to it
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or
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/skywars additem hand <kit name>
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/skywars arenakit add <arena name> <kit name>: each arena has a "kits" property
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/skywars arenakit add <arena name> <kit name>: each arena has a "kits" property
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that contains the choosable kits, with this command you add one to it
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that contains the choosable kits, with this command you add one to it
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@ -71,23 +71,24 @@ function skywars.select_random_treasures(treasure_amount, min_preciousness, max_
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end
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end
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local treasures = {}
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local treasures = {}
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local count = 0
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-- while the generated treasures are less then the desired amount
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-- while the generated treasures are less then the desired amount
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while #treasures < treasure_amount do
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while #treasures < treasure_amount and #p_treasures > 0 do
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for c=1,treasure_amount do
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for c=1,treasure_amount do
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-- if there isn't a treasure
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-- if there isn't a treasure
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if treasures[c] == nil then
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if treasures[c] == nil then
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for t=1,#p_treasures do
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for t=1,#p_treasures do
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local random = math.random(1, 20)
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local random = math.random(1, 100)
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-- if the random number is a multiple of the item rarity then select it
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-- if the random number is a multiple of the item rarity then select it
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if random % p_treasures[t].rarity == 0 then
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if random % (p_treasures[t].rarity * 4 + 3) == 0 then
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table.insert(treasures, p_treasures[t])
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table.insert(treasures, p_treasures[t])
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break
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break
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end
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end
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end
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end
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end
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end
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end
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end
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count = count + 1
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end
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end
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local itemstacks = {}
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local itemstacks = {}
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@ -7,6 +7,13 @@ for name in pairs(minetest.registered_items) do
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if arena_lib.is_player_in_arena(pl_name, "skywars") and arena_lib.get_arena_by_player(pl_name).in_loading == false then
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if arena_lib.is_player_in_arena(pl_name, "skywars") and arena_lib.get_arena_by_player(pl_name).in_loading == false then
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skywars.add_armor(minetest.get_player_by_name(pl_name), itemstack:get_name())
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skywars.add_armor(minetest.get_player_by_name(pl_name), itemstack:get_name())
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end
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end
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end,
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on_place = function(itemstack, user)
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local pl_name = user:get_player_name()
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local arena
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if arena_lib.is_player_in_arena(pl_name, "skywars") and arena_lib.get_arena_by_player(pl_name).in_loading == false then
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skywars.add_armor(minetest.get_player_by_name(pl_name), itemstack:get_name())
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end
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end
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end
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})
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})
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end
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end
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117
commands.lua
117
commands.lua
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@ -31,28 +31,33 @@ function(cmd)
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3) Setting the arena treasures (the items that can spawn in the
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3) Setting the arena treasures (the items that can spawn in the
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chests):
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chests):
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item: the item name
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item: the item name
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rarity: how often it will spawn in chests (the rarity gap between two
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rarity: how often it will spawn in chests
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treasures should be at least of 2)
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preciousness: in which chests it can be put, for example a chest with
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preciousness: in which chests it can be put, for example a chest with
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a preciousness range 2-4 can spawn just items with a preciousness
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a preciousness range 2-4 can spawn just items with a preciousness
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between 2 and 4
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between 2 and 4
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count: the item amount
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count: the item amount
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/skywars addtreasure <arena name> <item> <count> <rarity (min 2.0, max
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/skywars addtreasure <arena name> <item> <count> <rarity (min 1.0, max
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1000.0)> <preciousness>
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10.0)> <preciousness>
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You can also use:
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You can also use:
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/skywars addtreasure hand <arena name> <rarity (min 2.0, max 20.0)>
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/skywars addtreasure hand <arena name> <rarity (min 1.0, max 10.0)>
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<preciousness>
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<preciousness>
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this will get the item name and count from the one in your hand.
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this will get the item name and count from the one in your hand.
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4) Setting the chests in the arena using:
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4) Setting the chests in the arena using:
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/skywars addchest <arena name> <min_preciousness> <max_preciousness>
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/skywars addchest <arena name> <min_preciousness> <max_preciousness>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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to add a chest use this command at the position you want it to spawn, it
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to add a chest that will be filled with the right treasures when the match
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will automatically be filled with the right items when the match
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starts, this will set the position to the node you're looking at (not over it).
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starts.
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You can also use:
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/skywars addchest pos <arena name> <min_preciousness> <max_preciousness>
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<min_treasures_amount (min. 1)> <max_treasures_amount>
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this will set the position over the node you're standing on.
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5) Saving the map schematic using:
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5) Saving the map schematic using:
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@ -96,7 +101,6 @@ function(cmd)
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-- create arena
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cmd:sub("create :arena", function(name, arena_name)
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cmd:sub("create :arena", function(name, arena_name)
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arena_lib.create_arena(name, "skywars", arena_name)
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arena_lib.create_arena(name, "skywars", arena_name)
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end)
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end)
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@ -109,7 +113,6 @@ function(cmd)
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-- remove arena
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cmd:sub("remove :arena", function(name, arena_name)
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cmd:sub("remove :arena", function(name, arena_name)
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arena_lib.remove_arena(name, "skywars", arena_name)
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arena_lib.remove_arena(name, "skywars", arena_name)
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end)
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end)
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@ -137,27 +140,18 @@ function(cmd)
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cmd:sub("setspawn :arena", function(name, arena)
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arena_lib.set_spawner(name, "skywars", arena)
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end)
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-- this sets the arena's sign
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cmd:sub("setsign :arena", function(sender, arena)
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cmd:sub("setsign :arena", function(sender, arena)
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arena_lib.set_sign(sender, nil, nil, "skywars", arena)
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arena_lib.set_sign(sender, nil, nil, "skywars", arena)
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end)
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end)
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-- enter editor mode
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cmd:sub("edit :arena", function(sender, arena)
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cmd:sub("edit :arena", function(sender, arena)
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arena_lib.enter_editor(sender, "skywars", arena)
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arena_lib.enter_editor(sender, "skywars", arena)
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end)
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end)
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-- enable and disable arenas
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cmd:sub("enable :arena", function(name, arena)
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cmd:sub("enable :arena", function(name, arena)
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arena_lib.enable_arena(name, "skywars", arena)
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arena_lib.enable_arena(name, "skywars", arena)
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end)
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end)
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@ -193,11 +187,11 @@ function(cmd)
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elseif count <= 0 then
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elseif count <= 0 then
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skywars.print_error(sender, skywars.T("Count has to be greater than 0!"))
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skywars.print_error(sender, skywars.T("Count has to be greater than 0!"))
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return
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return
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elseif rarity < 2 then
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elseif rarity < 1 then
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skywars.print_error(sender, skywars.T("Rarity has to be greater than 2!"))
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skywars.print_error(sender, skywars.T("Rarity has to be greater than 0!"))
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return
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return
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elseif rarity > 20 then
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elseif rarity > 10 then
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skywars.print_error(sender, skywars.T("Rarity has to be smaller than 21!"))
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skywars.print_error(sender, skywars.T("Rarity has to be smaller than 11!"))
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return
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return
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elseif ItemStack(treasure_name):is_known() == false then
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elseif ItemStack(treasure_name):is_known() == false then
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skywars.print_error(sender, skywars.T("@1 doesn't exist!", treasure_name))
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skywars.print_error(sender, skywars.T("@1 doesn't exist!", treasure_name))
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@ -236,11 +230,11 @@ function(cmd)
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return
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return
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end
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end
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end
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end
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if rarity < 2 then
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if rarity < 1 then
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skywars.print_error(sender, skywars.T("Rarity has to be greater than 2!"))
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skywars.print_error(sender, skywars.T("Rarity has to be greater than 0!"))
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return
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return
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elseif rarity > 20 then
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elseif rarity > 10 then
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skywars.print_error(sender, skywars.T("Rarity has to be smaller than 21!"))
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skywars.print_error(sender, skywars.T("Rarity has to be smaller than 11!"))
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return
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return
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elseif treasure_name == "" then
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elseif treasure_name == "" then
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skywars.print_error(sender, skywars.T("Your hand is empty!"))
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skywars.print_error(sender, skywars.T("Your hand is empty!"))
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end
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end
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for i=1, #arena.treasures do
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for i=1, #arena.treasures do
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if arena.treasures[i].name == treasure_name then
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if arena.treasures[i] and arena.treasures[i].name == treasure_name then
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table.remove(arena.treasures, i)
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table.remove(arena.treasures, i)
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found = true
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found = true
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break
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end
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end
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end
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end
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arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
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arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
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@ -311,6 +304,7 @@ function(cmd)
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if i == treasure_id then
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if i == treasure_id then
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treasure_name = arena.treasures[i].name
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treasure_name = arena.treasures[i].name
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table.remove(arena.treasures, i)
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table.remove(arena.treasures, i)
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break
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end
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end
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end
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end
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arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
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arena_lib.change_arena_property(sender, "skywars", arena_name, "treasures", arena.treasures, false)
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cmd:sub("addchest :arena :minpreciousness:int :maxpreciousness:int :tmin:int :tmax:int",
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cmd:sub("addchest pos :arena :minpreciousness:int :maxpreciousness:int :tmin:int :tmax:int",
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function(sender, arena_name, min_preciousness, max_preciousness, t_min, t_max)
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function(sender, arena_name, min_preciousness, max_preciousness, t_min, t_max)
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local id, arena = arena_lib.get_arena_by_name("skywars", arena_name)
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local id, arena = arena_lib.get_arena_by_name("skywars", arena_name)
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local pos = vector.floor(minetest.get_player_by_name(sender):get_pos())
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local pos = vector.round(minetest.get_player_by_name(sender):get_pos())
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local chest =
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local chest =
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{
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{
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pos = {x = pos.x, y= pos.y + 1, z = pos.z},
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pos = pos,
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min_preciousness = min_preciousness,
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min_preciousness = min_preciousness,
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max_preciousness = max_preciousness,
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max_preciousness = max_preciousness,
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min_treasures = t_min,
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min_treasures = t_min,
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max_treasures = t_max,
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max_treasures = t_max,
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id = #arena.chests+1
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id = arena.chests[#arena.chests].id + 1
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}
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}
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if arena_lib.is_arena_in_edit_mode(arena_name) then
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if arena_lib.is_arena_in_edit_mode(arena_name) then
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@ -447,6 +441,53 @@ function(cmd)
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end)
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end)
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cmd:sub("addchest :arena :minpreciousness:int :maxpreciousness:int :tmin:int :tmax:int",
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function(sender, arena_name, min_preciousness, max_preciousness, t_min, t_max)
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local id, arena = arena_lib.get_arena_by_name("skywars", arena_name)
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local player = minetest.get_player_by_name(sender)
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local look_dir = player:get_look_dir()
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local pos_head = vector.add(player:get_pos(), {x=0, y=1.5, z=0})
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local result, pos = minetest.line_of_sight(vector.add(pos_head, vector.divide(look_dir, 4)), vector.add(pos_head, vector.multiply(look_dir, 10)))
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if result then skywars.print_error(sender, skywars.T("You're not looking at anything!")) end
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local chest =
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{
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pos = pos,
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min_preciousness = min_preciousness,
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max_preciousness = max_preciousness,
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min_treasures = t_min,
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max_treasures = t_max,
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id = arena.chests[#arena.chests].id + 1
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}
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if arena_lib.is_arena_in_edit_mode(arena_name) then
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skywars.print_error(sender, skywars.T("Nobody must be in the editor!"))
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return
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elseif arena == nil then
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skywars.print_error(sender, skywars.T("Arena not found!"))
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return
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end
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if arena.enabled == true then
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arena_lib.disable_arena(sender, "skywars", arena_name)
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if arena.enabled == true then
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skywars.print_error(sender, skywars.T("@1 must be disabled!", arena_name))
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return
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end
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end
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if t_min <= 0 or t_max <= 0 then
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skywars.print_error(sender, skywars.T("The minimum or maximum amount of treasures has to be greater than 0!"))
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return
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end
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skywars.print_msg(sender, skywars.T("Chest added!"))
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table.insert(arena.chests, chest)
|
||||||
|
arena_lib.change_arena_property(sender, "skywars", arena_name, "chests", arena.chests, false)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cmd:sub("getchests :arena", function(sender, arena_name)
|
cmd:sub("getchests :arena", function(sender, arena_name)
|
||||||
local id, arena = arena_lib.get_arena_by_name("skywars", arena_name)
|
local id, arena = arena_lib.get_arena_by_name("skywars", arena_name)
|
||||||
local found = false
|
local found = false
|
||||||
|
@ -831,10 +872,10 @@ function(cmd)
|
||||||
end, {
|
end, {
|
||||||
|
|
||||||
description = [[
|
description = [[
|
||||||
|
(Use /help skywars)
|
||||||
|
|
||||||
Arena_lib:
|
Arena_lib:
|
||||||
|
|
||||||
- tutorial
|
|
||||||
- create <arena name> [min players] [max players]
|
- create <arena name> [min players] [max players]
|
||||||
- edit <arena name>
|
- edit <arena name>
|
||||||
- remove <arena name>
|
- remove <arena name>
|
||||||
|
@ -845,12 +886,12 @@ end, {
|
||||||
|
|
||||||
|
|
||||||
Skywars commands:
|
Skywars commands:
|
||||||
|
- tutorial
|
||||||
- addtreasure <arena name> <item> <count> <rarity (min 2.0, max 20.0)>
|
- addtreasure <arena name> <item> <count> <rarity (min 1.0, max 10.0)>
|
||||||
<preciousness>
|
<preciousness>
|
||||||
- addtreasure hand <arena name> <rarity (min 2.0, max 20.0)>
|
- addtreasure hand <arena name> <rarity (min 1.0, max 10.0)>
|
||||||
<preciousness>
|
<preciousness>
|
||||||
- removetreasure <arena name> <treasure name>
|
- removetreasure <arena name> <treasure name>: remove all treasures with than name
|
||||||
- removetreasure id <arena name> <treasure id>
|
- removetreasure id <arena name> <treasure id>
|
||||||
- gettreasures <arena name>
|
- gettreasures <arena name>
|
||||||
- searchtreasure <arena name> <treasure name>: shows all the treasures with that name
|
- searchtreasure <arena name> <treasure name>: shows all the treasures with that name
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
Arena not found!=Arena non trovata!
|
Arena not found!=Arena non trovata!
|
||||||
Count has to be greater than 0!=La quantità deve essere maggiore di 0
|
Count has to be greater than 0!=La quantità deve essere maggiore di 0
|
||||||
Rarity has to be greater than 2!=La rarità deve essere maggiore di 2!
|
Rarity has to be greater than 0!=La rarità deve essere maggiore di 0!
|
||||||
Rarity has to be smaller than 21!=La rarità deve essere minore di 21!
|
Rarity has to be smaller than 11!=La rarità deve essere minore di 11!
|
||||||
@1 doesn't exist!=@1 non esiste!
|
@1 doesn't exist!=@1 non esiste!
|
||||||
Your hand is empty!=La tua mano è vuota
|
Your hand is empty!=La tua mano è vuota
|
||||||
Treasure not found!=Tesoro non trovato!
|
Treasure not found!=Tesoro non trovato!
|
||||||
|
@ -22,6 +22,7 @@ Chest added!=Cassa aggiunta!
|
||||||
Chest removed!=Cassa rimossa!
|
Chest removed!=Cassa rimossa!
|
||||||
Chest not found!=Cassa non trovata!
|
Chest not found!=Cassa non trovata!
|
||||||
Chest list:=Lista delle casse:
|
Chest list:=Lista delle casse:
|
||||||
|
You're not looking at anything!=Non stai guardando nulla!
|
||||||
ID: @1 - POSITION: @2=ID: @1 - POSIZIONE: @2
|
ID: @1 - POSITION: @2=ID: @1 - POSIZIONE: @2
|
||||||
Position saved!=Posizione salvata
|
Position saved!=Posizione salvata
|
||||||
Schematic @1 created! (Saved in @2)=Schematica @1 creata! (Salvata in @2)
|
Schematic @1 created! (Saved in @2)=Schematica @1 creata! (Salvata in @2)
|
||||||
|
|
|
@ -5,14 +5,15 @@
|
||||||
|
|
||||||
Arena not found!=
|
Arena not found!=
|
||||||
Count has to be greater than 0!=
|
Count has to be greater than 0!=
|
||||||
Rarity has to be greater than 2!=
|
Rarity has to be greater than 0!=
|
||||||
Rarity has to be smaller than 21!=
|
Rarity has to be smaller than 11!=
|
||||||
@1 doesn't exist!=
|
@1 doesn't exist!=
|
||||||
Your hand is empty!=
|
Your hand is empty!=
|
||||||
Treasure added!=
|
Treasure added!=
|
||||||
Treasure removed!=
|
Treasure removed!=
|
||||||
Treasure not found!=
|
Treasure not found!=
|
||||||
Treasures list:=
|
Treasures list:=
|
||||||
|
You're not looking at anything!=
|
||||||
The minimum or maximum amount of treasures has to be greater than 0!=
|
The minimum or maximum amount of treasures has to be greater than 0!=
|
||||||
First arena not found!=
|
First arena not found!=
|
||||||
Second arena not found!=
|
Second arena not found!=
|
||||||
|
|
Loading…
Reference in New Issue